90
已评测
产品
270
帐户内
产品

CHAO$$$ 最近的评测

< 1  2  3 ... 9 >
正在显示第 1 - 10 项,共 90 项条目
尚未有人觉得这篇评测有价值
总时数 11.8 小时 (评测时 8.8 小时)
If you like Gwent you will most likely enjoy this.

It pretty much is just Gwent with even more options of mitigating RNG and getting the outcomes youre looking for by min maxing during the rogue like portion of the overworld.

It is a fairly limited experience as youd expect from the price with 3 major bosses, a few subbosses and a fair number of regular card battles. The long term replayability will mostly depend on how much you enjoy cranking up the difficulty with the fairly interesting custom difficulty settings for achievements and such.

My only real complaint is that they only give us 3 core decks and 1 that just throws random cards together and somehow one of those 3 prebuilt decks is the absolute worst version of consume i have ever seen. Starting with only 1 slyzard and a giganerfed version of the Ethereal that copies his current health when consuming allys - meaning if the opponent hits the damn thing literally once its completely useless no matter if it dies or not. Alongside a set of extremely weak other consume archetype cards with only detlaff being actually playable while still playing into all the weaknesses that consume has always had (namely hard removal).
发布于 12 月 6 日。
这篇评测是否有价值? 欢乐 奖励
有 5 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 22.8 小时 (评测时 7.0 小时)
Not bad but too much jank to recommend.

Classic sony open world, unskippable cutscenes, LOTS of pointless walking, annoying "come back with story locked gadget" design for minor stuff like chests, sometimes the collision on climbable objects doesnt work leading to instant death, ""puzzle"" (you can hardly call it that) designs are beyond silly requiring insanely arbitrary solutions. Difficulties arent well balanced with normal being incredibly trivial but hard being really really punishing.
发布于 10 月 1 日。
这篇评测是否有价值? 欢乐 奖励
有 23 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2
总时数 1.6 小时
Extended gameplay feedback after finishing the demo - i will try to be brief:

There is no situation where i want to NOT "run jump" - holding the button felt like a nuisance. Backdodge hold into running jump adds to it being kinda annoying even though you cant backdodge off cliffs luckily. Not a big fan of "hold to run" in general if running is basically always better - just have speed change automatically when entering combat if you want that.

Weapon swap + Element swap did not sound like a good system - i.e. every element having multiple weapons sets. Overly convoluted in button use for no reason and constantly have to memorize what is equipped where. I suggest reducing to seperate element swap and weapon swap + have seperate buttons for melee swap and ranged swap. That way you dont get into situations where you fiddle around constantly with the swap system just because you have lets say an enemy weak to pierce and an enemy weak to crush but your xbow is on your sword set and your hammer on your set with boomerang.

^This will only get worse when adding elements altho the demo ends before we can actually experience that system.

Weapons of a same category (e.g. melee) should also be able to reuse the same core. That way you dont get into situations where the player is incentivized to ignore the weapon swap just because 1 core he has is so much better than another.

Skill points have a similair problem - basically if every weapon you get competes for your upgrades/resources (e.g. skill points/cores) then the player is incentivized to only maximize 1 weapon and only use that which - from what ive seen - is the opposite of what you want players to do.

3 buttons for consumables is too much - 1 at maximum so you free up keyboardspace for other stuff you want to do. The system with swapping mentioned above is already enough for "in combat situation change awareness". Consumable "buffs" add a level of "flexible difficulty" but also means players will have to spend time with that system and it rarely integrates well into the gameplay (one exception being MH games). So now anyone who finds the cooking too dull to engage with plays on hardmode.

The healing at the temple felt off - 10 charges of healing that only restored about a quarter?! of my healthbar. Im assuming you want to discourage in combat healing? If so - thats fine. Will feel bad for people who play poorly also due to the "wait time to heal". Lots of running around healing thru 10 charges and waiting for the bar to fill. If you dont want in combat healing just let the guy die rather than suffer like this^

Parrying weak trashmobs should always lead to a full stun to be worth doing. Fun mechanic but when fighting 6 hedgehogs and 2 wasps - parrying a guy with precise timing and the guy not even getting stunned feels really bad. Especially because enemies get staggered on hit so easily so just spamming left click is objectively a more effective strategy to begin with - its fine on stronger mobs but in these "trashmob groupfights" that you have its an ill fit to have mobs not get stunned on parry. The little hedgehog things that had rockarmor didnt get any stun meter at all from being parried. Dodging is already easier.

