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Once&Eternal 最近的评测

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正在显示第 1 - 10 项,共 30 项条目
有 7 人觉得这篇评测有价值
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4
4
总时数 7.1 小时
The whole "rhythm movement" thing (you know, the core functionality that makes this game unique) is just not all that compelling. It's neat for 10 minutes, but that's about it.

But the only reason I'm reviewing it now after not having played it for 7 years is due to seeing yet another DLC ad for it. Somehow these devs are still trying to milk their player base for everything they have and it's honestly gross that this the norm for greedy indie publishers these days to to push out the smallest of "updates" to attach to a $5 DLC. There's no reason that ANY game should have 14 DLCs. All these studios have absolutely lost the damn plot.
发布于 2025 年 12 月 17 日。
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有 4 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 1.7 小时
I was looking forward to enjoying this, but like some of the other people giving negative reviews, I really don't understand the hype. The soundtrack is good and the cut-scene artwork is cool but that's honestly about it. The game is 8-bit themed which is its main selling point, but that's also where it flops. When modern devs opt for the 8-bit style, the goal is usually to capture the essence of the retro format while modernizing the gameplay, but that's not so much the case here.

If you don't absolutely love the theme and style the gameplay isn't going to pay off. My primary gripe is simply that it's boring. You'll spend 10-15 seconds walking from screen to screen (keep in mind most of the gameplay is spent walking). Most of the screens are too big and/or the player character too slow. It's a real slog. In at least one case you have to walk through multiple screens just to trigger an event that will have you backtrack unnecessarily. It's clear that the devs are not respecting the player's time.

The sluggish gameplay wouldn't be too bad if the atmosphere was there to back it up, but it's not. 8-bit games of old had to work with severe memory limitations, which obviously isn't the case today, so the lack of detail in the mostly-monotone environments doesn't make much sense as a design choice in a game where atmosphere is key. I do appreciate the music but it's not varied enough to make up for the gameplay.

Retro-themed games should always be synonymous with dynamic and replayable gameplay, but "Faith" reminds me of the NES games I would pick out from Blockbuster with deceiving covers that I would play for 10-minutes before ultimately giving up and forgetting they ever existed.
发布于 2025 年 3 月 3 日。
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总时数 19.6 小时 (评测时 18.8 小时)
I wasn't sure I'd like it based on what I saw in the trailers, but I couldn't ignore the glowing reviews so I just had to see what all the fuss was about.

It really is an incredible game. It's fun, funny, emotional, thought-provoking.... it's as good as an exploration-based, story-driven games can get.
发布于 2025 年 1 月 24 日。
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有 3 人觉得这篇评测有价值
总时数 102.7 小时 (评测时 42.6 小时)
Phenomenal game. I'm actually still in the early game I think, I'm just taking my sweet time with it because I really enjoy it. I'm surprised that this title flew under my radar for so long. They definitely shouldn't have named this "Prey" because I avoided it for years simply due to the association with the previous "Prey".

Given how much I'm enjoying this title, I was confused about the game's Steam rating. After checking the negative reviews though, I have to admit some of the complaints there are true. There are definitely issues with the sound mixing, that's probably the biggest complaint for me. The controls are slightly cumbersome and there's a bit of a learning curve there (I'm playing on the deck primarily but PC isn't much better). The voice acting and narrative overall is underwhelming, and from what little of the story that I've experienced so far, I've seen enough to say that I don't have any hope that it's going to wrap up in a satisfactory manner. The lore found in documents and scattered around notes is pretty decent though.

But those negatives don't outweigh the massive pros, in my opinion. I love the atmosphere and the variety of visual elements - the station is full of thousands of unique models that really showcase how much attention to detail they put into this. The gameplay is diverse and open-ended. I love going to a new area and feeling overwhelmed at all the different branches to explore. I also love the feeling of suspense in not knowing whether threats are hiding behind the corner or not. I appreciate how I can manipulate objects and the environment to create little "bases" guarded by turrets, to hold my excess items. I'm positive this is not how the game is meant to be played, and after 40+ hours in these conditions the Talos space station would surely be cooked by now, but the game lets me live out my space hobo fantasy regardless.

I'l update this review on how I feel after I finish the game since I did see some people saying the early game is way better than the late game, but at this point even if that ends up being the case I'm pretty happy with this purchase.
发布于 2025 年 1 月 22 日。 最后编辑于 2025 年 1 月 23 日。
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2
总时数 12.6 小时
Against the Storm - Charmless and Dull

This is another game that looks great on paper but reveals itself as lifeless and uninspired the more you play it.

Concept
Against the Storm is a city-builder with "rouge-like" (?) elements, or so it claims. The prevailing threat you have to deal with on every map is a storm that starts and stops periodically. The game differentiates itself from others in the genre by introducing the concept of "settlements" - the player builds up multiple settlements that contribute to an overarching meta-game map (as opposed to completing a series of maps that increase in difficulty like you would find in a normal "campaign" style game). A core aspect of settlements is that each one starts in the middle of an island and are surrounded by open "glades" that contain various elements (threats, quests, resources) and are hidden by fog of war until you discover them. Important to note here that there is no traditional combat system and there are no military units that do direct damage. A new game starts once a number of settlements have been built and the current cycle ends.

