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正在显示第 1 - 10 项,共 17 项条目
尚未有人觉得这篇评测有价值
总时数 623.1 小时 (评测时 504.1 小时)
There's 10 years of content. the campaigns are long. The voice acting is phenomenal.
发布于 2025 年 8 月 18 日。
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3
5
总时数 24.7 小时 (评测时 23.0 小时)
I bought this game three years ago. I shouldn't LOSE content just so the game meets an arbitrary ratings board requirement.

This was not something WE, your current player base who purchased it wanted.

Here's a small list of things you could do to make it not OUR problem for your continuing profits:
* Content filter button which disables crossplay
* Not allowing crossplay
* Disabling "overly realistic content" when engaging in crossplay.
* Making certain content "single player content"

You've hamstrung the players and at this point, I cannot get a refund because "well you played too much".

Either go AO and deal with the fact that your hard core players didn't mind the content, OR offer refunds because you decided to remove content we paid for.
发布于 2025 年 7 月 28 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 11.8 小时
If you want a generic, unoriginal, uninspired, arena shooter that looked to steal a quick buck from their original committed base-fans. You've found your title. Apologies be damned.

The SGF announcement is tone-deaf. The consistent back-peddling is tiring. And honestly, in a world so divided, with a group of people who are so entrenched in "their side being right". A middle of the road approach probably would've bought you some good will. Instead, you've blamed your ex-monetization steward who was from Activision. You've borrowed ideas from other games, which isn't illegal, but when you just rest on those laurels, It's not a come-up.

You guys had something unique, then you realized you needed money and you introduced "industry standard pricing" to your MTX. I don't care you needed cash. I didn't care it was F2P. I care that the MTX doesn't have an edition that allows you to have a consistent experince. I care it isn't balanced.

You guys are showing exactly why the game had the drop off it did. You failed to secure a base who could keep it interesting. You're shedding talent like its Microsoft-backed, and sadly, you don't really listen to your community.

The game is fine, its uninspired, slightly-faster paced halo. They just had their splatoon-mode event and it was whatever. The game modes are your typical arena flair with little to no interesting concepts and now the community-made maps and modes will start to be "borrowed". I'll be back to play with friends when they want, but I can't say I'd recommend it to someone unless they wanted half-life 2 multiplayer's incestuous portal cousin.
发布于 2025 年 7 月 7 日。
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总时数 50.8 小时 (评测时 50.8 小时)
This game is phenomenal, the challenges are decent, the gameplay is there. Unfortunately, there's a bug for me that the game writes memory out of bounds on a 64GB RAM build with a Nvidia 4070. This is causing the game to run well for about 20-30 minutes and then crash the whole system. Blue-screen not found, but there are minidumps which tell me the kernel-level anti-cheat is attempting to prod memory it shouldn't.

Until this is fixed, I'm not able to play but the 50 hours or so I had in the game were amazing. It feels right, it runs right, it just had an update that has effectively killed my ability to play and is somewhat isolated to this game.

AI is one-tappable. Bosses are chunky, challenging but still winnable and even with PVP, there's a lot going on for the operations. Think Metal Gear Solid 5's base system but Tarkov/Marauders' stash system. Very arcade-y and has that battlefield 2042 feel without the EA over-pushing the microtransactions.

It's really a solid game and I bought the battle pass but since the week prior to campaign being released. I can't play more than A round of warzone or operations iwthout the game crashing. I can't get through campaign without it crashing. but my issues don't impact my review of the game. It's solid, worth the season pass purchase and all-in-all a fun time.
发布于 2025 年 2 月 24 日。
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总时数 1.7 小时 (评测时 1.7 小时)
抢先体验版本评测
Lockdown protocol is that itch that you need to scratch. It's the "you think you know me that well?" game. Among Us, but 3D with more common sense rules.

C4 Included!

10 C4 plastiques / 10.... Where's that trigg-
发布于 2024 年 11 月 30 日。
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有 3 人觉得这篇评测有价值
总时数 1.2 小时
I bought this yesterday, I spent 1.5 hours and its 1am. My eyes hurt, my arm is twitching, but ♥♥♥♥ it, got to wave 22 before fatigue got me.

