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Mongüser 最近的评测

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正在显示第 1 - 10 项,共 22 项条目
尚未有人觉得这篇评测有价值
总时数 74.9 小时 (评测时 4.8 小时)
Much faster to get started than the first game. Looks great, runs phenomenally at max settings for me. Having a blast so far!
评测者的 PC 配置:
Windows 11
13th Gen Intel(R) Core(TM) i7-13700K - RAM:64 GB
NVIDIA GeForce RTX 4070 Ti SUPER - VRAM:16 GB
发布于 3 月 20 日。 最后编辑于 3 月 20 日。
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总时数 60.1 小时 (评测时 46.8 小时)
Game crashes pretty frequently, which is very frustrating considering you can only save when you visit a shrine. Ironically, this is the same issue that Rise of the Ronin has and never got fixed. Hopefully they do better here as the game itself is very fun. Comically easy even without optimizing a build. A great way to learn and practice Nioh's systems before going back to Nioh 2.
发布于 2 月 14 日。 最后编辑于 2 月 22 日。
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总时数 49.6 小时 (评测时 49.6 小时)
An improvement in almost every regard from the original. Faster gameplay with dozens of options of how to mix and match the tools provided to keep each run fun and fresh. Only knock against it is that the story isn't as good as the original, which in not to say that it is bad, just that the story beats are not as impactful or fleshed out as in Hades 1. Would very much recommend even if you aren't a fan of rough lites.
发布于 2025 年 11 月 26 日。
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总时数 1.7 小时
I ended up refunding this for the time being, but not because of the quality. In fact, this may be the best TellTale style game yet made with sympathetic characters I am interested in learning about and a top notch voice cast.
HOWEVER
The release strategy of this game seems to be to drip feed out episodes on a weekly basis to maintain relevance on social media. At this point I will wait for it to be entirely released since each episode is only around 40 minutes long and I don't have the attention span to be teased along just for 80 minutes in weekly intervals. I understand why they chose this release style, but it feels like a marketing strategy at the expense of the people who want to experience the game themselves. Like, the game is finished and the only reason you aren't allowed to play it through is because they said so. If you don't have an issue with that, then by all means purchase this game since it is clear a lot of love went into making it, just don't expect to be allowed to finish it until marketing says they've reached max saturation on TikTok.
发布于 2025 年 10 月 28 日。
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总时数 6.1 小时 (评测时 3.2 小时)
抢先体验版本评测
Would blow my brains out again
发布于 2024 年 11 月 28 日。
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总时数 7.5 小时 (评测时 1.6 小时)
Big improvement in basically every way. Only downgrade is the lack of the before and after pictures
发布于 2023 年 12 月 15 日。
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总时数 189.7 小时 (评测时 158.6 小时)
A good vibeo gam
发布于 2023 年 11 月 24 日。
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总时数 14.0 小时 (评测时 9.2 小时)
抢先体验版本评测
Alright, I guess I’ve played enough to make a review. For context I’ve played this series since the first game (which is my 7th most played game on steam) and at one point was quiet good at it. Like in the top 200 players in the world and in the top 10 for a handful of categories. Of course this was when I was young and full of hope before the harsh realities of the world, aging, and years of recreational drug use ironed out all the wrinkles in my grey matter leaving me a smoothbrained ♥♥♥♥♥♥♥♥♥♥, but I digress.

Beat Hazard, for those who don’t know, is basically the classic arcade game ‘Asteroids’ if it ripped a rail of cocaine and amphetamines before downing a case of pre-ban Four Loko. It is very much in the bullet hell genre. The twist is that every level is generated based on music that you provide. Enemy ships numbers, types, spawn times, attack patterns, and bosses are all determined by what song you feed into the system and are consistent to each track so that you can compete with friends and strangers without too much RNG ♥♥♥♥♥♥♥♥ stealing your rightful place at the top of the leaderboard. This system is very fun 80% of the time. The other 20% of the time you get a combination of factors that make a song hellish to complete at higher difficulties.

Luckily, there is a much larger degree of difficulty scaling than in previous entries, so you can fine tune it to your tastes. Or you can be an ♥♥♥♥♥♥♥ like me and immedietly crank it to 2000% difficulty out of the gate and be very frustrated the first couple hours. Which is not even to say that 2000% difficulty is impossible, but (at least in my case) I started with a painfully slow, big ♥♥♥♥♥♥♥ ship that handled like it was the grandchild of a cadillac and a boat whose parents were both retired NFL linebackers. It did not move gracefully to say the least, drifting with a ton of momentum whenever it moved and taking longer to get moving from a stop than a white lady playing candy crush at a traffic light. This combined with it’s hunking size made dodging bullets and manuvering around enemies basically impossible. I hated the game the entire time I had to use this ship.