Gameplay
My biggest issue is that the game is chock full of gameplay elements that ultimately feel hollow and unpolished. It feels like they had a concept of a game that checked all the boxes for a good city-builder, but wasn't actually "fun" or unique enough, and so they just kept adding on new features.

For example - the entire multiple-race thing seems to have been an afterthought. There's some bland lore and backstory that attempts to explain what is going on here but in practice the whole human/beaver/lizard thing makes no sense from a gameplay standpoint other than to explain that they needed to create some sort of artificial complexity.

Then there's the queen's rage settlement timer. Basically the only thing preventing you from working on your settlement to completion is a timer that is supposed to represent how impatient your queen is with your progress. It's an artificial time box and again, seems to have been only added as an afterthought. Why would the queen, whose entire kingdom is contingent upon her viceroy's (player) success, force them to abandon their settlement as its on the brink of success just because she can't wait another day? It might make sense as a random game-mode, but that's literally the main timer in every single game session. It's not the storm you need to be afraid of, it's your ornery queen (who is also faceless, voiceless, and otherwise completely absent).

I also need to comment on the "roguelite" claim. I'm struggling to see how this game is any more of a "roguelite" than any other city-builder. Is Civilization also "roguelite" because you can restart the game on a randomized map? If so then yeah, sure, I guess you could call Against the Storm a "roguelite", but if you are someone who is slightly more discerning with their terminology you might instead describe this as "starting a new game".

Finally, on the storm itself - the whole thing feels like they wanted to replicate the feeling of impending dread that Frostpunk (1) was able to achieve, but even though the game is named after this threat, the actual storm itself is boring, uneventful, and so common that you will hardly even notice it. It gives your citizens a debuff to their morale and in the most severe instances is meant to be countered by... burning excess resources. It's nothing like the storms in Frostpunk that you have to prepare carefully in advance for. Again, just another aspect of this game that feels hollow and unpolished.

Conclusion
Against the Storm is the exact game I would expect an LLM trained on city-builders would create. It sounds fantastic in theory and isn't lacking in complexity, but the complexity feels artificial and hollow— like a patchwork of features borrowed from every notable city-builder of the past two decades, rather than a game with its own cohesive vision.

The most disappointing thing about all of this is the game is fully released but feels like it's still in development. And of course, you better believe that there's already a DLC out that the game otherwise feels incomplete without.

I'm "only" 12 hours in and even though I don't have much desire to, I'll probably pick the game up again and give it another shot. I know there's still a lot that I haven't scratched the surface on, but that's also a valid critique in and of itself - after 12 hours you'd think the game would have showed me everything it has to offer.
发布于 2024 年 12 月 22 日。 最后编辑于 2024 年 12 月 22 日。
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总时数 7.3 小时 (评测时 3.3 小时)
Lots of mindless fun. Great value for the price.
发布于 2024 年 12 月 19 日。
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总时数 19.4 小时
My favorite story in any game ever. Frictional's best work to date, IMO.
发布于 2023 年 12 月 11 日。
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总时数 33.1 小时 (评测时 33.0 小时)
Shame on Valve for sun-setting GO and forcing everyone to move to CS2 as beta testers.
发布于 2023 年 10 月 2 日。
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20
3
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28
总时数 92.7 小时 (评测时 0.4 小时)
抢先体验版本评测
This game is great.

Imagine paying $70 for online-only single player games with battle passes and microtransactions. Larian did pretty good here.

---

My previous review was GPT-generated satire making fun of all the people who cried about the game being "woke". Everyone point and laugh at the people in the comments who fell for it and/or agreed with it.
发布于 2023 年 8 月 1 日。 最后编辑于 2023 年 8 月 5 日。
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有 1 人觉得这篇评测很欢乐
总时数 7.8 小时 (评测时 3.6 小时)
The HD remake (created to extract more $$ from Steam users - the original is free) plays way differently than the original, in a bad way. It feels really clunky and it plays almost exactly like the much-less-acclaimed Spelunky 2, so if it looks appealing to you then just get that version instead.... although, there's a reason no one plays that one. This is more like Spelunky 1.5 - the worst of both. A re-skin alone would've been welcomed, but instead they decided to tack on a bunch of "improvements" that change the core mechanics and gameplay.

Also, the forced tutorial is really lame. I have hundreds of hours in the original version and have already completed the tutorial in this version, but it makes you suffer through it on every new install; all for the sake of some cringe "sToRy" that no one asked for or needed. As a tutorial it's obviously simple enough to get past, but it would've also been simple for them to just not include it or at the very least not force players to run through it.

I'll still play it because it's the most accessible version on the deck, but you should really just download the original for free.
发布于 2023 年 7 月 31 日。 最后编辑于 2023 年 8 月 1 日。
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正在显示第 1 - 10 项,共 30 项条目