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WompyTree 最近的评测

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正在显示第 11 - 20 项,共 127 项条目
有 2 人觉得这篇评测有价值
总时数 74.3 小时 (评测时 74.1 小时)
抢先体验版本评测
The game is honestly very fun and the moveset editor allows for you to constantly tweak and improve your own moveset(s), I cannot recommend it enough. I look forward to the future updates of Gladio Mori because it is incredibly promising.

High cost? Yes.
Actively developed? Yes.
Early access? Yes.
Worth it? Also yes.

If you enjoyed games like Toribash and Rivalry, so if you enjoyed those games, get Gladio Mori and join the Discord.

Some people complain that the game is in "early access" and is going to have bugs, exploits and balancing issues all of which you (and other players) are allowed to utilise and/or report to the developers, you may also encounter players who utilise those same exploits in multiplayer games, and if you're hosting your own server you have every right to kick whoever you want if you're not having fun playing with them.
发布于 2 月 21 日。 最后编辑于 6 月 1 日。
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尚未有人觉得这篇评测有价值
总时数 24.2 小时 (评测时 9.5 小时)
The game is really enjoyable, but the difficulty curve is absolutely nuts.
发布于 1 月 8 日。
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有 12 人觉得这篇评测有价值
总时数 30.1 小时 (评测时 3.6 小时)
抢先体验版本评测
Game has a great foundation for huge potential in the future. Highly recommend if you wanted to play Vampire Survivors/20 Minutes Til Dawn but wished it had Four Player Co-Op.
发布于 2024 年 12 月 8 日。
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总时数 10.7 小时 (评测时 7.7 小时)
抢先体验版本评测
An interesting take on the Survivor-type game, with elements of exploration and meta progression. Looking forward to seeing what this game has planned for the future :)
发布于 2024 年 11 月 11 日。
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总时数 43.8 小时 (评测时 18.4 小时)
I really like this. I just wish that the "group rank" would be averaged amongst the players in the group as I tried playing with 2 friends (who I gifted Inkbound to) and as new players they had to deal with Group Rank 5 :(
发布于 2024 年 7 月 11 日。
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1 人觉得这篇评测有价值
总时数 54.6 小时 (评测时 30.3 小时)
It's a good game to play with friends, the friend pass is also really nice.

The one thing that really does honestly annoy me about this game is that the small enemy drones are damned near impossible to hit when they start zig-zagging and it seems that enemy vehicle patrols are made to be a lot more common to appear at THE MOST inopportune time, namely when you're already engaged in combat with something else.

The issues I have is the UI and the control schemes for keyboard and mouse can feel incredibly unintuitive at times, as the game was definitely made with gamepads in mind. I also would like to see that in future Division-like games that interface and difficulty is based off of settings of the "Host".
发布于 2024 年 7 月 7 日。 最后编辑于 2024 年 7 月 8 日。
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总时数 194.0 小时 (评测时 171.2 小时)
Fun and gradual difficulty curve in terms of what to learn, fortunately there is much to learn.
发布于 2024 年 6 月 20 日。
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总时数 0.3 小时
I was expecting something similar to Noita, but holy crap. I don't know what I'm doing man, even after the tutorial.
发布于 2024 年 6 月 14 日。
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总时数 59.6 小时 (评测时 25.1 小时)
抢先体验版本评测
Survivor-type game with loot, multiple characters with their own skill tree. What else do you want?
发布于 2024 年 4 月 28 日。
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总时数 37.5 小时
抢先体验版本评测
After a recent obsessive phase of this game with a friend, we faced a rather annoying bottleneck with needing reputation in the "right" towns to get people for our town so we could progress through the tech-tree.

While I do think that this isn't such a bad idea, many of the citizens we needed were locked behind liberating the village, and didn't have sufficient gear (despite being stuck in Tier 2 for a good while) to deal with the Brigands without kiting them miles away.
发布于 2024 年 4 月 24 日。 最后编辑于 5 月 25 日。
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正在显示第 11 - 20 项,共 127 项条目