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MasterSplinter 最近的评测

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总时数 76.9 小时 (评测时 12.7 小时)
It's a game in which the hero is the only npc
评测者的 PC 配置:
Windows 11
AMD Ryzen 7 9800X3D 8-Core Processor - RAM:31 GB
NVIDIA GeForce RTX 3070 - VRAM:8 GB
发布于 3 月 24 日。
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总时数 149.8 小时
Silksong is brilliant, from level design, to sound design, to enemy design, to gameplay mechanics. I just loved it all the way through.
Yeah, it's pretty difficult, it's like a Dark Souls experience where once you finish an area, or a boss, you pretty much know it by heart.
Act 3 becomes very hard and I quit before finishing it :)
Interestingly, many people are saying hollow knight was easier, I loved hollow knight and I wasn't even close to finishing it.
I think Silksong is a masterpiece.
发布于 3 月 23 日。
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总时数 42.4 小时 (评测时 28.5 小时)
Stalker 2 wins in atmosphere, gunplay and narrative.
In the first few hours, this game made me angry and annoyed, no money, no ammo, dying again and again. I was thinking, I'm not a rookie, I'm a stalker, but the game is just too difficult and unfair.
At some point, everything fell into place, I became a Stalker, not in difficulity but for real.

All the core mechanics and systems actually feel very well thought out and masterfully implemented, despite the occassional bug.

The atmosphere is great and the zone really feels what the game portrays it to be. I love the dialogs and the voice acting. I just think it's a great game and it's one of those games that will be remembered fondly, and will still be played many years from now.


评测者的 PC 配置:
Windows 11
AMD Ryzen 7 9800X3D 8-Core Processor - RAM:31 GB
NVIDIA GeForce RTX 3070 - VRAM:8 GB
发布于 3 月 22 日。
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总时数 89.2 小时 (评测时 22.8 小时)
It's the kind of game where you die and receive death EXP, to level up in dying.

It really brings me back to the days of classic wow, when I still was a kid, I played for years and never reached level 60 because, the game had so much to offer that leveling was the least of my priorities.
Now it's the same.
Finally a real MMO!
发布于 2 月 13 日。 最后编辑于 2 月 13 日。
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总时数 34.8 小时
Very very awesome. Split Fiction is a technical marvel, the developers went bonkers on this game. Had great fun with my GF.
After not managing to hold on for more than a hour 99% of coop games, this one we actually finished and the game is pretty long.
10/10
发布于 2 月 8 日。
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总时数 102.3 小时 (评测时 88.6 小时)
抢先体验版本评测
Great game! Reminds me of POE when it first released when the game was really hard, but much better.
I don't understand all the fuss about the same being slow, I'm blazing through the campaign and the new huntress is pretty insane.
The game takes character building to the next level with the new gem system and with a lot of skill synergies.
I just hope they don't make the campaign too easy.
9/10
发布于 2025 年 4 月 11 日。
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总时数 7.6 小时
抢先体验版本评测
Great game, very fun once you get the flow!
+Nice updates
发布于 2024 年 5 月 30 日。
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总时数 28.4 小时 (评测时 3.6 小时)
It's a very fun arena shooter, most maps are very well designed for some epic portal plays.
Good stuff!
发布于 2021 年 10 月 1 日。
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总时数 15.0 小时 (评测时 7.1 小时)
Same as I remembered.
Looks beautiful.
I remember it was way harder back then but maybe it's because I can use the mouse now.
10/10
发布于 2019 年 11 月 20 日。
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总时数 53.3 小时 (评测时 19.1 小时)
This isn't Dark Souls.
If you look at the forums, all threads are about somebody having a hard time and explaining to the devs how to make their game more like Dark Souls. Don't be those guys please.

I'm really enjoying this!!!
+Shooting and getting headshots (or weakspots) feels really good
+Melee feels good
+Very challenging, alone and together
+Intense boss fights

-Maps are generated, you can feel it, and while replay-ability is great, I quit in the middle of my second playthrough.
-Which also make the monster positioning generated
-Which makes the game feel a bit repetitive and the maps don't feel very well thought out.
-Not enough monster variety

Remnant From The Ashes feel a bit basic in a sense that there isn't too much depth, both in the gameplay mechanics and mods, and the character progression.
This is both a strength and a weakness, since the game is easy to get into with a gameplay addictive enough to make you stay, without bogging down the action with unnecessary shopping, upgrading, theorycrafting and item switching. But it is fair to say the repetitiveness is felt quickly.

"Get in, Shoot monsters, Get out" type of game.
发布于 2019 年 8 月 25 日。 最后编辑于 2019 年 9 月 3 日。
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