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BaphComet 最近的评测

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总时数 392.9 小时 (评测时 44.6 小时)
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It's a top-down, fog of war styled battle royale with a cute aesthetic and a smidgen of fridge horror lore. Simply fun and easy to get into.
发布于 2021 年 2 月 11 日。
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1 人觉得这篇评测有价值
总时数 1,166.2 小时 (评测时 825.7 小时)
This game is a nice balance between the Elder Scrolls series and a more traditional MMO. There is an absolutely MASSIVE amount of content that can be done as a solo player. A majority of the world content is always scaled to your current level, and the more difficult parts of the game come in later when you're done leveling and are instead seeking to min/max your character's stats and build.

The combat has a lot more active resource management than the single player games, but if you've played an MMO before it shouldn't be hard to grasp. It's kind of like whacking stuff with weapons in Skyrim, except you slot skills to hotkeys and try to weave them in with your attacks. Yet optimizing your slotted skills is a little different from a typical MMO. You have two sets of weapons equipped that you can toggle between at any time, each with five slots for skills and one ultimate ability. That may not sound like a lot, but it's for a good reason.

Every skill you have equipped plays a HUGE part in your actual given role, whether it's damaging, supporting, or tanking. The sheer customization and dynamic combat can be off putting to those coming from another MMO expecting a clear cut ability rotation, but once you get a hang of it you'll likely create your own and tweak it as needed. Respeccing your character to a different role is fairly easy, and the biggest commitment is simply the class and race you choose. Every class has three exclusive skill lines, and each race has their own unique set of passives. Everything else can be learned by everybody. Every class can do every role if they really wanted to, and there's always something to do, whether you're a lore nerd, a grind enthusiast, or just a casual adventurer.
发布于 2020 年 2 月 9 日。 最后编辑于 2020 年 2 月 9 日。
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有 3 人觉得这篇评测有价值
总时数 711.8 小时 (评测时 10.3 小时)
抢先体验版本评测
This sequel is everything it needed to be. Risk of Rain, but in 3D. It's that simple, they translated just about everything near flawlessly. You still rush to stack up a crazy amount of item effects against increasingly tough waves of enemies, but now you gotta be aware of your surroundings more than ever before.
发布于 2019 年 3 月 29 日。
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有 1 人觉得这篇评测很欢乐
总时数 469.6 小时 (评测时 5.0 小时)
抢先体验版本评测
>Spawn in as a skeleton
>Trying to get my microphone to work
>See a guy calling for his paladin bretheren to join him
>Walk over
>Paladin looks me up and down, "The ♥♥♥♥ happened to you?"
>No response
>"Did you fall in battle?"
>I nod
>"Then we shall take our vengence!"
>Everyone charges into a portal and gets seperated
>I accidentally intrude upon a wedding between a tiny Knuckles and some anime character
>A swarm of tiny Knuckles surrounds me and continually spit on me until I leave

This game is an experience. I still can't tell if it's a good or bad experience, but it's an experience nonetheless.
发布于 2018 年 1 月 10 日。
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总时数 19.7 小时 (评测时 13.9 小时)
A very story heavy game that makes you care about the characters' lives.
May induce nostalgic feelings for small, ♥♥♥♥♥♥ home towns.
发布于 2017 年 3 月 27 日。
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总时数 40.6 小时 (评测时 15.5 小时)
This game can get unexpectedly difficult, but the soundtrack is so good that you won't really mind dying and having to listen to the same songs over and over again. Though you might have to rely on youtube if you actually want to see how the story ends... the last arc demands perfection in order to finish it.
发布于 2017 年 1 月 13 日。
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总时数 26.8 小时 (评测时 18.6 小时)
You can call a magic goat your mom, date spooky skeletons, and pet dogs. 11/10
发布于 2015 年 9 月 29 日。
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总时数 29.0 小时 (评测时 6.6 小时)
I wanna be the very best, like no one ever was. To headbutt is my real quest, destruction is my cause.
发布于 2014 年 5 月 21 日。
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总时数 19.8 小时 (评测时 17.7 小时)
It may seem hard at first, but just learn where to cut; you can bathe in blood and still get a good score!
发布于 2014 年 3 月 12 日。
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