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发布于:2015 年 10 月 17 日 上午 6:23
更新于:2016 年 10 月 15 日 下午 6:48

The game is entertaining, a shame about the company degenerating over the years. Paid advertisements, microtransactions and poor coding. Impressive to consider that the former director and former EA employee was the one preventing this degeneration until he left.

I feel I should further elaborate. Over the years, strange decisions slowly came to light. Crimefest, public event which hosts a string of free updates, was culminated by the addition of John Wick; a nonsensical assassin from an unrelated film added as a poorly made character. He is not voiced by Keanu Reeves of course, but some strange imitation. Also provided alongside him had been the dual wielding feature, which was unfortunately poorly programmed, like a shoddily made weapon from a GMOD modder. As a final aspect to that particular note in the game, if the community had not achieved the community goal during said crimefest, John Wick would have been a paid DLC, despite being funded as an advertisement by the company that produced the film to begin with.

Following this, other traits of development began to become more prevalent. DLC was always a sticking point for many, but in some cases it was justified in the level of content it provided. That level of content slowly lowered over time however, whilst in some cases the cost of the DLC rose. With the release of the Diamond Heist, its associated character 'Clover' was sold separately, splitting the DLC in twain into two packs.

Programming does not seem to be Overkill's forte. The game was produced on the Diesel engine, used for former games such as Flatout and Bionic commando. Despite being their own engine however, the company cannot produce driving physics to even the vaguest degree of pleasantness, let alone gameplay. Any driving in the game is frequently avoided in the few heists that allow it. There are no leg and arm hit boxes, although one modder created them within the space of one afternoon. Multiple sights, underbarrel attachments... they seem to stalwartly ignore potential improvements. Flashbangs merely spawn into existence and are not thrown by any particular enemy, for example.

I will not go into detail regarding the weapon skins, as many others have. I merely wanted to explain that my negative review is a culmination of poor decisions and effort in Overkill in their development over the past two years. They realised how much money certain features could make, and ruined any possible theme the game may have once had. It has made its money however, and will continue to do so. I am merely curious to know whether the skins will be a part of that, or will prove detrimental overall.

Somehow, I doubt that.

Edit:

Lately it seems the company is making effort to improve the game in a surprising number of ways. It's a sign of effort at least, and far more than I anticipated from them. My original complaints have lost some traction in recent months with these changes, so I suppose I can change this to a hesitant yes for now, if they stay on this path.
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