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Operator Dirge 最近的评测

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总时数 43.2 小时 (评测时 35.3 小时)
Having skipped over every Playstation console since PS3 and onwards to focus on pc gaming, missing out on the God of War franchise has been one of my great gaming regrets. But now that Sony has adopted the strategy of bringing their IP's to pc to expand their customer base during massive, unending hardware shortages, I finally got my chance to get back into this franchise, and it's more than I could ever hope for. Santa Monica Studios did a great job porting this game. It looks great, runs smooth, and there's no crippling bugs or glitches. I really hope Sony brings Ragnarok to pc as well, because I can't even conceive of going without more GoW from here on out. Especially if it's going to be like this.

If you've never played this game, get it. Right now.
发布于 2022 年 1 月 21 日。
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总时数 285.5 小时 (评测时 257.6 小时)
This game is one of my favorite ways to kill time, for when I find myself not in any mood for any particular game. Its random level layout and random item generation make this endlessly re-playable. Whether you're stuck with a crappy loadout and clawing your way to the end, or getting a godly loadout and annihilating everything that stands before you, fun times will be had.
发布于 2019 年 8 月 16 日。
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总时数 33.0 小时 (评测时 19.2 小时)
This, right here, is how you remake one of the greatest survival horror games ever made.

I was a little disappointed when I learned RE2 wouldn't have fixed 3rd-person camera angles like the original. However, I now completely get why Capcom changed their mind during development, and I think it's all the better for it. This remake takes my two all-time favorite Resident Evil games, 2 and 4, melts them together like two kinds of decadent chocolate, with the new RE Engine acting as the base, and the result is what might be my new favorite of the entire franchise.

You still got it, Capcom. Can't wait for the Nemesis remake!
发布于 2019 年 7 月 21 日。
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总时数 8.6 小时
One of my personal favorite entries in the Metroidvania genre of games. Axiom Verge takes heavy influence from the Metroid franchise, but in a respectful way while having its own charm and identity. The controls are tight, backtracking doesn't feel tedious, and the upgrades are some of the most unique I've ever seen in this kind of game. Very well done.

Also, those red bubbles are the digital equivalent of bubble wrap. I could shoot that stuff for an entire afternoon and not get bored.
发布于 2019 年 7 月 21 日。
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总时数 18.9 小时 (评测时 18.1 小时)
A worthy spiritual successor to the Castlevania franchise, for sure. Does this beat out Symphony of the Night? No, and I don't think any Metroidvania ever will for me. But is RotN a damn fine game regardless? Absolutely, and I can't wait to see what the future holds for this new IP.
发布于 2019 年 7 月 5 日。
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