Higgs Monaghan
The Particle of God that Permeates all Existince
United States
"Keep on Keeping On." :dsdclike:
"Keep on Keeping On." :dsdclike:
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Kojima Productions
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The Stranded
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Beached Thing
A Beached Thing comes into existence when the deceased soul of a living being fails to cross through the Beach into the world of the dead, consequently becoming "stranded" in the world of the living, with their connection to the other side maintained through an umbilical cord. The Death Stranding occurred concurrently with the first recorded sighting of a BT by a doctor performing a Caesarean section on a brain dead mother. Due to the Death Stranding, when a human being dies, their "ka" (soul) is still connected to and will attempt to return to their "ha" (body) after death. The only way to prevent this is to destroy the body, usually through cremation at an incinerator; if this is not carried out, the ka will return to the ha and then become a BT, stranded in the world of the living, risking a Voidout.

BTs can be perceived by individuals suffering from DOOMS, or via a trance connection to bridge babies, which exist between the worlds of the living and dead. The extent to which DOOMS sufferers can interact with BTs varies; Sam is capable of sensing BTs, but cannot see them without the assistance of Lou. Fragile, meanwhile, is capable of seeing BTs without aid. With a DOOMS level of seven at minimum, Higgs is capable of not only seeing BTs, but also controlling them at will.

It is never clear if the Beached Things are all stranded human souls, native entities to the 'other side', or a mixture. It is safe to assume that Gazer-types are all the result of human deaths, but very little is explained regarding the nature or origins of the larger BTs. Higgs' Colossus, however, would seem to be an entity that is entirely of his own creation and under his control, suggesting that it is at least possible for BTs to arise from sources other than human death. It is likewise unclear if the BT's behaviour is predatory or not: The grappling and grasping of Gazer-type BTs could be interpreted as a desperate need for physical contact, or even a plea for help. Heartman at one point speculates that the human hand-prints that appear during close encounters could be interpreted as the BTs reaching out to us. :dsdclike:
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A Collection that focus's on improving and adding onto what makes Barotrauma the best! Installing Client-side Lua Open hosting menu Select LuaForBarotrauma in ServerExecutable and host a server While hosting, open the console window (most commonly 'F3') Ty
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创建者 - Higgs Monaghan
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创建者 - Dio Aloke
This is just a compilation of useful information about the game, a mix of things I learned by playing and from Reddit, a check-list of bases/unlocks and tips for the boss battles. I played on Very Hard in the Director's Cut version, so all my boss tips wor
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已运行 13.3 小时
The best way to describe it is ‘atmospheric’. And the best way to describe the way through it is: compelling. Duskers is a good game, and the best sort of rogue-like: one that is wholly immersive. If the core mechanic of a game can be said to tell a story, then it tells a good story. And if the various stories it plays out by accident, or kismet, can be said to be good, then they are good too.



Atmosphere:

The tension in Duskers hangs heavy as you move from one moment to the next, the atmosphere reminiscent of an old sci-fi movie at its most tense and mysterious.
Minimalistic graphics and intense sound design prolong the sense of disconnection and danger, especially as players travel through derelict spaceships.
Even the craft’s command console-like interface, in which the player acts as a fleet commander, makes the idea of embodying a violent drone fleet in hostile territory feel like a plausible reality.

Storylines:

Duskers is about a coherent and slowly unfolding narrative, gleaned from occasionally finding notes around abandoned derelict ships and working to understand what’s happened.
The game drops in-game logs, messages and clues for players to discover, prompting them to look deeper into the layers of world lore.
The stories uncovered by each ship visited – from the lingering remnants of failure, to the lingering remnants of horror – and the judgments that players must make keep them playing, and discovering, more.
In summary, Duskers has an excellent sense of atmosphere and tension, and provides a rich narrative that keeps you playing long after you first step into its world. If you are looking for an atmospheric game with a great narrative, Duskers is a must-play.
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成就进度   63 / 63
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成就进度   193 / 193
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Blood
Sex
And Robots
最新动态
总时数 164 小时
最后运行日期:2 月 2 日
成就进度   36 / 50
总时数 282 小时
最后运行日期:2 月 1 日
总时数 218 小时
最后运行日期:1 月 31 日
成就进度   40 / 50
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