Get it. Still better than MWR.
发布于 2024 年 8 月 17 日。
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1 人觉得这篇评测有价值
总时数 0.2 小时
If you bought this for H2M, but now you are wondering how to make them feel it. Remember you can refund this because the game doesn't work out of the box. Mouse in Multiplayer doesn't work. Graphics ♥♥♥♥ up on Windows 11 with Out of Memory which requires safe mode to launch the game and moreover, the only thing playable is singleplayer in any decent form of workability.

Refund it. I can't its been too long, Get your money back....
发布于 2024 年 8 月 16 日。
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1
总时数 8.1 小时
抢先体验版本评测
**THIS REVIEW IS FOR AN EARLY ACCESS TITLE, FEATURES ARE IN FLUX, BALANCING IS BEING PERFORMED, DO NOT EXPECT TRIPLE A STUDIO QUALITY**

Expedition Agartha is a looter shooter made by a caring, passionate and small dev team who have taken great care to add in real features that are balanced as the game has developed. The devs are encouraging and helpful when you find them playing their game. The lore, maps and overall abilities as of August 2023 demonstrate a clear competency in their craft while fostering a dedicated and clearly equally passionate community.

I've had the opportunity to see this game before launch all the way to today and experience a free-to-play resurgence coupled with a grand overarching theme of quality and fun from build to build to build. Matrioshka Games continues to show the care and passion worthy of praise and admiration of this small, but scrappy team.
发布于 2023 年 8 月 9 日。
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总时数 21.5 小时 (评测时 2.9 小时)
Meet Your Maker


Meet your Maker is an asynchornous and synchronous multiplayer game wherein players create bases of various levels of complexity and hide "GenMat" deep within their territory. Players are then able to play these levels through random generation in an attempt to steal GenMat for themselves in a gameplay loop of build, steal, upgrade, repeat.

While the game's mechanics build on top of themselves, the light guidance about where to go, the telegraphing of enemies and traps, and the general feel of a well-balanced game is very prevalent.

Who will like this game?


Players who are familiar with Behaviour Interactive's other titles (Dead by Daylight, Hooked on You) will feel a little amiss in this new IP which strays from the DBD formula they are known for and doesn't interact akin to the Visual Novel of Hooked on You gameplay.

However, players who ARE familiar with The Legend of Zelda's Dungeon maker mode on the switch, or Mario Maker, as well as PC players who play Satisfactory, Cities:Skylines or even First Person Shooters will feel as though this is a familiar departure with a bit of strategy sprinkled throughout. Players who were fond of Phantom Abyss will like the pseudo-random nature of the puzzles and bonus objectives scattered throughout levels made by players.

Is there longevity?


If you're looking for a fun, puzzle-solver with a less-intense Doom atmosphere, You'll find this game fun. However if you come into this game looking to be challenged with intense gameplay, you'll be hard-pressed to find it without self-imposing challenges (I will beat this level in 0 deaths, I will beat this level in 5 minutes, etc.)

What can Behavior do TODAY to make the game better?


A unique level sharing code or favorites system which would allow you to go back and challenge for significantly diminished rewards, or "difficulty modes" alongside this system for enhanced replayability would go a significant way to ensuring levels will continue to come for a substantial amount of time.

Conclusion


Meet your Maker is a phenomenal attempt at making new IP in a genre-blending puzzle-making, looter-shooter with many avenues to tantilize players. The blank slate base building for puzzles, combined with excellently made tutorial levels and a currently rather easy level of challenge for learning the puzzles make this a great game to pickup, play one puzzle and set down while providing for that "just one more" itch.
发布于 2023 年 4 月 6 日。
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有 2 人觉得这篇评测有价值
总时数 0.2 小时
A very unique and calming puzzle game based off chess and sokoban. The assets are well kept and the music is soothing. This game is a nice change of pace for anyone looking to have a gentle time with chess.

It may benefit you as a player to lookup the rules prior to playing however as the studio did not provide instructions or clarity as to how to win. If you come into this game with only knowledge of chess, you'll find yourself suffering through the first few levels until you decide to investigate.

Good work dev team. 7.8/10

Pros:
* it's a chess/sokoban concept in a puzzler which works very, very well.
* good lighting system
* good music
* two camera angles
* control mechaisms displayed on startup

Cons:
* No introduction, you either know it or you don't
发布于 2021 年 12 月 27 日。
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