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正在显示第 1 - 9 项,共 9 项条目
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有 2 人觉得这篇评测很欢乐
总时数 1.1 小时
Shipwrecked 64 utterly fails at everything it sails out to accomplish.
The game feels, looks and sounds nothing like a Nintendo 64 game, and neither does it manage to deliver on scares or interesting story beats, being mostly derivative of FNAF like so many other failed ARGs. Whatever game there is ends up being incredibly cheap-looking, repetitive, uninspired, and frankly not worth a purchase at any price.
发布于 1 月 16 日。
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有 20 人觉得这篇评测有价值
总时数 21.9 小时 (评测时 17.5 小时)
Blue Prince is amazing, but the more you play it, the more you hate it.
You'll have fun figuring stuff out on your own until you reach Room 46 for the first time. Having multiple ways inside means you're likely to find at least one during a run regardless of RNG. For just that kind of novel experience, the game is already worth getting on sale.

And that's how I wish most of the puzzles were. Unfortunately, after you clear the main goal the game just turns into absolute tedium where you waste run after run, praying for the starts to align so that you can get a very specific room or item combo that you need to progress. Even as someone who got to Room 46 in just 18 days, I felt like throwing up if I had to endure another dart board math quiz or dark room/fuse box trip. Here are some suggestions that'd make me reconsider giving a negative review ( SPOILERS AHEAD )
  • Give an option to skip or speed up animations. I don't need to watch the start of the day intro or be told what the wind-up key does every single run.
  • Let players edit their permanent upgrades post Room 46. I invested heavily into the green room strategy which helped me beat the main goal early, but now I'm pretty much forced to prioritize green rooms most of my runs.
  • Introduce better RNG manipulation tools. I know things like the Wrench and Coat Check exist, but they themselves can be quite rare, which makes absolutely no sense.
发布于 2025 年 4 月 18 日。 最后编辑于 2025 年 4 月 18 日。
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1
总时数 412.1 小时
The Skyrim of survival sanbox games - Starbound has seemingly everything to make you want to finish it, but you never will.
You'll spend hours trying out different mods and potentially even succeed at molding the game into an overall pleasant experience, but you'll still never finish it.
You can even play it with friends, so that you'll definitely never finish it. The absurd decision to add a main questline to a sandbox game was just THAT bad for it, especially when you had sunk in most of your hours before it was added.
发布于 2025 年 3 月 15 日。
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有 3 人觉得这篇评测有价值
总时数 3.8 小时
Pony Island will always be the OG Daniel Mullins game.
It might occasionally lack in subtlety or complexity compared to his newer projects, but the unique atmosphere contained within remains timelessly foreboding, as the ominous humming of a dusty arcade screen evokes the barely describable feeling of unease that follows disturbing a grave.
发布于 2025 年 3 月 14 日。
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有 5 人觉得这篇评测有价值
总时数 9.9 小时
A must-play for anyone who enjoys the concept of Skyblock, but doesn't feel like wasting hours doing nothing.
Despite being rough around the edges and lacking co-op, this game is a true milestone in the incremental genre.
发布于 2025 年 3 月 14 日。
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1 人觉得这篇评测有价值
总时数 25.3 小时
If you're willing to overlook minor flaws, like some of the minikits being hidden behind the uninspired "destroy X of the same object during a level" requirements and the occasional crash here and there, you're getting the single best hub world in any LEGO game ever, as well as an extremely cozy collectathon that does well to measure up after either of the Star Wars installments.
发布于 2025 年 3 月 14 日。
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总时数 10.2 小时
Editing my review after the last update to Nubby's Number Factory.
Still very on the fence about actually recommending it to anyone who expects Balatro levels of quality, since the balance in this game, despite the developer's best intentions, is very poorly thought out.
After the patch I was finally able to see the other unlockable characters, and most of them are either straight upgrades to the base one or crippled by tedious/RNG-dependant mechanics.
Randomness is core to designing an engaging roguelike where a player must gradually streamline their strategy to exclude chance from the equation, but in this one it feels like that, even when you got the exact build you wanted, you're still susceptible to lose based on elements outside of your control, which frankly just isn't fun, doesn't teach you anything and leaves you with an unpleasant sense of time wasted.
发布于 2025 年 3 月 12 日。 最后编辑于 2025 年 4 月 1 日。
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有 1 人觉得这篇评测很欢乐
总时数 2.7 小时
First of all, this is more of a mixed review than a negative one, but I feel obliged to bring attention to things that might be a deal-breaker for some.
I went into this game completely blind and got my money's worth. Finishing the normal mode only took a bit more than an hour, during which I came across a few scares that caught me off guard and only a couple anomalies I genuinely could not pinpoint, though I didn't think too much of those.
Then I tried streaming it to a friend, which ended up being a huge letdown for both of us because for about 40 minutes literally nothing would happen in the game. It was really embarrassing when, after talking about how great some of the scares had been, all I could show were missing mats, upside-down chairs and slightly different colored curtains. I know not all of them are gonna be winners, but these "anomalies" are such boring unnoticeable filler that, unless the game somehow prioritizes using the better scares for your first run, a new player could get unlucky enough to not see a single actual anomaly for quite a while.
发布于 2025 年 1 月 20 日。
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总时数 10.0 小时 (评测时 9.0 小时)
Online multiplayer pls
发布于 2017 年 11 月 25 日。
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