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正在显示第 1 - 10 项,共 21 项条目
1 人觉得这篇评测有价值
总时数 20.5 小时 (评测时 17.5 小时)
Best Batman: Arkham game by far. And that's saying something, considering Batman: Arkham City is, in my opinion, a 10/10 game.

There are so many twists and turns as you try to just survive one more night in Gotham City. Throughout the game, you are joined by an imaginary friend... or is he? Fact and fiction is quite difficult to tell apart throughout the game, and it's clear that Batman is losing his sanity. Batman is constantly faced with moral temptation, and in this game, it reaches it's height. The world is hauntingly beautiful, and the story lines are terrifyingly captivating.

The big change from previous entries in the series, is the introduction of the Batmobile. There are some points early on in the game where it feels like the use of the Batmobile is shoehorned in, but then it just turns into another one of Batman's gadgets. His most powerful gadget. The racing/car combat sections throughout the game are a nice break from the beating up of the bad guys. I think the Batmobile is included in this game perfectly. For all your nerds that like to do the Riddler challenges, the Batmobile adds another layer to the puzzles that makes the game so much more fun.

This is the first game in a long time where I actually felt myself getting goosebumps. There's something that gets me so fired up about being Batman and watching him conquer all odds time and time again. And always, in epic fashion.

Once I started this game, I couldn't stop. And that's been the story for every Batman: Arkham game I've played. I'd say Arkham: Origins is the "worst" out of the bunch, but still, I would give that game an 8/10. I'm kind of sad to have finished the series, and I'll bookmark it as one of the series' that I wish I could play all over again.

He's vengeance, he's the night, he's Batman.
发布于 2024 年 6 月 13 日。 最后编辑于 2024 年 6 月 13 日。
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总时数 10.1 小时
I've never been a big horror game guy, but games like Alien: Isolation make me want more of it.

Alien: Isolation along with Resident Evil 2 and the Metro Trilogy (for example) do horror properly. The thing that all of these games have in common, which make them incredible, is pacing of the game and the frequency of the "primary threat". I think that if the player is exposed to the "primary threat" too often, that "threat" loses the very thing that made it scary in the first place.

If you saw that Mr. X fella in Resident Evil 2 for the entire game, his presence would slowly become less significant. Same goes for the Metro series. If the player was outside for the majority of 2033 and Last Light, the sections that were designed to be nerve wracking outside wouldn't be as scary.

Pacing and frequency of the "primary threat" are the two things that great horror games do properly; Alien: Isolation is no exception.

Everything in this game is excellent. But, the pacing of the game and the frequency of the "primary threat" are what puts Alien: Isolation in a different category for horror games.

Don't run. Running causes accidents. Why not ask me about Sevastopol's safety protocols?/10
发布于 2024 年 3 月 18 日。
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总时数 9.3 小时
Okay, if you just read my review of Deus Ex: Human Revolution/Mankind Divided, I’m writing this review of SOMA directly after the fact.

I’m on a flight right now, and the book I brought is informative, but a little boring, and the podcasts I downloded talk about the complexity of “sleep” and the dynamic of “fatigue, drowsy-ness and dreams”, so I just got tired listening to it; go figure.

So, SOMA, what’s it all about anyway? My “rule” for singleplayer games is usually 1$ per hour, with exceptions. SOMA is one of those exceptions. But not really, because it is ridiculously cheap at full-price, and on sale all the time.

I had no idea what I was getting into when I played this game, and a lot of what I said regarding the intricate relationship between technology and self in the Deus Ex review, is relevant here. This game pushes this relationship to the enth degree, and demonstrates the catastrophic consequences of that relationship. This game’s commentary of human and technology is housed within, perhaps, one of the most unsettling settings that I have played in gaming.

