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过去 2 周 0.0 小时 / 总时数 34.0 小时 (评测时 19.8 小时)
发布于:2014 年 7 月 25 日 下午 5:12
更新于:2017 年 10 月 20 日 上午 1:03

Over and done in 14 hours. But I did run in super-easy mode because I really just wanted the movie. Movie's pretty damn good. Had I done a harder level no doubt I would have needed to plot and skulk much more and that would have added time. On the other hand, I could have played it faster but I was admiring the stunning work done by the art crews. The lighting, the detail. Really worth getting a walkthrough at one level just to see that work. Nice one.

I did have a lot of trouble with the core sensibilities. I found myself thinking "This is irresponsible of them to make this." while admiring the brilliant alternate sci-fi history on which the plot is based. I'm not a squemish person, but I cringed in places. Yet I played on. Wanted to play on.

I found myself wondering how they could possibly generalize this to a class of peoples so obviously incorrectly as these types of events tend to be small groups of individuals. I started defending the German people in my mind with rationalized arguments and social rhetoric. As I continued to flash back on how this game never should have been made I started musing on how this compared with the original that I played so long ago. It never bothered me back-in-the-day. Why now? Is it the addition of such a strong plot element only?

Today's graphics and story-telling power are light-years from the old 8-bit days. They can say a lot more and a lot more powerfully. With top presentation skills, that can be the thing that makes all the difference. When you do it well enough, it can become art - like great cinema does. Art makes you think. Exposes controversy. Upsets or delights or pick-a-verb, it affects you. Really great artistic piece, under it all, asks one simple question. And presents all the myriad parts to help you contemplate an answer, without judging or guiding.

I have my answer, and I'm glad the question was asked.
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