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Score Magala 最近的评测

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正在显示第 1 - 10 项,共 58 项条目
1 人觉得这篇评测有价值
总时数 56.2 小时
It's incredibly fun, but it's oh so short and can be janky. Probably the closest we'll ever get to playing an actual RPG with xenomorphs and yautja. So, for what it's worth, yeah, I recommend it. Gives a nice ten or so hours of solid gameplay that left me wanting more
发布于 8 月 17 日。 最后编辑于 8 月 17 日。
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有 4 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 28.6 小时
Cute aesthetic, but way too reliant on luck to be properly fun
发布于 7 月 12 日。
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尚未有人觉得这篇评测有价值
总时数 122.6 小时 (评测时 76.8 小时)
The best management sim I've ever played. It's funny, it's creative, filled to the brim with charm. An absolute blast through and through
发布于 6 月 16 日。
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有 29 人觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
2
总时数 85.7 小时 (评测时 12.3 小时)
Thanks for not making this $70+, Bethesda. I know that took restraint
发布于 4 月 23 日。
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有 5 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 118.1 小时 (评测时 9.7 小时)
Monster Hunter: It's Wilds How Bad It Runs
发布于 2 月 27 日。 最后编辑于 2 月 28 日。
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有 6 人觉得这篇评测有价值
总时数 5.8 小时
WB really launched the game, took it out for a year or so, brought it back with NO warning or fanfare, then threw up their hands and decided to shut it down

What a ♥♥♥♥♥♥♥ disappointment.
发布于 2 月 18 日。 最后编辑于 2 月 18 日。
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尚未有人觉得这篇评测有价值
总时数 657.7 小时 (评测时 613.7 小时)
If a love-hate relationship were a game
发布于 2024 年 12 月 7 日。 最后编辑于 11 月 25 日。
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有 300 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
6
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4
总时数 16.9 小时
抢先体验版本评测
For a game that's been in development for almost a decade, that rose from the corpse of a widely loved monster breeding game(Breeding Season), there's an incredibly shocking lack of content. QOL, things to do, depth, interactions with other characters(even just casually), etc. Sure, it's got some of the prettiest pixel art, but, right now? The farming, breeding, exploration, it's all surface level. I got completely caught up with content in some five or six hours.

I really have to emphasize the lack of content. If the game just came out in early access, in the state it's in, it's understandable. Yet Cloud Meadow started in early 2016, got put on Steam in 2020, and is THIS barren in 2024? I know game development is hard, but eight years is a long time, ESPECIALLY for an indie game. I don't like to compare, but to give reference... Stardew Valley, THEE indie farming game, also came out in 2016.

I'm curious what the full release will look like in 2025, because if the price jumps up and there's not much difference? This will be the hardest pass I give on an indie game. Honestly, a part of me wonders if the game will ever actually be finished. So, here's hoping it proves me wrong, delivers in the end, and I get to rewrite this for a positive recommendation.
发布于 2024 年 12 月 3 日。 最后编辑于 2024 年 12 月 4 日。
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总时数 1.5 小时 (评测时 1.5 小时)
I platinumed the game in an hour and a half. It's really good, especially for free

Also, after investigating myself, I have cleared myself, the werewolf janitor, of any wrong doing
发布于 2024 年 8 月 12 日。 最后编辑于 2024 年 8 月 12 日。
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有 28 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 166.3 小时 (评测时 125.8 小时)
Edit: Enigma DRM has been added to a game that's been out two years, which has broken support for Steam Deck. DRMs are notorious for tanking performance and get cracked day one, without fail. There is no reason for them to exist. Ignore everything else about this review, because until Capcom stops their hate boner for mods and removes these DRMs... Stay the ♥♥♥♥ away.

This is my first game where I really wish Steam had a mixed review option. Cause for every positive, there sure is a negative.

Pros

+Armor and weapons look great. The weapons actually look different and unique this time, whereas in World, they were just tufts of fur on iron/bone.

+Followers added in Sunbreak make it much better for solo players. Especially when you factor in that the servers for RiseBreak will one day crash and burn. Just wish it was available for every quest.

