Hermanni
Sardegna, Italy
Artist, Translator, Casual Modder, One of the devs behind PS1 romhack Crash Bandicoot 2.5: Mechanical Mayhem.

Any scammer or bot that'll attempt to add me will be bullied, if not directly blocked. Be warned.
Artist, Translator, Casual Modder, One of the devs behind PS1 romhack Crash Bandicoot 2.5: Mechanical Mayhem.

Any scammer or bot that'll attempt to add me will be bullied, if not directly blocked. Be warned.
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More About Me!
- Huge Crash Bandicoot fan, hold vast knowledge and experience about the series, on top of being available to several of its sub-communities like hacking, speedrunning, and decompilation projects;

- Avid PlayStation 1 fan, obsessed with the game library, limitations, and aesthetic the console offered throughout the whole decade it had of official support from Sony and developers on top of what the warez / demoscene and homebrew community has done and continue to do with the hardware;

- Despite the prior claim, i also hold some interest and obsession with hardware and software of the same era as the PS1, like with the Sega Saturn, Nintendo 64, and mid 90s PC software and hardware, i do also like a bit of the 3DO and Atari Jaguar, but the interest for those two isn't nearly as big as any of the aforementioned four hardwares, more of a curiosity piece for me than genuine love;

- Passionate artist that always tries to be open minded and appreciative about lots of artistic work, very obsessed in implementing a crisp, flat coloured artstyle in my workflow where the main inspiration for dealing with things like transparency and gradients is with dithering like how Sega Megadrive / Genesis and Sega Saturn graphics could handle it without being capable of true transparency, if the art software or service offered doesn't offer any way to use pixel brushes and erasers then it's one that i'll steer far away from, which is why i prefer using Drawpile over MAGMA for drawing online with other people / friends;

- Casual bystander modder, it's not something i usually spend my time on, at least nowadays compared to how i was as a teenager in the early 2010s, but it is something i tackle on in my favourite games when i get an itch for it, a struck of ideas / inspirations, or feel bored, usually spend a ton of time learning the tools used to modify things if it isn't something as simple as a music / sound swap or texture change, nowadays the time i spend in modding is with Crash Bandicoot 2 and the big modpack project me and some friends began since 2018, and with Team Fortress 2 from time to time with small mods i feel like doing to spice up the game, but more often than not i just update my big killsound pack with more sounds that i find in my daily life (currently sitting at 162 unique sounds used when killing someone in the game;)

- Team Fortress 2 fan in denial, despite all the slack i give to the game (and community) and the trauma i've gotten since Meet Your Match released, i still deep inside adore the game for the good things it has and usually offers (if you know where to look,) while the game and community can be very nasty at its lows, finding the right people in the niche parts of the game like with Team Fortress 2 Classified or the communities like TF2Maps.net and RedSun.tf can still remind me about the good old days of the game and how it still has a chance to shine in the modern day if these sort of spaces could grow, also coming back to playing community servers exclusively after being done with the Casual Mode max rank really made me appreciate the game again.
最喜爱的游戏
1,492
已游戏的小时数
69
已达成的成就数
300 点经验值
成就进度   69 / 69