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过去 2 周 0.0 小时 / 总时数 20.4 小时 (评测时 11.2 小时)
发布于:2019 年 1 月 1 日 上午 6:54
更新于:2019 年 1 月 1 日 下午 6:20

抢先体验版本评测
At the moment, the gameplay is a little dull unfortunately and definitely not worth the asking price.

There seems to be a lack of a difficulty curve (Currently at World 8) and it doesn't make the game enjoyable, while the amount of damage I've been dealing goes up passively (Due to the level up system) it does appear to offset a lot of the difficulty expected of an incremental game.

While I think the Skill and Level Up system is interesting, I'd expect something similar to Path Of Exile or Bytepath in the final version, where each path leads to a particular playstyle but at the moment each node is placed simply in an effort to delay getting to the other upgrades. So it becomes a question of which path you take to grab the most worth-while upgrades on your way to the major upgrades, rather than smaller increments which benefit from a major upgrade.
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