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SimpleCrow 最近的评测

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有 7 人觉得这篇评测有价值
总时数 4.3 小时 (评测时 2.7 小时)
There's a lot of new ideas in Civilization VII, and some of them are really fun.
- Military Commanders that can collect and deploy units for ease of mobilization.
- City's growing based on Growth instead of Culture, and automatically building the old basic tile improvements when the city grows.
- Civ 6's Districts becoming Buildings w/ adjacency bonuses and specialists feels like a natural progression.

But the game is incredibly unpolished and clunky. Quality of Life Improvements hard won over six predecessors are nowhere to be seen, in the gameplay, the UI, and even in the settings and options.

All of which would still make me hopeful about Civ VII being a great game in the future.

Except the Age Mechanic.

The Age Mechanic isn't just clunky and unpolished, it is abrupt and frustrating. At the end of each age, the game totally resets cities, diplomacy, and military units. Anything you were doing is completely swept away in a single turn. Players are already intentionally leaving Legacy Paths unfinished to make their ages last longer. If the best way to interact with a mechanic is to avoid it, it's a bad mechanic.

The game is a blast, and then the age resets.

If I'm being honest, I don't think the Age Mechanic in Civ VII will ever feel good. I think there's ways to make it feel better and less frustrating, but I think it will always be a subpar mechanic that holds Civ VII back from being as popular as its predecessors.

I do not recommend this game.

Give it a year or two. Wait til the first DLC. Wait til Mod Support. Wait til its on sale.

Just wait. Eventually, it will be more polished and less clunky, and hopefully, when that time comes, it will be less frustrating too.
发布于 2025 年 2 月 11 日。
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总时数 108.9 小时
I am huge fan of Xianxia, and I know there aren't many good Xianxia games available right now.

The game is beautiful. Everything is rendered in a gorgeous art style. The music is beautiful.

It's probably one of the only games available right now that truly feels like a proper cultivation simulator. The way you can adventure across the map, running into lucky and unlucky encounters while slowly cultivating, learning new skills, and reaching new realms of cultivation as new portions of the map open up. A special mention to the Fate system at Character Creation and during Breakthroughs. Even though the character creation Fates end up being meaningless within an hour into the game, it's still one of the best ways I've seen to handle the uniqueness of characters in a cultivation setting. This game seems like it has everything, and yet...

The game is expansive yet shallow. Each region has 2-3 unique quests, and everything else is copy/pasted random encounters. By the second region, you'll have seen nearly all the unique interactions, and from that point forward, you will keep seeing them.

Extremely grindy, but I can give that a pass. It's an RPG that is very loyal to the genre, and cultivation as a concept is inherently a grind.

The game's combat is poorly balanced, and frankly, uninteresting. Each element has three variations of the main and special skill, and you will have encountered them all by the second or third region. The skills themselves are all variations on 'shoot projectile.' It plays like a bullet hell shooter, but the pacing is glacial. You move too slowly to dodge most attacks, so you have are constantly eating damage. It's to the point where most of the game's hard core players consider "life steal" to be a must have, and after playing through the game to the end, I agree.

You will randomly be attacked by other cultivators from realms above you who you have never met before and who seemingly have no hatred for you, and due to the way cultivation works, they will wipe the floor with you. Most story-based bosses have extremely poorly explained mechanics that are exercises in frustration.

If you're a die hard fan of the xianxia genre, and you're struggling to find games to scratch that itch, I think it's worth a play through, but between the repetitive quests and the shallow combat system, it's a game that pretends that it can be played over and over again to enjoy different adventures, but the story hits the same beats, and the combat ends up the same.

If you're not a fan of the xianxia genre and are looking to get into it, I would NOT recomend this as the game to start.
发布于 2024 年 10 月 26 日。
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尚未有人觉得这篇评测有价值
总时数 27.9 小时 (评测时 27.8 小时)
The time loop trope executed to perfection.

In the final Acts, there are minor pacing issues, but they do not detract from the story.

Perfect character development. Superb dialogue. Take your time. Enjoy every step. You will not regret it for a moment.
发布于 2024 年 4 月 19 日。
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3
总时数 3.7 小时
A much worse experience than Doom 2016.

Excessive platforming. Double jump from start of game and the dash are both nice, but the wall climbing and pole vaulting feel completely forced in.

Massive bloat in mechanics. Within the first two levels, you have already unlocked three guns, a flamethrower, two grenades types, a super punch...

Ammo scarcity to "force" you to rotate weapons instead of just enjoying your favorites. The chainsaw has gone from a brutal, glory kill weapon to a mandatory ammo recharge weapon.

The might be the most god awful UI I have seen in a Triple A game in a while. Part of this is the shift towards the multiplayer gamemode, but the base game didn't need this ugly UI. The last game's UI was way better.

Generally, it feels like they had a great game, but instead of just making more of what was great about the game, they kept trying to make it bigger, badder, and better. The end result is a bloated mess that only barely manages to feel as fun as the original in a few places.

Arena fights remain fun as they did last game. I guess there's that.
发布于 2024 年 3 月 13 日。
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有 9 人觉得这篇评测有价值
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总时数 43.9 小时 (评测时 18.7 小时)
I loved Pillars of Eternity, and if you liked Pillars, you'll probably enjoy Tyranny. That said, it's not nearly as good. Statistics and percentages are far more important now, as your party has been reduced to a size of four. Strategy is most non-existant, as every fight starts after a cut-scene, with your characters standing in a square, and of course, the game is dreadfully short.

It's a good game, but it doesn't feel like it's all there. Would I recommend? Yes. Would I reccomend paying fifty bucks for it? No. Wait for it to go on sale or for expansions to come out, might be worth it then.
发布于 2016 年 11 月 13 日。
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