On the "shift move" - i would prefer if the melee version would always just use my character model as a starting point and fires in the direction i aim. It currently does a little "forward hop" if youre too far from your cursor and i ended up jumping past the thing i aimed at a couple of times - i dont thing a forward hop is necessary (or useful) for a move like that at all.

The temple puzzles so far felt very much like tutorial level puzzles so its hard to judge. I will say tho im not a big fan of the "backtrack several screens over an obscure hill running along the edge of the map" type of stuff but i very much liked most of the cross code temple puzzles even tho i did not figure out every single one by myself. They were quite good.

Make sure the bosses have a t least a few frames of animations for the swing and not just "windup" > 1 frame swing - this was generally not an issue but 1 of the swipes looked quite janky on the boss where youre surrounded by villagers.

I skipped a fair bit of the dialogue. I will say tho that i liked the Crosscode orange haired sidekick more than this games orange haired sidekick. I think between her being a bit more sassy and the french accent you gave her, it was easier to project personality on the character in a game with a relatively limited amount of dialogue like CC or this. I did like the animal fairy sidekick thing tho.
发布于 9 月 21 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 6.6 小时
Yakuza games are always JUST SHORT of greatness.

Whatever good thing they have in the game, the writing, the combat, whatever minigame part you enjoy..

... its ultimately always dragged down to the abyss by horrific pacing that, for no reason at all, forces you to interact with some horrifically dull and tedious sidecontent of the game that you were trying really hard to ignore.
发布于 9 月 20 日。 最后编辑于 9 月 21 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 8.3 小时
A small but very fun deckbuilder/puzzle game - unfortunately it overstays its welcome a bit - the first chapter is by far the best one.
发布于 9 月 20 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 32.9 小时
Reasonably priced title with a novel movement system that was significantly more fun to use than elden rings horse.

Not recommended for people looking to play solo. While random matchmaking is available, play with friends is the way to go for sure.

Online cheating such as modded trinkets (or whatever they were called) to the point of using impossible trait combinations is unfortunately common.
发布于 9 月 20 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 1.6 小时
The EULA for this game is some seriously terrifying data collection sh that goes well beyond most other spyware.

You can not opt out.
发布于 9 月 20 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 26.1 小时
Much worse than all previous titles that released on PC.

Gameplay in particular is significantly worse.
发布于 9 月 20 日。
这篇评测是否有价值? 欢乐 奖励
有 17 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
3
总时数 2.8 小时
why is it so much worse than BL3 tho

how does that even happen

a full priced BL3 DLC would be an improvement over this

EDIT:
A dev responded to my review asking for feedback - here it is:

I will post a non-comprehensive list of things that make the game(play) much worse than all previous titles - i have played all games thru multiple times except BL1 - BL3 and Tiny Tina are owned on EGS. I will try to be brief as well.

#1 A lot of stuff simply was changed to the point its non-functional gameplaywise
I will only post 3 but there are A LOT of these -
Bayonets on weapons used to give a melee bonus > was removed (honestly feels like a bug its so ridiculous - should have been fixed by now - no idea if it is).
A large number of grenades feel awful - especially the ones that work like C4 and are detonated by player input - the animation for it is way too slow making them effectively unuseable.
A large number of guns feel terrible - i will only use 1 example - One of my favs - the Tediore guns. The "travel speed" of the throw is substantially faster than in older titles to the point where some combinations literally outspeed bullets that are shot after it making tediore "shoot to detonate" completely unplayable.
The guns in general feel not fun to shoot between the sound design, the gun design, the enemy design. Shooting enemies is not fun in this Borderlands game.

#2 The open world sucks
It has all the problems open worlds have with none of the upsides. Small symbol map marker hunting is by far the worst and tedious thing to do in an open world and thats the only thing its used for.
The "auto generated" missions suck - i have no idea who came up with the "carry thing for miles" design but legit - nobody likes this. Anyone who has ever played a video game could instantly tell you thats awful design.
Your graphics arent remotely good enough to have that ubisoft open world appeal where - yes you have boring map marker hunting but the scenery is worth it. Gameplay has always been BLs strength and open world design just made the gameplay substantially worse and tedious. And for what its worth the areas all look the same too. Nothing looks distinct. It all blends together into the same kinda grassy areas with concrete buildings.

