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过去 2 周 0.0 小时 / 总时数 103.9 小时 (评测时 42.9 小时)
发布于:2024 年 1 月 8 日 上午 1:47

抢先体验版本评测
Review from someone with very little roguelike experience. I enjoyed a fair amount of my time with the game and I might give it another shot once it's out of Early Access, but right now the bad outweighs the good for me personally.

The Good:
-The character building that enschews standard fantasy design like magic for mutations like multiple arms or cybernetics like leg pistons to boost your charging ability is really cool and different. There's a lot of room for creatively mixing and matching powers and coming up with wacky builds, and a ton of different items to find. I particularly like the ability to build your own items, even if it is heavily limited by stats.

-The overgrown, post-technological world where water is the primary currency is neat. The main value for Intelligence here isn't casting spells, it's being able to decipher and utilize the artifacts from the incredibly advanced predecessor civilization.


The Bad:
-Inventory management is the worst I've seen since Subnautica. You never seem to have enough space and you can't see how much an item weighs while you're on the trade screen. Not only is finding places to offload all of the high-value loot the game throws at you difficult, but finding actual worthwhile things to buy is also a headache sometimes due to the random shop generation.

-The game wastes your time a lot; you'll frequently get lost while traveling and swarmed by weak enemies and be forced to pick them off one by one, even though the game itself acknowledges that they're not even worth any EXP. Sometimes getting un-lost takes a significant amount of time. Also, a large number of NPCs will have trading as a dialogue option but if you try to trade with them you're just told "This character cannot carry items". Why is trading an option then?

-The game is sadistically difficult. This isn't inherently a big issue since it's expected from the genre and there's a game mode that saves in towns which the game would be nearly unplayable without. However, sometimes it happens in ways that make very little sense. Enemies who are hostile to each other will sometimes team up to attack you first even if you haven't done anything to them. My stupidest death was when a very weak-but-nimble weasel enemy somehow managed to hold my character in place with a bite, then a very strong enemy who was trying to kill the weasel suddenly decided to attack me instead while I was stuck.

-The direction the game gives you is a bit vague, sometimes even with a wiki figuring out where you're supposed to go is challenging. Bugs can cause issues too.

-The writing is a bit of a mess for multiple reasons. It's definitely trying to come off as strange and alien and sometimes succeeds but dips into pretentious incomprehensibility a little too often for my liking. If everything sounding like the following sounds good, this may not be an issue for you: "Braided tassels spill out of the shadows to frame a blank countenance, and the pleats of a sarong thrash to an unfelt wind. Their goatish stirring is refracted on the boundaries of sight's prism; their horned figure appears underlaid to reality, like a grayscale dream."
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