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过去 2 周 0.0 小时 / 总时数 13.9 小时
发布于:2019 年 1 月 6 日 上午 10:19

抢先体验版本评测
TLDR: The game has huge potential but is so buggy and unfinished presently that I cannot recommend it at a price point of $15.

Bought this game to play with a friend who is on a Mac. Whenever she mined a block, the server would crash. Had her switch to Windows and it fixed the issue. It took us ~13 hours to clear through the final fire castle dungeon, which appears to be the end of content - there isn't documentation or clear progression from here, and we're not interested in roaming around mindlessly looking for mini bosses or other small nuggets of content.

I was very impressed with some QoL features like automatic pickaxe mode, straightforward upgrades and skills, and the tutorial. I also think the tier hammers are a great way to ensure linear progression, although we were able to essentially skip two of them by abusing mechanics and clearing dungeons early.

Bugs:
I received a dart trap from a dungeon, which I placed in my base to see if it actually fired. It does fire, which destroys my base and hits me, and is also indestructible (I can't get rid of it). A dev generously offered to modify my world if I sent over my save file, but we are done playing at this point.
It is very frustrating that walking through encounter areas (mini-dungeons?) that have already been cleared/defeated, sometimes restarts the encounter again and locks you in, and then does not reward you with loot for clearing.
Also in mini-dungeons, sometimes the encounter will end early, but the monsters will not de-spawn. One time a Horde of ghosty things killed us in such a mini-dungeon, and then flew all the way through the ground to our spawn and we had to fight them there without reward.
Sometimes the mini-dungeon timer never goes away.
When I killed the dark castle boss, it killed me at nearly the same time, so when I got back, it had respawned even though I had loot from it.
Shooting bow causes sword to be unusable sometimes.


Other notes:
Quick loot (shift-click) does not work in chests. A loot-all button would be nice.
We earned hundreds of dungeon crystals, but really you only need one per dungeon. Not sure why they are in every chest.
There's a ton of food but most of the recipes are insanely complicated and a waste of time.
The magic system seemed nice, but the custom spells were really unnecessary for us. What is the benefit of having a custom fireball split into 3 if it costs the same as three rapid fire fireballs that are easier to aim?
The dungeons seemed unbalanced. I found a magic weapon that sends you flying if you shoot it at your feet, so I used it to fling myself through most of the moving trap stuff and just waited in place a minute to heal if I ran low on health. The dark castle boss has an orb that is impossible to dodge as melee and basically one shots you.
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开发者回复:
Planet Centauri  [开发者] 发布于:2019 年 1 月 6 日 下午 4:32
Hello,



After killing the boss of the fire dungeon, it will open the snake head on Hell which will open an access to another biome which itself will give access to an another biome on a new planet.


About the bug, that's why the multiplayer is well specified as being in beta. Mac and Windows compatibility is difficult. We will fix this problem but you can't expect a perfectly playable game when it is in early access and by usinga feature itself in beta.

But nothing guarantees that we will have your problem, in which case we will need your help to understand why this is happening to you and your friend on mac.

If you're willing to give us more information, you can create a topic on the forum about that or join our discord, we have a bugs room : http://discord.gg/planetcentauri (i'm Elriks)

Thank you and have a nice day!
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