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总时数 0.8 小时
Very short and very adorable! The whole game takes about 10 minutes to complete and feels more like a prototype of what games could look like in Blender. That does not mean it's not worthwhile. The art feels hand crafter and is a unique mix of paper cut outs and drawings. Treat this as a 10 minute interactive cuteness experience. Also it's fun to pull the kid through the bushes. Remind me of my own horse-sized dog dragging me through all kinds of terrain.
发布于 3 月 11 日。 最后编辑于 3 月 13 日。
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总时数 3.3 小时 (评测时 2.4 小时)
Great little game. The items are interesting, the animations are tight. There isn't much content but what is there is for sure worth a few bucks. There are some minor usability issues like not beign able to review how many rounds there.
发布于 2025 年 11 月 15 日。
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有 2 人觉得这篇评测有价值
总时数 4.5 小时
"Thank you for playing"

Ugh I don't know if you know what this word means, game. This does not really have a lot of gameplay and what it tries to pass as gameplay gets in the way of the story it tries to tell. The story itself is fairly interesting but there is so so so so much padding. There are entire sections that feel like they were designed with the sole purpose of wasting your time. Also, the walking speed of this walking simulator is painfully slow and the corridors are unnecessarily long. The only thing that keep you going is the story and when eventually it unravels enough for you to peace together what happened, the only question you are left asking is "Will this game ever end?"

Is this bad? I don't think so. I like the art style, story and the presentation. It kept me guessing and there is clearly a lot of work that went into it. Having said that, this is very much not my cup of tea (walking sims in general) and I do not understand the overwhelmingly positive rating.
发布于 2025 年 11 月 8 日。 最后编辑于 2025 年 11 月 8 日。
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总时数 4.1 小时
Somehow the game makes you empathize with geometric shapes.
发布于 2025 年 10 月 27 日。 最后编辑于 2025 年 10 月 27 日。
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总时数 1.7 小时
Unsorted Horror is an anthology of small horror games. Some are better than others and most feel like a teaser/prototype/proof of concert rather than complete games. They are worth trying, however, and the whole experience will take at most an hour.

1. Tartarus Engine - little narrative experience about trying to hack into some kind of prison matrix-like world. Not sure why and it is probably irrelevant anyway. Somewhat forgettable. 3.5/5
2. The Other Side - fun idea about drilling a wall to escape a bunker. Janky at points, but can be thrilling and you are compelled to find out what's on the other side. 4.5/5
3. Control Room Alpha - operate a crane in a very spider-infested cave. Probably should skip if you got arachnophobia. This is the one that feels the most like a demo of a bigger game. 4.5/5
4. Carbon Steel - another gem from Mike Klubnika. The man is known for the industrial, rusty, dirty horror and this one is no exception. Collect samples at some oppressive research facility from some unspeakable horrors. 5/5
5. Concrete Tremor - Play battleships, except the ships are soviet concrete brutalist apartment blocks and you are inside one of them. Can be challenging but ultimately somewhat boring and too drab for my liking. 2.5/5
发布于 2025 年 10 月 27 日。
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总时数 28.7 小时 (评测时 18.3 小时)
First impression: The game looks like ass. Looks like a glorified cookie clicker where you move your slow-ass character around for 4 minutes until you inevitably die to some bat. I don't get what's the appeal.

5 hours in: Okay, so there is some interesting item progression. I wonder if these two items work in synergy?

18 hours in: Bible goes brrrrr...
发布于 2025 年 7 月 7 日。 最后编辑于 2025 年 7 月 7 日。
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1 人觉得这篇评测有价值
总时数 1.6 小时 (评测时 1.4 小时)
Emily is A ♥♥♥♥♥.
发布于 2025 年 5 月 6 日。
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总时数 37.8 小时
Fez is a delightful and cozy adventure that involves you solving 3D puzzles in a 2D world. The music, pixel art, gameplay, and atmosphere are all top-notch. Aside from a few puzzles that feel overly contrived or possibly unsolvable (like the infamous black obelisk, whose solution may not exist or remains undiscovered), the puzzles are genuinely fun to work through, especially deciphering the in-universe language. It's a must play and one might say... shifts your perspective a lot.
发布于 2025 年 4 月 22 日。 最后编辑于 2025 年 4 月 22 日。
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1 人觉得这篇评测有价值
总时数 34.0 小时
A weird one. The in-menu mini games are more fun than the actual game itself. While the music, visuals, voice acting and story are good, the main hex-based war game could be better. Would probably give this 6/10.
发布于 2025 年 4 月 21 日。
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总时数 42.8 小时 (评测时 13.7 小时)
Brain is Weak. Baba is Quality.
发布于 2025 年 4 月 19 日。
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正在显示第 1 - 10 项,共 48 项条目