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发布于:7 月 1 日 上午 5:05
更新于:7 月 1 日 下午 1:27

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This game is shaping up to be the kind of game that if I had played as a kid, it would shape my tastes. Worthy of formative memories.

As a game designer, I really appreciate the small but foundational innovations that could, and I am not exaggerating, revolutionize how old school CRPGs are made. The real time combat with almost turn-based action economy, the duration based stealth (genius in my opinion, has the potential to fix so many problems in many RPGs regarding stealth being too strong or being useless), and the formation system that finally, in an RPG, grants the party a meaningful boost for staying together.

As a consumer of art, I really appreciate the visual design, it is tasty and detailed but it remains clear for gameplay purposes. The choice of instruments and the type of music immensely enhances the atmosphere. The world might be the most interesting one I've seen in years and the writing is done very well, not overwhelming you but also always hooking at your attention with cookie crumbles of worldbuilding details. The world is also quite unique and rather alien, not the average fantasy world.

A piece of art in every aspect, as if it was made for me personally. Can't wait for the full release, currently not going to keep playing because I don't want to have to pause my journey at a time where I'm thoroughly invested in this amazing work of art. Thank you Hannah and Joseph (and everyone else involved, if there are any).
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