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总时数 7.5 小时
Okay, first things first: Yes. I recommend this game. But my review is going to sound rather scathing. I just want more.

I think that, for an incremental game, this game ends way too fast. The store page promises that you'll go to the moon, but in reality, you roll credits when the rocket starts. And there is no replay value. I rolled credits in about 7.5 hours, but even if you don't optimize much I doubt you'll need more than 10.
But the concept and execution of this game are just so fantastic that I wish it was a lot less linear and short. You'll notice the artificial limitations quickly: The biggest one being the scratch bot. It's not very good, even fully upgraded, and you only get 1. Same goes for mundo, your pet cat that scratches tickets automatically. It's super slow, and the most important ability, to discard bad tickets, is a late-game unlock (I only got it on my final run).

And then there's luck. You need to upgrade your luck, otherwise you get bad tickets. And for most of the game you gotta guarantee you feed mundo only good tickets. But tickets have hard limits on how good their luck is. If you increase your luck stat further, it won't retroactively apply to older ticket types. This creates a two-tier system of tickets: Those you scratch manually, and those you feed to mundo/scratch bot.

These limitations do make sense knowing the very limited scope of the game.. but why does it have to be so limited? I want more. I want an army of scratch bots. I want more money. I want so much money that I can buy and terraform other planets for the sole purpose of making lottery tickets. Give me an intergalactic gambling empire.
发布于 3 月 25 日。
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总时数 1.5 小时
Honestly not worth it even for 2€

You get plopped into one map where you fight extremely boring PvE enemies and have to collect resources you can't even properly see. And this visibility aspect breaks the game for me. You have to find resources that do not stand out from the world whatsoever. If you don't bury your face in it, you won't see if it's collectible or decoration. And you have to be precise as well, at least more precise than when fighting enemies.

And the quests are just the run-of-the-mill extraction shooter fetch quest type. Go out into the world, get X, craft Y. Wait.. why do I have to wait 3 minutes to craft a med-kit? Is this Warframe?

In theory a mech-based extraction shooter sounds like a great idea, but this isn't it. It does not feel like you're piloting a mech at all. This is bog standard 3rd person shooter combat with a mech paintjob.

It's so boring you won't even be annoyed at the "micro"transactions and the battlepass.
发布于 3 月 17 日。
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总时数 3.3 小时
Doing third person parkour is hard, and this game gets it right. It's not 100% perfect, but you can't expect that from an indie game. And this game still gets regular updates, which is fantastic.
发布于 2025 年 11 月 25 日。
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总时数 23.9 小时 (评测时 13.8 小时)
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The gameplay itself is fine. But the map is trash and the live service aspect is horrible. Had a look at the shop for fun. Almost 30€ to look like Isaac Clarke from Dead Space? That tells you where their priorities lie. I don't see this game becoming good in the future.
发布于 2025 年 10 月 19 日。
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总时数 14.3 小时
The game is too janky in its current state. It definitely needs a lot more work before it becomes worth to play. Because it relies so heavily on ball possession detection, that system should be the most fleshed out, highest priority system in this game. Yet it feels like someone on the team spent a Friday afternoon implementing that system quickly before leaving for the weekend.

It just barely ever feels like you're actually in possession of the ball, and if you're just a few centimeters off, the player will completely ignore an incoming ball. Unless you're trying to chain a incoming pass into a shot, then the game will naturally make sure you and the ball are magically linked. But if your goalkeep passes you the ball and you do not align perfectly, that ball will roll past your legs.

The worst mechanic has to be dribbling tho. It's a essential mechanic in football but what's the point if you can dribble the ball away from the enemy but he just slides past where the ball was 5 minutes ago and boom you're falling on your butt, ball already en route to your goal. That is, if the game decided that you were in possession of the ball. If you weren't, you're just going to walk away from the ball (and this one's a coin-flip).

This game can absolutely be as much fun, if not more, than Rocket League. But it will take a lot of hard work (that I'm not seeing yet) to get there.
发布于 2025 年 7 月 30 日。
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总时数 5.2 小时 (评测时 2.7 小时)
Basically Sonic but good.

Pros:
  • Fast
  • Cute character
  • A combat system where you actually maintain speed

Cons:
  • If they ever make a movie out of this, I don't see a part Jim Carrey could play
发布于 2025 年 4 月 11 日。
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总时数 2.5 小时 (评测时 2.0 小时)
FACEMINER might be one of the most interesting clicker games out there. It's not about making numbers go so big that scientific notation is required, you have to be strategic in how you approach this game, because you can actually fail. And there are multiple failure conditions, so your choices in what to upgrade actually matter.

The presentation of this game is absolutely superb, it doesn't just look like Windows 95, it behaves how you'd expect a desktop to behave in regards to window management (dragging windows around, obscured windows coming back to top if you click on them etc.).

The only negative thing about this game is the price, which is a smidge too high considering how short it is and the limited replayability.

I will still recommend this game because it's a expertly crafted microverse you'll instantly get lost in.
发布于 2025 年 3 月 2 日。
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总时数 4.8 小时 (评测时 3.7 小时)
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I left some uranium behind someone's house and now it's constantly raining and the air is green. 10/10
发布于 2024 年 12 月 27 日。
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总时数 3.3 小时 (评测时 0.7 小时)
I was a young kid when I last played these games properly. The remaster make it look the way I had imagined it look like back then.
The fact that there's ultrawide support alone deserves a positive review but there's also so much bonus content to peruse through (you definitely need to watch the noclip documentary that was released alongside this game).

I remember when they unlisted the Steam version for Soul Reaver 1 and the speculation that this obviously meant that a update or even a remaster was inbound "any day now". 1398 "any days now" later and we're finally here. I still don't fully believe this is real.
发布于 2024 年 12 月 11 日。
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总时数 1.3 小时 (评测时 0.6 小时)
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I like it a lot
发布于 2024 年 11 月 29 日。
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正在显示第 1 - 10 项,共 16 项条目