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Love-Colored Pwnage :DDD 最近的评测

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正在显示第 1 - 10 项,共 14 项条目
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总时数 61.2 小时
Very enjoyable dungeon crawler. You're quickly given a lot of freedom to choose how to handle situations while still being able to dangle in front of you new sleepers, skills and builds to chase after and pick what's useful for you with each new dungeon. Along the well executed "option-curve" of party building, grimoires (unlockable toggles that change game rules, like difficulty or gimmicks) and workshop dungeons also bring a new dimension of replayability, although I cannot speak for the latter, since I haven't tried it out yet.

Unlike in Shin Megami Tensei, sleepers must be hijacked/recruited by performing a very basic shmup minigame that tries to give the game a bit more of Touhou DNA outside of utilizing the whole setting and characters. Despite being an STG nut, I found this minigame to be time-consuming and lackluster, increasingly more when you consider how often you're gonna be hijacking sleepers to give yourself an easier battle (even if in return the caught sleeper doesn't hand out XP) or you're looking for money and items. Luckily you can turn on the Negotiate grimoire right away to instead make hijacking a quick chance percentage roll based on level, INT and LUK.
The game, aside of the obvious tribute to SMT, also draws inspiration from Etrian Odyssey by featuring FOEs in various dungeons, but I was disapointed to see that they're just a minor element, utilized more for the sake of movement puzzles than to be lurking threats, as it is not the norm here to break into a dangerous or worthwhile battle if you crash into them, even if they are unique battles. Half the instances of them just send you back some rooms.

Nonetheless, still a very enjoyable adventure, in my case, best enjoyed clearing at most one dungeon per play session.
发布于 2 月 3 日。 最后编辑于 2 月 3 日。
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总时数 1.1 小时
A manic shooter condensed into a bite-sized format that exacerbates it's short duration, speed and intensity. Simple yet effective mechanics and score system that also reward hyper-aggressive gameplay and quick action. Seriously addicting, the first time I cleared I wanted to pop another credit and reach a higher score immediately.

The presentation pays an extremely faithful tribute to the doujin/indie STGs of the 2000's/2010's, from the visuals to even their faults. Menus are deliberately clunky, all of them expecting you to use enter to confirm selections, and to exit them by selecting the option to reset the game back to the game edition select/titlescren. Pressing ESC isn't a key to maneuver the menus, it will directly close the game, another custom of the old doujin STGs. Explanations on how the game exactly works are also deliberately scarce, even if most of the instructions are self-explanatory and you just need to learn to flow with the game. The faithful accuracy will be a burden if you aren't used to these old manners, but it's still absolutely worth playing.
发布于 2 月 3 日。
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总时数 37.4 小时
Very interesting experimental mixture of STG/Shmup and RPG. The systems laid on the table are very well developed and designed, and work together nicely.

The STG half, as other reviews have said, is a mixture of Progear no Arashi and Espgaluda, that not only rewards good bullet cancelling and chaining your absorption/hyper gauge with survivability but also greater XP and gold gains. Your selection of weapons/shots is not only differentiated in damage numbers, but also properties and aiming methods, specially the sub weapons, making them all unique. Your bombs are the spells you come into battle equipped with, some being more offensive and others more defensive, but they can also play a role in the scoring/chaining by skyrocketing gold values into max if they kill enemies, making a good way of setting up your hyper shenanigans. Quite a solid system.

The RPG half is not limited to numbers, stats, and the day limit you're given to reach the Divine Tree and cleanse it, it's also about exploring the world that you're advancing through, in spite of being binded to an autoscroll, as it would be natural in shmups. There are a lot of secrets to find: from being rewarded with more gold or rare and valuable materials from defeating enemies under certain conditions or methods you hear from overhearing folks in town, to whole hidden stages with unique monsters and artifacts found when taking an unlikely path in another level or mastering stages by fully analyzing them. Very fun to discover.

The visuals are evidently on a budget and the english is obviously machine translated, which may make understanding some explanations difficult, specially if you're not familiar with the RPG and STG elements on display; but I think this is very worth trying out if you're a fan of both genres.
发布于 2025 年 11 月 9 日。
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总时数 3.6 小时
The atmosphere, the colors, the lighting, the gigantic, sterile megastructures, and the soundtrack; all blend together into an incredibly unique journey and experience. A must play that solidifies the genre of "walking simulators", often thrown around as a joke, into a fit and proud vessel to describe games like these that simply want you to admire the huge, feverish dream world they offer a peek into.
发布于 2025 年 10 月 31 日。
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总时数 9.2 小时
It's like Blasphemous but instead of having slow and frustrating combat and bad platforming it's just bland and painfully uninteresting in it's execution.
Bland is the word that describes almost all of this game. It all feels like it's going through a checklist of mechanics approved by comitee almost like any AAA game does, and doing the lamest possible execution of all of them, resulting in a gameplay devoid of absolutely any personality.

The spritework and visuals are indeed gorgeous and nicely animated, but even the illusion of a pixel grid gets shattered the moment you take a look at the hud or even the sprites themselves, and notice the abundance of resolution inconsistencies.
The hud is full of bars that fill up with pixel perfect accuracy, instead of respecting the pixel size of the hud. The revolver gauge isn't like this, why can't the rest be as well?
Everything across the screen has a different pixel size: sprites, scenery, overlapping elements in the hud. And more often than not, none of these follow any kind of pixel grid.
The font is specially godawful, they just picked a font that looked retro enough and slapped it in. Of course, when rendered, the font has it's own pixel size and the dialogue loves to abuse italics with it, making it look ugly as sin. And you'll be constantly reminded that you're playing a lazy and fake imitation of what it claims to pay homage to, since you'll be looking at this font both in the menus, and the cutscenes and dialogue; which the game loves to constantly have in order to develop it's story, rich of lore and suspense.
Except the story just forgets half of it's own elements set up in the prologue just to have a uninteresting "chosen one" and "fantasy racism" story in which nothing really happens and then unceremoniously and abruptly end the game at the climax it's been building up to, all for the sake of sequelbaiting. No payoff, no answers.

I would say this game should have been a VN instead, but then they would have had to write an actual ending.
发布于 2025 年 9 月 28 日。
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总时数 28.4 小时 (评测时 16.6 小时)
Biggest monkey paw of the decade.
发布于 2023 年 8 月 27 日。
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总时数 85.0 小时 (评测时 83.7 小时)
ITS ♥♥♥♥♥♥♥ METAL GEAR RISING
发布于 2021 年 6 月 4 日。
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总时数 64.3 小时 (评测时 25.9 小时)
huph/10
Play Arcane Dimensions too
发布于 2020 年 3 月 31 日。
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有 1 人觉得这篇评测很欢乐
总时数 121.1 小时 (评测时 118.8 小时)
抢先体验版本评测
♥♥♥♥ Zenimax
发布于 2020 年 3 月 31 日。
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总时数 2,766.0 小时 (评测时 1,228.9 小时)
I love this silly and agonizing rabbit hole with all of my soul but on it's current state of being neglected by Valve it's impossible to recommend to fresh meat. Go to valve servers and you will get chewed by the abyssmal flaws found in matchmaking. Try to find a community server without experience on where to look and you'll get chewed by sweats with 10-15 years of experience on their back.

There are a lot of irredeemable autists trying to destroy and ♥♥♥♥ up the game through either public outrage, cults of personality or massive botting, but Valve is the only one that can kill it through pure neglect. And it's doing it.
发布于 2018 年 8 月 23 日。 最后编辑于 2024 年 5 月 13 日。
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正在显示第 1 - 10 项,共 14 项条目