+Transmog, baby! Layered armor and weapons are always fun to see, even if the outfit tokens are a chore to snag

+The new monsters look fantastic. They're varied, too, instead of just being "oops all scales!" like with World. Spiders, birds, sumo platypus, sirens, yetis, oh my!

+Monster list is colorful across the board. Both new and old monsters aplently, with updated move sets for monsters that DESPERATELY needed it. Lookin at you, Basarios. Strange choice to add young versions of monsters and not their older ones, like Zamtrios, though.

+YOU CAN RIDE DOGS INTO BATTLE GAH I LOVE IT

+My boys, the Magalas, are back. Instant plus.

+The world is pretty and the characters are charming. Fiorayne, my beloved.

+Bring more Frontier monsters to the main franchise, Capcom. Espinas and Flaming Espinas are fantastic, they fit right in with the rest of the cast, I love them.

+Skill swaps make weapons much more customizable and combat way more varied. They're the Styles of Gen but reworked and I never not want them in future MH games. You hit gold with these. Keep em comin.

Cons

-Spirit birds can burn in hell. I don't want to spend five minutes to run around the map and gather the remaining pieces of what eating meals should be. Without them, they make the fights much longer, a problem that should be alleviated by, again, eating. There's a reason why the most used mod is to place the rainbow bird right at the starting point.

-Palamutes are great, but they sideline palicos hard. If you don't use a palamute in multiplayer, you'll get left behind quite a bit. Plus, they kinda fill the role palicos already do. Damage, support, etc. I'd love for em to come back, but reworked in some way. As it stands, no real negative for using them over cats, and that sucks.

-They made skills stuck to specific deco levels. Why. Who does that benefit? Handicraft, a skill I've grown to adore, can only be crafted with lvl 3 and lvl 4 jewels. So, if you want even a tiny bit more sharpness, you gotta burn a lvl 4 slot for it, which leads to my next point.

-Weapons feel much more brittle than their previous incarnations. I can't put my finger on it, but the sharpness meter feels like it degrades much faster. Hence why handicraft, a skill meant to raise sharpness, and grinder, a skill meant to reduce sharpening time, are kinda a necessity now.

-The sense of scale and weight that WorldBorne really delivered on is gone. Weapons don't feel like they have weight to them anymore, monsters feel shrink wrapped and squished down, and the world just does not feel alive. Hell, monsters will show up just for wyvern riding, then aren't seen again. World made you really feel like a hunter. This just makes you feel like a psychic warrior. Not a fan.

-WorldBorne's mixing pot, where you can make rare monster parts in exchange for tickets, is gone. Hope you like hunting Rathalos for that one ruby 47 times again.

-Rampage is fun, in theory, but is just a slog without other people.

-The content updates really sucked. They drip fed monsters in, one at a time, and then just started giving us risen monsters. They weren't even updates, but Capcom REALLY wanted to make a big deal out of adding one recolored monster. Don't ever do it like this again.

-Wirebugs. This game's core gimmick. I liked it, at first, but now, it really helps take away the weight of weapons. You zip around like Spider-Man and makes you feel faster, but it makes the game feel more like a boss rush than an actual hunt. The great sword, the heaviest weapon one can wield, now is like a butter knife with the wirebugs. I hope they never bring this back.

-The save deletion bug that Capcom STILL HASN'T FIXED. It is very easy to sink hundreds of hours into a Monster Hunter game. This one is no different. So, how would you feel if a thousand hour save just poofed one day, for no reason. That's a quit moment. This bug has been around since Sunbreak's launch and Capcom just refuses to fix it. This alone makes RiseBreak an instant pass in my book.

I could go on, but it ultimately boils down to RiseBreak being just okay. It's such a mixed bag that I find myself loving and hating parts of it, instead of saying I love or hate the game. The most meh Monster Hunter game I have ever played. That save deletion bug, though, until it gets fixed, give Sunbreak a hard pass.
发布于 2023 年 10 月 27 日。 最后编辑于 2024 年 1 月 24 日。
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正在显示第 1 - 10 项,共 58 项条目