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发布于:2018 年 1 月 7 日 下午 4:59
更新于:2018 年 1 月 7 日 下午 5:07

Proteus is an experiemental game that examines the relationship between the visual and auditory environment. IE: Your background music is based on what things are around you.
What that means:
  • Every rendered object has an area of effect melody
  • Your proximity determines volume of said melody;
  • It's easy to be overwhelmed by the ruckus.

But:
  • Despite exploration being the focus of the game this is poorly designed. The forward movement button actually moves about 15-45 degrees clockwise, depending on your resolution;
  • In fact, the game has trouble handing different resolutions at all. If you find you're not getting the entire picture try opening in the forced windowed option;
  • The visual elements, while not a focus, are inexcusably poor. Nearly everything in the game lacks definitions to the point where players are often left without any indication of what it is they're looking at.

So:
  • This game really lacks the ability to be immersively played. Most reviews list that it is best enjoyed with narcotics. I neither condone, nor condemn this statement;
  • If you are interested in the experiment, simply be prepared for the inoperable controls and confusing landscape.

Successes Nonetheless:
  • The palette is dreamy;
  • The excitement of recognizing a melody, or searching for and finding one is real.;
  • If you have an ear for these things the journey is real.

Ultimately:
  • I can't recommend this game; because while it is a success in terms of its experiment it is not a success in its playability.
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tuxdelux 2018 年 1 月 27 日 上午 9:08 
I spent more time reading that review than I did finishing the game.