5
已评测
产品
472
帐户内
产品

ProjectVI 最近的评测

正在显示第 1 - 5 项,共 5 项条目
1 人觉得这篇评测有价值
总时数 6.1 小时
Very good numbermaxing roguelike.

My initial impression was sour due to the slow introduction to the more interesting interactions between symbols, pattern/symbol multipliers and charge items making more and more patterns appear to appease my lizard brain. However after the first 2 hours and introducing the overarching run factors between corpse items, drawers and memory cards (potentially others I haven't seen) I can say that Cloverpit can nearly hit the peaks that Balatro and Nubby's Number Factor resides.

I think that the ambient fan and lack of soundtrack hurts the overall experience and potential dopamine high the game wants the player to reach. Other minor inconveniences that grow into annoyances are the charm swapping and checking each function to properly gauge what is needed and where. The pattern scoring is also too slow (even at 4x, just add a skip transition animation option please) when in the late game.

For example, Balatro has its Jokers accessible at the top of the screen at nearly all times, so you're aware of what you have and what is the weakest link to replace. If I need to know my deck ratios for suits they are available within 2 clicks. Cloverpit offers a derelict room with (at first) amusing distractions which you can barely move around with WASD. When in the process of a round, you are locked into staring at the slots and cannot look to your sides for information or pause the game once the columns roll. This makes the mental stack of your charms' effects and the slot machines' probabilities a hassle in a longer run.

Overall its entertaining and its only half a Silksong!
发布于 2025 年 9 月 28 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 3,043.3 小时 (评测时 2,959.6 小时)
After nearly three thousand hours of casual play among the various systems of progression and using them alongside the Geneva Convention as my personal playbook, I can say with certainty that I fully enjoyed what Warframe had to offer me.

Having played for over a decade and seeing the wacky wahoo sword man make leaps and bounds to now wielding his namesake blade. Piloting an AC130 with thighs the size of cargo freighters in order to defend a repugnant E-boy with a receding hairline. Even getting banned in region chat for suggesting The Crown Prince is packing more heat than an Epitaph primer.

I adore the movement available to you with the assorted weapons to augment your slaughter. I am smitten with so many characters and their plot threads that have graced the Origin System. I can not fathom a better customization system for minor aspects of your day-to-day gameplay.

The many hours to hit Mastery Rank 30 were fun. This game is eternally part of my life and I couldn't recommend it anymore than I have.
发布于 2025 年 6 月 9 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
6
总时数 1.1 小时 (评测时 0.1 小时)
We are so close to Handholding with Sakuya Izayoi, bros...
发布于 2024 年 1 月 17 日。
这篇评测是否有价值? 欢乐 奖励
有 127 人觉得这篇评测有价值
有 31 人觉得这篇评测很欢乐
2
6
总时数 0.4 小时
Basic game over screen does not loop seamlessly.
About 20~ minutes of actual gameplay. Which isn't very engaging or fun.
Your i-frames let you pass through breakable obstacles.
Getting grappled near the border of the level will reveal the foreground border.
Tewi's name is misspelled.
Menu navigation in the pause menu is too fast on controller.

Overall it is a gallery dressed up as a $9 game, but the content within is quality and gets me bricked like a penitentiary.
发布于 2023 年 11 月 15 日。 最后编辑于 2023 年 11 月 15 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 48.9 小时 (评测时 21.6 小时)
10/10 best co-operative friend killing simulator since Magicka.
发布于 2015 年 2 月 1 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 5 项,共 5 项条目