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发布于:7 月 7 日 上午 1:34

Pretty consistent experience,
Can be gpu and other resource intensive if you turn settings up to max. I've experienced PSU (850W) failures when pushing it.
Tutorial is pretty good at introducing players to the main system of combat.
Additional things demand a bit of self motivated investment and research.
Most glaring issue I've experienced for gameplay is that some achievements (named penances in game) have really poorly described criteria. For example "On Overwatch" an achievement tied to the veteran class is defined as "Complete a mission on malice difficulty or above without taking melee damage." It doesn't say specifically that the criteria it's actually looking for is health damage dealt by melee. Your shield (toughness) can be damaged by melee and it'd still be valid.

Specific tailored achievements for maps and bonuses can be hit or miss with matchmaking not allowing you to queue for map/mission but what's on rotation on mission hub. And general achievement hunting tends to be hampered because private parties are set to a minimum of two players in a party. I am told there are mods to bypass this but I don't want to add third party fixes to settings that really don't make sense at all.

The only other complaint is that the common playstyle of the community, seems to be focused only on quickly completing the objective and not gathering materials.
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