Deep, deep, deep underwater, you are slowly discovering and interacting with the remnants of your environment to uncover the truth of what happened there. And along the way, you - knowingly or unknowingly - make a string of very signifcant decisions. Like Spec-Ops: The Line, the game emphasizes the actions of the player, and doesn’t let the player forget their responsibility in these decisions. It’s easy to disassociate from these decisions as you understand you’re just playing a video game. But, in a very ironic, and fourth-wall breaking way, the game introspectivally understands this relationship between gamer and game, and really dives into it. The ability to dissassociate from your actions wothin the game is inevitable, but the world around you takes notice and offers disturbing consequences to said actions. If what I said doesn’t make sense, don’t worry, just play the game.

As somebody who has played hundreds of games, ranging in all categories, SOMA is truly a one-of-a-kind game. An excellent and unique story with a very disturbing and interesting look into the relationship between technology and self, combined with easy mechanics and gameplay, and no arbitrary “collectibles” or “survival” features.

Play it.
发布于 2022 年 11 月 6 日。
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总时数 20.9 小时
I contemplated reviewing this game, Human Revolution or the original released in 1999, but I found out the copy I have of Human Revolution doesn’t exist on Steam anymore. Soo…this will be a Human Revolution/Mankind Divided hybrid game review. Consider anything I say in my review in this game, to be true in the other games as well. Deus Ex, in general, provides an incredibly poignant commentary regarding how the intersection of technology and nature can result in humankind reaching its capabilities far beyond what “nature” originally intended… but the question remains, “at what cost?”

Deus Ex: HR/MD focuses in on the “cost” of human augmentation, and the relationship between technology and self. The consequences of this relationship are the battles you will face throughout the story. The irony is that, Adam Jensen, the playable character, only exists because of the aforementioned ability for humans to be “augmented”. After surviving a near fatal bomb explosion, Adam Jensen is put back together piece by piece like Darth Vader in Episode 3. He is then hired by the local Detrit police department to employ his expertise, and his special physical capabilities, to unfoil plots of terror which progressively climb in scale. I am really stopping myself from going into further detail, because I think the game is phenomenal, and any details beyond the introductory ones may spoil the experience.

Gameplay wise, Deus Ex compliments many different playstyles. I played through the hardest difficulty, in a (mostly) stealth playthrough, and I had a ton of fun. The game also rewards exploration and patience: need to get through a door? Hack it, climb through the adjacent vents, or find a computer that gives you the code. Love it.

All the Deus Ex games, but especially HR/MD as it is set at the dawn of this intimate relationship between technology and self, really dives into all the social, economic and politcal consequences of this relationship. Yes, there are benefits, and the game makes that very clear, but it isn’t without “cost”. The ending of this game perfectly wraps up all of the ambiguous details I’ve provided, and in the most epic fashion possible. I can still hear the music in my head, nearly a decade after playing it.

I got this game after a bonus to buying my first graphics card. The first time I played it for about 5 hours, I got bored, then stopped playing. I eventually came back to it, playing it through multiple times, and it is undoubtedly in my “top list”.

Don’t make the mistake I made, discover the “cost” of human augmentation and dive into Deus Ex, yo.

Something, something. Death and Taxes. Confuscius.
发布于 2022 年 11 月 6 日。
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总时数 55.7 小时 (评测时 47.7 小时)
Death Stranding is a bizarre yet phenomenal gaming experience.

Game-play, soundtrack, writing, acting, graphics, pacing, story: all top-notch.

The social vision of this game is effective and beautiful. You have definitely not played a game like this.

This game is definitely not for everyone, but as I was looking for a unique gaming experience - this was the perfect option. I loved every second of it. Although, some parts of this game can be excruciatingly slow at times. I now know Hideo Kojima can take “expository narrative” to it’s extremes, and it really feels like this game is (sometimes) obsessed with explaining the mystery behind the world. But, the explanation feels necessary and really ties this game's finale nicely. Seriously, this game's story is really something to behold, and I believe it to be a great representation of Hideo Kojima's prowess in the gaming ethos.

7 Cold Pizzas Delivered / 7 Cold Pizzas Delivered
发布于 2022 年 1 月 19 日。 最后编辑于 2022 年 1 月 19 日。
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总时数 202.1 小时 (评测时 68.7 小时)
Praise Zezima, never forget the Falador Massacre of June 6th, 2006.
发布于 2021 年 11 月 29 日。
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总时数 10.5 小时
I have no idea why this game was criticized so heavily by players and gaming pundits alike when it was released. I bought it for cheap years ago, and played it expecting the worst. I was wrong.