That said, each song you finish will offer you a randomly generated ship that you can take as a replacement. It took probably 10 or so tracks, but I finally got something I liked and it was good times from then on. It would be nice if there was maybe an option of a few different ship archetypes to choose from so you can start with something that reflects your desired play style rather than hoping to get one from RNGesus. Additionally, there is a nice system that lets you spend points to fine tune several aspects of any ship like acceleration, top speed, deceleration, pick up force, bullet spread and damaged etc. This helps tremendously with the whole ‘having fun’ thing.

The big new addition here is the Galaxy mode. Basically you pick however many artists you want and it will generate a big campaign map that you can play solo or online with friends. Each artist is a star cluster, every album a solar system, and each song a planet. You fly between them in an upgradeable mothership conquering systems and gathering resources. It keeps a neat little line to show your travel paths and is a nice way to have you engage with songs you may have forgotten you have. I’ve rediscovered a ton of tracks that I really like that I haven’t listened to in years between this and the random song option. If you don’t have your own files there is also an option to use Spotify with like 5 million tracks or something.

This is all presuming that you have a collection of music files from the dark days before music streaming. If you don’t have your own files there is an open mic feature that allows you to play stuff from your streaming service of choice as well as a bunch of songs tailor made for the game. As an aside, these are probably the best original tracks of the series in my opinion.

Beat Hazard 3 is still in early access and is only on phase 3 of 6 current planned content updates, so there is plenty of chance for feedback to address balance and interface issues. The game is made by one friendly guy living in the UK, so I’m much more willing to give grace on some of my gripes. This game has a million times more heart than whatever the latest Call of Duty Activision managed to ♥♥♥♥ out in between sexually harassing the women working there. THAT SAID I will now directly address Starg, the developer:

Hey bud. Love the game. I’m sure you’re aware of some of the technical issues that are still in the game like the buggy menus in the galaxy mode and mothership editor, or the framerate ♥♥♥♥♥♥♥♥ the bed when ships load in for the first time or too many explosions happen at once. I don’t need to complain about those as that’s the kind of stuff that gets fixed in the polish phase of development. HOWEVER, I have a few requests. First off is an in game menu to let me tweak the colors of enemy projectiles. I know there are three types of energy ball now and each has a different effect, but I can’t see the red one for ♥♥♥♥ most of the time. You already have RGB sliders for the mothership and galaxy background and this has been editable in the past through an ini file. Please add the option. Also I think it would benefit new players tremendously to have a bestiary, per say, so learn what each enemy type is and what their potential arsenal is. Lastly, let me build my own ship from scratch. You can tie it into the galaxy mode or have players earn different parts from songs or scrapping collected ships, but I want to make something that fits my playstyle and my aesthetic taste. It was in 2 and I would love to see that expanded on. You can even use the same existing assets. Just let me slap that sum'♥♥♥♥♥ together myself piece by piece, you know? Also, let me select the difficulty when I’m doing a ship challenge directly from the ship detail screen instead of just using whatever the last setting I played with. Also the Crusader Turrets are mad overpowered, please do not change that. Again, love the game. Toodles.

Now back to the plebs who have read this far for some reason. Having gone back and played some Beat Hazard 2 I am now confident in saying that 3 is dramatically less fun. The forced use of the Dark Beam as the only method to penetrate shields really drags down the pacing and that's when it works. Playing boss rush I encountered a ship whose THIRD level of shields simply refused to break no matter how much I blasted them. I believe that this game will eventually get to a place where it is a delight to play, but it simply is not at this time. Go buy BH1 or 2 instead.

-Steffy B da beat fiend

As an addendum, the other review at the top of the page has a very solid point. The game suffers from a massive readability issue. There have been countless times where I have died to something that was completely imperceptible to me. Some percentage of that has to me just not being good, but a good chunk of the time there is literally nothing visible to have caused my death. This makes the game completely unfun at max difficulty. So far it seems like the game is most fun at like 700-1000% difficulty for me. As it is now, there is draw to compete for high scores or to play at the top skill level. The top difficulty used to be pulse pounding and adrenaline fueled, but now it's just a frustrating mess. It isn't challenging, it is just difficult. The lack of the old perk system is also a major detriment as well. Not being able to trade off things like pick up rates for combo multipliers, or give up your spare lives for more drops leaves little reason to experiment.
发布于 2023 年 11 月 16 日。 最后编辑于 2023 年 11 月 17 日。
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总时数 23.8 小时 (评测时 23.7 小时)
Very good. Would recommend.
发布于 2023 年 4 月 25 日。
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总时数 105.1 小时 (评测时 77.3 小时)
Alright. So it runs acceptably now. Still has massive frame spikes, but it's at least playable, which is good. The game itself is good. The card combat is fun with a lot of different combos and playstyles. The adventure side and mission side don't really mesh all that well, but I like both parts. Shame this didn't sell well since it is a good game under all the technical problems
发布于 2023 年 4 月 18 日。 最后编辑于 2023 年 4 月 26 日。
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正在显示第 1 - 10 项,共 22 项条目