#3 Quests in the open world suck
No i dont want to drive around for 5 minutes everytime i complete a quest step. This is a problem right from the very first sidequest i played and its a problem with every single one that i tried. It is a problem for mainquests too for that matter but at least in mainquests you get a bit of gameplay.

#4 The writing somehow got worse
The thresher maw love shack thing and the "undetonated bomb" quest are some of the cringiest things ive ever had the displeasure to listen to. This is at least as bad as Alva. I read a lot of "popular" literature such as Agatha Christie, Conan Doyle, obviously the Tolkies and a fair number of other big names - videogames arent even close to that. But the writing here is substantially worse than even other instances of videogame writing. If you want to see good videogamewriting i suggest looking at owlcatgames - the 40K title in particular.

#5 The Vault Hunters feel really boring and uninteresting
Pretty much all of the skills are reused from previous titles - particularly BL3 and the Tiny Tina standalone game. I think its fine to reuse and modify some ideas. But not in a mainline game and not to the extent that i can literally tell the source of each skill that had its code reused. Most of the skills dont affect gameplay either - its just numbers buffs. While the latter is par for the course for borderlands for the most part - BL3 had some cool skills to build around that affected gameplay and for example made Zane/Amara racer builds possible or Amaras melee lifesteal. There was certainly room to innovate here - but it didnt happen.

#6 The sound design is HORRENDOUS
The music is barely there - most of the time its silent - when its there its completely forgettable. The sound effects are even worse! ♥♥♥♥♥♥♥♥♥ the guns sounds SOOO BAD. Listen to the maliwan shotgun - ITS LITERALLY A WET FART. Im not joking.
This is what we had in Bl3:
https://www.youtube.com/watch?v=cXnqpXpH6Fw&list=PLJab5_X1bPqIKTP9K8gWKA454i_8oXYhq&index=21
I vaguely remember looking up the people who made the BL3 OST and one of the guys is the same one who made the Darktide OST. Everything that guy touches IS GOATED!
BL4 music is ass.

#7 Enemies are incredibly boring
I dont know if you ever get more interesting ones because honestly i cant push past the painful boredom. I made it to level 15 or sth? And they can all be described as slow moving dudes that kinda shoot at you and kinda fast dudes that melee you. Thresher maws are literally reused in how they function from BL2 and by god they were not interesting to fight 10+ years ago - was that REALLY the single one enemy you wanted to bring back?

#8 More cool features removed
Mayhem mode modifiers were freaking good in BL3 (i know a lot of ppl will disagree on this one but i really liked them and this is my list sooo). You should have made more of them and made them more relevant for gameplay and fun. Big Head mode was hillarious, High speed mode was exhilarating, hopping over ground surfaces on death was fun!

#9 Im not looking forward to the quest reward weapons or uniques
Theyre all generic crap. Im sure if i was willing to continue playing (im not) there would be one at some point that wasnt completely uninteresting. But back in BL3 we had stuff like the snowdrift or the whispering ice that could hugely affect how you wanted to play the game and were super fun to build around.
There were A TON of interesting fun to use quest rewards very early on and all throughout BL3 (to the point youd skip some of it with the accelerated start feature). There is nothing here thats comparable. Quest rewards are the same uninteresting crap that drops from every trashmob.




There is A LOT more stuff i found bad about the game. Some of the ground textures and trees look REALLY REALLY bad but i honestly dont really care about that. I care about gameplay. Gameplay is king. And this game does not have good gameplay.

I genuinely dont think the game is fixable. There is way too much fundamentally awful about how it was designed. Hopefully someone else can make a better version of BL in the future.
发布于 9 月 13 日。 最后编辑于 10 月 15 日。
这篇评测是否有价值? 欢乐 奖励
 
一名开发者在 10 月 15 日 下午 7:28 作出回复 (查看回复)
有 9 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
2
总时数 2.2 小时
I got this and a couple others like it super cheap during the summer release hole of 2025
here is where i would usually make fun of how bad the dialogue and the gameplay are but i cant actually get the game to run remotely stable even after all the patches so i really dont know
发布于 8 月 24 日。 最后编辑于 8 月 24 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2  3 ... 9 >
正在显示第 1 - 10 项,共 90 项条目