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cloudesh 最近的评测

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总时数 22.4 小时 (评测时 7.2 小时)
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An absolutely amazing game that sparked a certain joy in me that I've not experienced since playing Minecraft back in high-school over 10 years ago. If you love Minecraft and Terria I think you're almost guaranteed to enjoy this game immensely.

Me and my partner went in blind, we didn't watch any guides or use a wiki; we didn't google anything. We just began playing and tried to learn everything as we went, the game lets you do that; it gives you the original feeling of how Minecraft was back before it had all the guides and meta's.

Would reccomend to anyone.
发布于 2024 年 8 月 26 日。
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有 26 人觉得这篇评测有价值
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总时数 10.6 小时 (评测时 5.1 小时)
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Lack of meaningful progression or game-play loop
The simplistic and minimalist style of this game makes for a beautiful experience and the music is incredible but I couldn't bring myself to positively reviewing with the unfortunate lack of a decent game-play loop. The game-play loop is as follows.

- You will have Tasks and Milestones to create shapes
- You will spend a good while creating a factory to satisfy this Task or Milestone
- Once complete, said shape is now pointless other than a trivial Operator Level
- So you will save the blueprint and delete the entire factory as its now pointless
- Move on to building a new factory for the next shape

The issue is - other than brief stages of a task and milestone, the shapes you make became sparsely used in the next shape you're moving on to make meaning that you'll find yourself building factories to satisfy each shape rather than having some sort of meaningful progression that allows you to continue adding onto your previous factories.

Typically you'll be asked to make (lets say) 3,000 of a specific shape but once you're done you'll realise that it will no longer be needed so you may as well delete your entire factory, or in the best scenario it may be needed later so you can blueprint the factory and delete it.

Blueprints as a currency tries to fix this issue but doesn't do it in a very meaningful way in my opinion, it essentially just values keeping your old factories.

A survival mode or some currency would make the game enjoyable
Although I acknowledge this seems to go against the original goal of the game, I think the 'creative mode' nature of the game isn't going to make for a long-term enjoyable experience, I think if the game were to add some sort of real progression, not the meaningless level and research system we have at the moment, it'd go miles further.

For example, a stock-market system
Just one of many examples would be to add stocks which value certain components of shapes and colours at different prices, allowing you to make efficient factories to combine multiple shapes to make the most out of the market without dropping the value or demand of one specific component.

This, in combination with making the conveyors, factories (etc...) cost would make for an enjoyable experience where you start small and slowly grow, an experience where you are more valued in keeping your old factories to continue supporting you in making money.

You can keep the creative / sandbox mode for those who're here for that, it's not a bad aspect of the game but I believe far more people would get enjoyment out of the game if you were to also add something that wasn't just mindless sandbox.
发布于 2024 年 8 月 18 日。 最后编辑于 2024 年 8 月 18 日。
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1 人觉得这篇评测有价值
总时数 97.3 小时 (评测时 62.9 小时)
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I really love Helicopters, when my friend told me about Grayzone Helicopter Simulator I was so excited to play. Oh boy I was not disappointed.

It really is an amazing Helicopter simulator, there are a few tasks that take a couple seconds between the Helicopter rides which is a little annoying but I'm not too bothered because the majority of the game is still sitting on Helicopters. You can even sit on Helicopters with up to 4 friends.

There are loads of locations you can go to on your Helicopter too, some of them take like 5 minutes to fly to which is amazing cause guess what, you get to do it BOTH WAYS!! which is really fun. I couldn't recommend this game more.

If you're like me and you love Helicopter simulators, flying to an area, pressing a single button then flying back to base. You'll love this game.

PS
If you like doing anything that isn't sitting on Helicopters for the majority of your gameplay, I would not recommend this game.
发布于 2024 年 5 月 1 日。 最后编辑于 2024 年 5 月 6 日。
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总时数 0.4 小时
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GTA:V LCPD mod is 10x better
发布于 2018 年 8 月 14 日。
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