It's a stupidly fun outrageous game, featuring a B-movie story and the "one-line" god himself: thee Duke Nukem. I genuinely do not understand how Postal 2 can garner an "overwhelmingly positive" user review on Steam championing all the raunchy, stupid, and low-brow humor which is simultaneously reprimanded in review of Duke Nukem. It's a stupid game, and it's meant to be. If you want a deep, intimate gaming experience = look elsewhere. As far as I'm concerned, Duke Nukem Forever is exactly what it's advertised to be. It's a shame that the review-nuke dropped on this game probably spoiled any chance for a sequel.

In case anyone is wondering, the "M" rating in this game is justified. Play it nerds, because it's a damn good day to bet on Duke.
发布于 2021 年 3 月 18 日。
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总时数 48.1 小时
Listen to the reviews, this game is hot glue boiled in hot dog water (not good).

I tried, I really did. I put all the technical issues aside (which consists of a LOT of issues), and tried to enjoy what the game had to offer. Cyberpunk 2077 is like a well-done steak with no seasoning. Looks beautiful on the outside, but you chew for so long that you begin to lose interest in the steak, and begin to notice it has no substance. Now imagine that I am chewing that steak, and merely 2 minutes in, I realize it is nowhere near the quality I expected from a steak I ordered for 79.99 on Steam. If you like the chewing extravaganza of a well-done steak, you'll probably love this game.

The world is beautiful, and I think in many aspects: very well done. However, once you begin to interact with this world, it offers nothing. Pedestrians walk in circles forever, police spawn behind you the MOMENT you pull out your gun, everybody reacts the same in danger, most buildings cannot be entered, and the most interesting character in this game is a DAMN TALKING VENDING MACHINE (and Goro Takemura, duh). When I envisioned a rich, deep, "choices matter" RPG set in a cyberpunk dominated future, I imagined one which featured factions holding different views regarding the technological augmentation of society (perhaps, an underground, reclusive clique of people who reject human augmentation, and have a set of quests which the player can take to fundamentally change the landscape of the world), one which features a laundry list of observable social/political/economic benefits and consequences derived from this cyberpunk future, one with quests that analyze the issues of replacing humans with technology, the advent of black-market technology, people who are addicted upgrading, the international implications of such a transition... But no! Instead, I got a game where some disgruntled rock star wants me to reconnect with his girlfriend through the matrix... Keanu, if you're reading this, I actually liked your character, I just didn't really care for the story in general. There are some riveting moments in this game, but overall, they do not come close to salvaging my opinion of pure disappointment regarding this game.

Late in the game, there is a brief segment where you chat with Takemura overlooking Arasaka industries. He explains how society paints Arasaka as the enemy, yet they have done so much to lift people out of poverty, and give them opportunities to transition to a world where human nature is becoming synonymous with technological development. And, in that brief, fleeting moment, I forgot about all the issues I had in the game and was captured. Finally, SOME conversation with depth, this game might be half decen- oh... oh, Johnny Silverhand is talking about his genitals again: back to reality.

This game will rest in infamy as one which explicitly reminds the consumer, "buyer beware"! Documentaries will be made regarding the colossal disappointment that was Cyberpunk 2077... No Man's Sky who? CDPR's damage control following the release of the game should never leave gaming discourse. And by the way, who in the WORLD decided that putting arbitrary min/max stats in a game makes it an RPG? Well-done steak, I'm telling you.

Cyberpunk 2077 does nothing great. If you want an excellent "cyberpunk"-esque game, play Deus Ex. If you want a fun, interactive world, play Just Cause. If you want an authentic world rife with detail, play GTA. If you want an RPG game which values player choice and freedom, play Fallout New Vegas.

