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发布于:2023 年 9 月 6 日 下午 6:21
更新于:2023 年 11 月 17 日 下午 5:01

"Bethesda's Magnum Opus: An Impact with No Purpose."

I hate to say this but... I enjoy Fallout 76 more than this Mid-range cobbled together Fallout game in space.

The Midfield Experience

Tons of good ideas, new mechanics, and a new lore yet somehow Bethesda made it into the most average game you could possibly get. One of the flaws of this game is that most of the main missions and side quests tends to reward you in the most boring possible and also in my opinion by design makes it really unrewarding at times. The whole RNG system of this game really holds your hand to get the best reward possible by giving you no incentive to do quests because most of the rewards you get are mostly with Credits and XPs. Like out of random situation, the game gives you powerful weapons, better spacesuits, and better loot even in the early playthrough without spending while also using that opportunity to sell it for even bigger Creds than from quests. While it's a great alternative to buying, most of it are pointless into doing so.

Aside from unique missions and quests like The Mantis quest that actually rewards you with a unique ship and a spacesuit, other than that it is simply fetch quests with a measly Credits and XPs rewards and these quests are 80% of it


Graphics (Mostly Good to MIXED)

This is by far the most impressive part of Starfield. Now Bethesda Game Studios in the hands of Microsoft finally able to use the budget to improve the technical aspect of the game. They used the very same notoriously ancient game engine (Creation Engine > GameBryo Engine 2.0 > NetImmerse 3.0) that plague most Bethesda games came with bugs, glitches, graphical issues, and broken physics all around it. This time, the innovation and the improvement of their crappy game engine now able to show the potential of it's uses.

*Sharpest texture on every object and characters at only less than 8GBs of VRAM.
*DirectX 12 API
*No More 60 FPS Cap that was tied to the physics of the game engine. (This was currently in Fallout 76 and you can enjoy without the game speeding up for having a gaming PC)
*Unlike in Fallout 76, Starfield is now able to utilize the full power of your graphics card.
*200% more on-screen NPCs when you are in the main city of the game. Makes it more alive and colorful.
*No crashes and freezes. Wow. Congrats on fixing the damn issue that we asked for 10 years ago.

My only issue with the game is that how am I getting lower FPS than it looks. I was able to run games from today with more than 100fps at a Ultra (Call of Duty MW2 Ultra at 140fps, Resident Evil 4 almost max settings at 110-200fps, Dead Island 2 with optimized Ultra Settings at 120fps) while this game only giving me 59-89fps on New Atlantis City and this is only on High Settings. I had to use FSR to squeeze more out of it.

Gameplay (MIXED)

The most Bethesda game ever made. If you played Fallout and Skyrim, then congrats! It's exactly the same.

Only with Planet exploration and Ship flying and combat mechanic added to the mix.

*Shooting and the combat is a slight improvement to Fallout 4 & 76. Better animated, sounded bit worse, but plentiful for various situation, player preferences, and for role-playing aspects.

*Spaceship Piloting as a whole a new addition to their game design. Bit sluggish ship controls for aiming and maneuvering in the beginning but able to control it better by upgrading your piloting skills. With the inclusion of a power distribution mechanic. How you handle your ship during combat depends how much you distribute power in the systems of your ship either for Ballistic Cannon, Energy Weapon, Missiles, and Particle Beam for combat, Engine for the speed of your ship, Shield Hull for increased defense, and the Grav Drive for escaping combat.

*Ship Builder - Redesign or Upgrade your ship. Change how you want your ship for design, for improved offense and defense during combat, for increased Cargo Hold, Shield Hull, and Reactor, and much more.

*Planet Exploration - more than 1,000 planets that are free to explore for surveying and collecting them for Flora and Fauna (Minerals and alien Animals). The bad part is that there's no land vehicles to support you for exploring every uncharted part of the planet. Bethesda were able to make Space ship flying from the ground up yet no vehicles for exploration. Wtf?

Story and Side Quests (MIXED to BAD)

This is the weakest link of the game that drags almost everything what made some of it good. Many good ideas are here yet somehow the execution is dull as how chefs makes food before Kitchen Nightmare exists. Tons of great ideas, terribly executed. You play as a random miner in Argos. Discovered one of the most unusual and bizarre object called the "Artifact".

Quests plays out like your typical Bethesda fashion. Linear and literally wants you to immerse on the writer's perspective instead of your own adventure. The Role Playing is almost non-existent . Yes, they do still exist on some of the main and side quests. But the linearity of the game almost holds your hand like any other linear singleplayer games. Barebones and too limited. They also shamelessly copied Skyrim's Dragonborn and renamed it here to "Starborn". Like in Skyrim's shouts, these are lame as frick. Guns are still the preferable and the quickest way to kill enemies instead of assisting you or handicapping your opponents. Hell, there's even a Shout alternative here. Just like the force in the Star Wars universe. Only some of the side quests and the Faction quests are worth the time to dive into.

Unfathomable Amount of Good Ideas Wasted, Potentials Busted


*The New Game+ (Alternating Universe) - This could have been an amazing concept for me. Doing the same main storyline of the game only to twist many of the key character's backstory and their occupation. Sarah Morgan still working with the UC instead of the Constellation, Delgado from the Crimson Fleet doing undercover for the UC or Freestar Collective to eradicate space piracy in the world while also his buddies working with him, or you know, mixing up every characters' background compared to what was originally portrayed in the original storyline of the game.

Only to find out that it only affects the Main story quest of the game and some unique dialogues for it. it still carries out your previous perks and skills and your current level from your first playthrough. Basically a reset button for Side quests and Faction quests.

This can be a future DLC if it's too much work for the writers to spin everything. Heck, it could make the role playing aspect much more sense.

Missing Vehicles for Planetary Exploration (Rovers, Drones, Space Trucks, ATVs...) - Bethesda managed to fit in Space combat with space ships and that something I can praise for something new they did. But still it's unforgivable Bethesda didn't provide us something for planet exploration. That makes exploration more fun and easier to navigate other than the boost pack they provided. Here's something for you Bethesda:

*Drone companion for increased scanning capability and an assistant for combat against alien wildlife.
*Remote-Controlled or AI-powered Rovers that recons unknown planet for potential discoveries and dangers.
*Additional Space Suit capabilities and features:
Enhanced interface in First Person view that adds automatic scanning (possible upgrade options),
Telescopic zooming and magnification (the original zooming sucks),
Mini-Thrusters or better "servos" for faster sprinting (without the need to use oxygen),
*Land Exploration Vehicles - Trucks for hauling massive resources
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