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过去 2 周 0.0 小时 / 总时数 28.6 小时 (评测时 12.6 小时)
发布于:2018 年 9 月 6 日 上午 9:08

抢先体验版本评测
Dungeon Crawler with Rough Edges

TL:DR
Highly accessible, lack of content, average execution, large room for growth. Keep an eye on this one.

The graphics for this game are on point for me. It nails that indie feel. The interiors make you feel that while they're in oddly good shape compared to the apocalyptic interior they're hiding something. I enjoy that you must wait for your crosshairs to focus up and that with the right skills you theoretically could become a snapshot master or the next Charlemagne with a melee weapon.

However this game still has a long way to go in terms of content and sanding rough edges. My biggest complaint, the marketplace, will solve itself and stabilize in about a month which brings me to my second complaint. This does not feel like an RPG to me in the way I understand them. There's character advancement but no character progression. If we're being honest this is a dungeon crawler with a zombie flavoring. I'm okay with that, Sirtek made one of my favorite games to this day Dungeon Hack. But the game is lacking too much content, all melee weapons have one of two animation sets, all the interiors are the same labyrinthine textures (though I'm rather partial to the hospital), lootable objects feel like an after thought and unnatural, when you find a lootable object it's less of a feeling of excitement and more of a slot machine you paid for in blood (whether yours or the dead's), the combat needed to get to the lootable objects is satisfying after you get the hang of its clunky system but I'm certain all players will understand the basic hit and run needed to survive after their first hour or so of excruciating grind. Finally health and vitals are broken to an unacceptable extent, when you inevitably perish coming back at roughly 25% health is odd when you're only chances of recovering are grinding loot, you do have one free chance to buy meds from another player but if your slot machine comes up empty and you perish again you're now stuck in a loop of death by failure to grasp the mechanics quickly enough.

This game may not offer much in the way of originality but it offers a high accessibility and being free to play will hopefully give it the player base it needs to develop from its rough block into a decent carving.
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