I give Cyberpunk 2077, "1" Well-done steak/ "10" medium-rare steaks.
发布于 2021 年 3 月 10 日。 最后编辑于 2021 年 11 月 30 日。
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总时数 67.5 小时
Best Grand Theft Auto title, and I don't believe it's close. The story is gritty, authentic, and allows the player to feel the weight of Niko's actions. Niko Bellic sets sail to Liberty City, as a way to retreat from his life of perpetual conflict in Eastern Europe. Despite his "clean slate" in America, he ends up succumbing to his familiarity of crime as a way to ground himself. The story hosts a cast of intriguing characters, which helps string Niko's story from "Platypus" to penthouse in Liberty City.

The DLC is also second to none, and as it seems that Rockstar has abandoned it's model of single-player DLC, it may be the last taste of it for a while. TLATD and TBOGT are tow phenomenal stories which run parallel to the events in the mainline story.

It is still impressive how "life-like" Liberty City is. I hear "life-like" thrown around all too often in gaming, but for GTA IV, it absolutely fits. Pedestrians act like pedestrians instead of NPC's, cars navigate around traffic like they have somewhere to be, rather than somewhere to be programmed to be. Enemies will search for cover, move around cover, take advantage of your position if you are vulnerable, fall back if they are vulnerable- It's awesome. The game obviously features the many aspects of a R* title which make it unique: I have played this game through 4 times, and still enjoy listening to the radio.

You know what Roman, I've been too hard on you. I will go bowling with you, cousin.
发布于 2021 年 3 月 10 日。
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总时数 296.4 小时 (评测时 76.8 小时)
If you are browsing reviews, screenshots, YouTube content, or any variation of the stated to justify buying/playing this game - stop, it is absolutely worth it to experience this game.

Do not read, watch, or hear about this game further. Just play it, and I promise your standard of narrative-driven games will change for the better.

Red Dead Redemption has long been my favorite video game since I was a young greenhorn, and Red Dead Redemption II pays no disservice to it's predecessor. In fact, RDR2 improves upon everything RDR had originally established for the 'Wild Western' RPG genre, and places itself in an echelon occupied by no other - due in large part to it's incredible story.

I am not a certified Rockstar Bootlicker in that, I do see the quarrels many may have with RDR2. The "Intro" sequence is about as long as your first day at a new job. A 9-5 is a bit different than playing as Arthur Morgan, but these are just formalities. Many like to classify the introductory sequence as simply the first chapter, however, I believe the introduction to stretch from the beginning of the game all the way to the conclusion of the second chapter. There is extensive dialogue between your gang members, understanding the dynamic between gang members (and specifically with the leader, Dutch van der Linde), establishment of threats to you and your gang, and most importantly, the world-building of a United States that is pushing it's laws and regulations westward - essentially abolishing the once well-know reality of a 'Wild West' filled with outlaws and vast landscapes ripe for free civilization entering the new millennia.

The gameplay is very linear. There is virtually no flexibility in achieving a given task. For example, in a mission hijacking documents from an Oil tycoon, you need to sneak to get the documents. But there is only one way to sneak regardless of the seemingly multitude of routes at your disposal. In a game as large as RDR2, that can be disappointing.

The "hand-holding" of in-game prompts and checkpoints might be an issue for some (move to horse, press X to mount horse, press Y to tell him he's a good boy, press X twice to pat him on the head and give him a carrot, press forward on the joystick to move the horse, move to the saloon, get off your horse, press O to tell your horse you will be back, walk to the saloon, ETC), but I think it is important to understand that this concern is probably raised by people who game often and game across many genres. The issue I have with "casual" gameplay mechanics, is when they compromise the experience: Fallout 4 is a game that compromises the experience in favor of catering to a casual audience. If it's any consolation, RDR2 is definitely a departure from Rockstar titles of yesteryear (Vice City's "Demolition Man" is the closest I have been, as a rational human being, to putting a hole through my wall) - but I believe it is a welcome one, and one that should perhaps be suppressed manually somehow for the seasoned gamer boy$ out there.

