安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

i lov all developeres
i just
loved dis gaem
gostava mt d ejoga roadrash
qd guri
essa porra
deste jogo
e mt bom
dis gaem
is
sic
as
fuc
thx <3
the game does not start
A crash report named "Crash_2019-11-25_214438" has been generated. These files can be sent to Pixel Dash Studios_EQ. Games for analysis. Would you like to open this folder now?
I was surprised the same tactics work in game as they do from Road Rash 2. Even the Kick style looks nearly identical to Road Rash 1. Kudos guys and thank you. I really hope you guys decide on creating a sequel.
And now, I want to challenge developers, Road Redemption Online, and I'm waiting for you to beat me.
What does this even mean?
In RR there were environmental traps of sand, rain and ice that would skid you out. This would work perfectly here because I'm not getting the same feeling in that regard for gameplay as I did playing Road Rash. Also, would you consider a password feature like the original game? No fuss no muss, each individual password would be for normal gameplay and not the skill tree per se.