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报告翻译问题

I appreciate some attention to detail, like zombies don’t die fast from a molotov during rain, or that the clothing of zombies changes depending on the environment they are in. But do I have to praise the developers for features that were present in DL1 and got stripped in DL2? Do I need to be excited that my weapons change visually depending on their condition? Thanks for returning the candy you stole from us, I guess.
That’s pretty much it. This game is still DL: The Following 1.5 with better graphics, but without responsive parkour and combat, upgradeable vehicles, and great replay value.
Firstly, I saw a teaser with Crane sitting inside an upgraded car with a UV light and some spikes attached to it, and I got excited that they are finally adding the option to upgrade cars, but instead… we got more boring races… to unlock a skin… for a car… Why do I even bother anymore…?
Basically, they copy-pasted the hunger and battery management mechanics from the Nightmare update, as well as adding Alpha Volatiles and regular Volatiles to the dark zones, but now featuring a permadeath mode with zombies and loot that don’t respawn anymore. A good concept on paper — I always wanted something like this in DL1 — but the execution is just awful, as if this mode is made by a small indie company without huge financial backing from one giant Chinese company wink-wink.
No base-building, no wandering traders, no special random encounters, no rewards for clearing a specific region, no benefits, no unique possibilities. Nothing. You just kill 5k+ zombies, get the achievement, get one single charm, and after that zombies start to respawn again as if nothing happened. I had a glitch where I got a constant “land is restored” pop-up because zombies kept spawning and dying over and over again. Oh, and bugs…