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发布于:10 月 9 日 下午 4:58
更新于:10 月 9 日 下午 5:00

So, here's the positives for this game:

-The combat system has a couple more buttons than the original.
-Dodge roll

As for everything else sadly, it feels like Bokura's attempts to give life to the already misguided original Blue Protocol is a lost battle. There's no decent controller support (of what I can find at least and I did try), the "improved" combat doesn't feel that great when you're playing with 110+ms ping and rubber band back into enemy telegraphed attacks - DLSS exists but you have no real control over how it's set unless you force presets via the Nvidia app, the gacha-ification is honestly kind of insanely stupid in terms of an overwhelming amount of currencies and single use tokens, the story for what I've played is a series of "go here, talk to airona" for at least what would've been the first couple of hours of gameplay if I didn't skip every single cutscene, and honestly my general feeling of the game is very lukewarm at best. Also, face animations are intended to look "anime" in their framerate but honestly, at 1 frame per whenever the effect just looks cheap and really doesn't sell the look at all.

I likely expected too much - we collectively projected our ideas of a dream MMO through the idea of WoW or Final Fantasy but with action combat and anime characters but, the systems honestly feel surface level at best and horribly shallow at its worst. The idea of an anime MMO with deep substance and engaging systems still doesn't exist, and though it has the stylistic flair that will draw most people to trying the game out, there's no backbone that really sells the world as anything meaningful, and I'm scared of wasting more time playing to find out if I'm wrong.

4/10
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