That being said, those are the only complaints I can see arising from this masterpiece. The long "intro", the "hand-holding" of certain mechanics, they all pave the way for my favorite video game of all time. The reason I hold RDR in such high regard is because there is no other game like it. Before RDR, and after RDR (until the second game came out), there was no video game willing to take on the Wild West. This is because, once the novelty of shootin' bandits and root toot tootin' around on your horse wears off, there really is not much without a story. Without a sophisticated, well-developed story that includes; flushed out characters, an interesting protagonist that has tangible goals and an imperfect structure, an amazing soundtrack, memorable set pieces, and diverse locations - the excitement of a 'Wild West' setting wears off quickly. RDR2 in it's 50+ hour campaign accomplishes all that and a can of beans. It is not simply a video game, it's a multi-season TV series that leaves you wanting more at the conclusion of each chapter. Arthur Morgan is the star of the show, and rightfully so. He's an imperfect character that struggles between doing what is best for him, and doing what is best for his fellow gang members. To avoid any explicit spoilers, Arthur's battle to do what is best for him, always plays second fiddle to what is best for his fellow gang members. The story as a whole fits perfectly in the RDR series and provides substantial background on the trials and the tribulations of the Dutch van der Linde gang, and what led to it's fall, and the actions of John Marston in the first game to exact revenge upon some of his former gang members in exchange for a life with his family.

Arthur's journal is a fantastic tool to add anecdotal input, and summarize the events of the story.

The soundtrack compliments this turbulent story perfectly, and although I am still torn on which soundtrack I prefer between RDR and RDR2, Rockstar is incredible in sound design and installing a score that accompanies every moment - happy or sad - perfectly. The gameplay is great. The shooting, the horseback riding, the participating in activities, dead eye, interacting with strangers, and when you are riding your horse at full speed evading the law while being shadowed by the score of the game, it is just full of the eXaGgeRaTed sWaGgEr of a wise cowboy looking to seize upon the dying opportunities of the Wild West. But for all that is fair, why can't Arthur run in camp? Instead of being able to run in camp, Arthur can only angrily-speed-walk with the posture of someone who needs to desperately reach the washroom, why is this Rockstar? I embark on my constipated jaunt to ask Dutch what he needs, and then Reverend Swanson comes up to me crying in his pyjamas that he does not want to drink anymore, with a drink in his hand, making this journey from my horse to a tent 10 yards away infinitely more painful. These are minor complaints, and for the record, I'd much rather have Reverend Swanson than Roman Bellic.

Also - I don't understand the specific motivations behind including New Austin into the RDR2 map, but I can absolutely say it's welcome one. It's very odd considering there is ?maybe? two story missions that go into New Austin, but it was surreal to roam the landscape of the first game with the technology of the second game. I had a strange gamer moment experience typa-thing roaming the landscape of New Austin, visiting familiar towns and even familiar rock structures from the first game. It's barren, and rather large and lonely with nothing to do, but it was comfortable, nostalgic and beautiful. Don't clown me.

I only write reviews if I truly believe it's worth my time to write them, and worth your time to read them... eh, I guess the latter is still up for discussion. Anyways, I promise you will not be disappointed hitting download on this gigantic 500 million gigabyte video game, you may even have a chance to start a family and become a "casual" consumer before this game is done downloading. Regardless, It's a unique game in that, I don't see myself ever replaying it. Not because it's not a game worthy of replaying, but because it's an emotional experience that is rivaled by no other. It gripped me from start to finish, and has further established an unattainable standard of story-driven games that I will unjustly compare to every game I play in the future. "Great" games may now seem "good" to me in wake of playing RDR2. It is my favorite game I have ever played, and I urge you to find out if the case is the same for you.

Don't play the online, it's not worth your time right now to grind 50 hours for a new braid on your mule, spend that time in single-player, nerd.

Now, I think I'm off to 2077 to see what that holds for me, and for the well-being of my computer. That's just the way it is cowboy, giddy-up boah.

Yee (and I can't stress this enough) Haw / 10
发布于 2020 年 12 月 6 日。 最后编辑于 2020 年 12 月 6 日。
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