Ginge
Thomas
United Kingdom (Great Britain)
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⠀⠀⠀⠀⠀⠀⠀    ɪ  ɴ  ᴛ  ʀ  ᴏ
⠀⠀⠀⠀     ────────── ————————————————————————————————
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ᴍʏ sᴛᴇᴀᴍ ᴘʀᴏꜰɪʟᴇ. ᴘʀᴏғᴇssɪᴏɴᴀʟ ɢɪɴɢᴇʀ ᴍᴀʟᴇ.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴄʜɪʟʟ. ᴇx ᴅᴇsᴛɪɴʏ ᴘʟᴀʏᴇʀ. ʜɪɢʜ ʟᴇᴠᴇʟʟᴇᴅ sᴛᴇᴀᴍ ᴘʀᴏғɪʟᴇ.
⠀⠀⠀⠀⠀⠀⠀  ᴀ  ʙ  ᴏ  ᴜ  ᴛ
⠀⠀⠀⠀     ────────── ————————————————————————————————
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴍʏ ɴᴀᴍᴇ ɪs ᴛʜᴏᴍᴀs ᴀᴋᴀ ɢɪɴɢᴇ ᴀɴᴅ ɪᴍ ᴛʜᴇ ꜰʀᴏᴍ ᴜᴋ.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ɪ ᴀᴍ ᴏʙsᴇssᴇᴅ ᴡɪᴛʜ ᴄᴏғғᴇᴇ ᴀɴᴅ ᴘʟᴀʏɪɴɢ ʀᴏɢᴜᴇʟɪᴋᴇs.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ғᴇᴇʟ ғʀᴇᴇ ᴛᴏ sᴇɴᴅ ᴀ ꜰʀɪᴇɴᴅ ʀᴇǫᴜᴇsᴛ.
⠀⠀⠀⠀⠀⠀⠀   ʟ  ɪ  ɴ  ᴋ  s
⠀⠀⠀⠀     ────────── ————————————————————————————————⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      ɢʀᴏᴜᴘ ⠀⠀//⠀⠀ ʙᴀᴇ ⠀⠀//⠀⠀ ᴛʀᴀᴅᴇs ⠀⠀//⠀⠀ ʀᴇᴠɪᴇᴡs

⠀⠀⠀⠀⠀⠀⠀    ʟ  ɪ  ᴋ  ᴇ  s
⠀⠀⠀⠀     ────────── ————————————————————————————————
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴀʀᴛ⠀⠀//⠀⠀ᴍᴀʀᴠᴇʟ⠀⠀//⠀⠀ᴘɪᴢᴢᴀ⠀⠀//⠀⠀ғᴏᴏᴛʙᴀʟʟ

⠀⠀⠀⠀⠀⠀      ʀᴇᴘʟᴀʏ
⠀⠀⠀⠀    ────────── ————————————————————————————————
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      ᴍᴏsᴛ ⠀⠀//⠀⠀  ʀᴇᴄᴇɴᴛ ⠀⠀//⠀⠀  sᴛᴇᴀᴍ ⠀⠀//⠀⠀  ʀᴇᴘʟᴀʏ


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评测展柜
Roboquest – Fast, Fluid, and Seriously Addictive

Roboquest has been one of the most unexpectedly addictive and rewarding shooters I’ve played in years. It perfectly captures that feeling of “just one more run” — a hallmark of any great roguelite — while delivering incredibly fluid combat and movement that few games can match.

From the very first run, I was hooked. The gunplay is crisp, responsive, and deeply satisfying, and every weapon feels distinct enough to encourage experimentation. Whether it’s blasting through waves of enemies with a rocket launcher or tearing across the map with a close-range shotgun build, every encounter feels fast, frantic, and fun.

The movement system deserves special mention — wall-running, double-jumping, and dashing all feel natural and intuitive. Once you get into the rhythm, you start chaining these moves together instinctively, which gives every battle a kinetic, high-energy flow that keeps the adrenaline up.

I primarily played solo, and the game still felt perfectly balanced and engaging. The difficulty scales nicely, offering a steady challenge without feeling unfair. Even after dozens of runs, I kept discovering new weapon combinations and upgrade paths that changed how I approached fights. That constant sense of discovery and improvement is what kept me coming back — and ultimately, what pushed me to earn every achievement the game offers.

While multiplayer is available, I didn’t explore it much, simply because the solo experience was already so satisfying. The world, the pacing, and the combat loop all stand strong on their own.

If I had to nitpick, the story isn’t particularly deep — it’s mostly there to frame the action — but honestly, the gameplay more than makes up for that. Roboquest knows exactly what it wants to be: a lightning-fast, skill-driven shooter that rewards mastery.

In short, Roboquest is an absolute gem. Whether you’re chasing achievements, testing new builds, or just looking for a game that’s pure fun from start to finish, it delivers in every way. For me, it’s easily one of the best roguelite shooters out there — and one I’ll likely keep coming back to, even after 100%.
最新动态
总时数 21 小时
最后运行日期:1 月 9 日
成就进度   10 / 105
总时数 4.9 小时
最后运行日期:1 月 7 日
成就进度   43 / 118
总时数 1.4 小时
最后运行日期:1 月 7 日
成就进度   2060 / 2880
留言
Enrique Calvo 2025 年 11 月 5 日 上午 4:08 
Hey! I was they guy playing with you on Battlefield royale
bary 2020 年 5 月 9 日 下午 3:02 
+rep sign pls
Kvisten 2016 年 4 月 30 日 上午 7:33 
+rep nice guy
JDiggs 2015 年 12 月 30 日 上午 3:58 
#Babe