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Netrunner 最近的评测

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总时数 15.7 小时
Sjovt, kvikt og let at gå til!
Mekanikkerne er intuitive, og det giver hurtigt et smil på læben.
En fremragende tidsrøver til pendlingen eller en kedelig eftermiddag.
发布于 2025 年 11 月 25 日。
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有 1 人觉得这篇评测很欢乐
总时数 0.4 小时
抢先体验版本评测
This was a game that looks like a game I should like. But it did not sadly.
发布于 2025 年 11 月 1 日。
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总时数 25.4 小时 (评测时 15.5 小时)
Demo Review: Escape from Duckov 逃离鸭科夫
At first glance, I had no idea why ducks with guns was a thing—besides the obvious wordplay, Duckov. But somehow... it just works.

Atmosphere & Immersion
Over the past two days, I’ve spent ~15 hours exploring this quirky world, and my experience has been overwhelmingly positive. The visuals are surprisingly compelling, despite the unusual setting. The gun sounds are fair, and the hunt for loot is both thrilling and frustrating—sometimes in the best possible way.

Risk vs. Reward—The Core Gameplay Loop
The game’s risk-vs-reward system is fantastic. It constantly makes you question your next move:

-Should I go on a cash flow run and play it safe?
- Do I attack that enemy base for better gear?
- Or should I retreat and keep what I have before I lose it all?

Every decision feels weighty, which adds to the tension and excitement.

Quests—A Good Start, But Needs More
The demo offers a fair amount of quests, keeping things engaging and giving players objectives beyond just surviving. However, for the full game, I hope to see a lot more in terms of quest variety, depth, and long-term goals. Expanding this element would add even more meaning to exploration and progression.

Mechanics & Controls
I’m generally against timers in games—I hate the pressure they create. That said, the night-time mechanic actually works well here and adds another layer of strategy.

Controlling the duck feels intuitive, and after some quick keybinding adjustments, movement became smooth and satisfying.

Base Building—A Surprising Highlight
The base-building system was a major plus for me. Hunting for materials and expanding my base with shops and workstations was incredibly rewarding. I really hope the full game expands on this aspect, as it adds long-term depth.

Frustrations & Balance
One of my biggest frustrations was losing high-value gear. After investing thousands of duck dollars into top-tier equipment, I got overconfident… and paid the price. Getting eliminated in a tough enemy zone felt like a huge setback. If I died again, all my loot and gear would be permanently lost.

That being said, gearing up again doesn’t take too long, but losing rare or expensive equipment still stings. The emotional rollercoaster of gaining and losing gear is part of the experience, though—it keeps you hooked.

Final Thoughts
Despite a few tough moments, Escape from Duckov 逃离鸭科夫 is a highly engaging demo with solid mechanics, compelling risk-vs-reward gameplay, and a surprisingly valid base-building system. The quests provide a good starting point, but I hope the full game adds a lot more to keep players invested long-term.

I highly recommend checking it out, and I can't wait for the full release.

Duck out.
发布于 2025 年 6 月 15 日。
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总时数 372.8 小时 (评测时 120.8 小时)
Awesome
发布于 2025 年 5 月 18 日。
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总时数 95.9 小时 (评测时 68.6 小时)
If pixel art could be a drug, Zero Sievert would be deemed illegal because of its addicting nature. The game's intricate design, challenging gameplay, and nostalgic graphics keep players hooked for hours on end.
发布于 2025 年 2 月 2 日。
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总时数 32.2 小时 (评测时 26.9 小时)
I enjoy the challanges and gameplay. Recomended.
发布于 2024 年 12 月 9 日。
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总时数 103.5 小时 (评测时 23.2 小时)
抢先体验版本评测
A pure gem in the making.
发布于 2024 年 2 月 20 日。
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总时数 338.0 小时 (评测时 244.4 小时)
Timesink.. in a good way
发布于 2023 年 11 月 22 日。
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总时数 138.0 小时 (评测时 39.3 小时)
Good comeback for the jagged allince series.. Need more.. :)
发布于 2023 年 7 月 18 日。
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总时数 19.6 小时
Awesome short game. Really hope for a DLC story or a new game from them like this.
Approved
发布于 2023 年 5 月 8 日。
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正在显示第 1 - 10 项,共 44 项条目