尚未有人觉得这篇评测有价值
推荐
过去 2 周 0.0 小时 / 总时数 175.1 小时 (评测时 131.7 小时)
发布于:2024 年 12 月 28 日 下午 3:21
更新于:2025 年 1 月 3 日 上午 7:01

抢先体验版本评测
Like any game POE 2 has it's problems. Pacing is one such issue, as well as the currency system and its rarity. Limiting a players ability to explore the unique system GGG has implemented on equipment and instead push them onto their trade website is a sin against mankind.
All stats are randomized, completely upon drop or using any of the currency to modify the item unless it's a specific type of currency that is RARE.. The likelihood of someone achieving perfect stats on one piece let alone a full set of armor and weapons is absurd.

Currency drop rates are abysmal, yet these same currencies are used in crafting--EVERYTHING, and I mean everything; be it a piece of armor, weapons, belt, gem, even waystones, the end game key for new areas to explore. These keystones don't drop, they don't.. Like we're talking you need to use the exalt (crazy hard to find currency) to modify these waystones, so that you'll most likely get another waystone of equal level during your run, so you can progress! If you're not using these exalts, it will be a slow grind up, then down, and down, and down again until you're back to low lv keystones. The limiting of your progress not by your own skill but by sheer lack of concern for the player-base seems to be the MO for GGG. IF this was blizzard they would add exalts for real hard cash, and honestly I don't put it past them. DO you remember diablo 3 release, and do you remember the horrible, horrible drop rates? This is worse.

I didn't play much of POE1, but I've learned a little bit of its history, and to see some changes implemented to POE2 from it's predecessor that were created to slow down runs years into the development.. We're talking on death effects.. we're talking you moving and dodging to down a rare mob, "yes I did it," well what do you know, shucks the on death effect kills you because you rolled melee.. Now your map is gone, the loot is gone, unacceptable. It's not a resistance thing, it's not a skill issue, GGG just implemented it because---I have no idea, it's pointless, frustrating, and counter productive to the player experience.

Currency drought can easily be overcome by just wearing some rarity gear, it's so odd. 100% rarity should be the baseline, and rarity added should actually get you some unique stuff not really available at lower rarity, like the hazelmere ring with T3+ luck in runescape or its sister unique drop table.

"uggh!" It's a beta and due for change, how GGG will balance POE2 to still provide an amazing experience without running off new players is beyond me. I suspect the Diablo 4 team will be right on GGG heels, ready to implement something, anything to snag back old players. Now is the time for GGG to let POE2 shine, and change the ARPG landscape forever!
这篇评测是否有价值? 欢乐 奖励
此评测禁用留言版。