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发布于:2017 年 3 月 29 日 上午 4:19
更新于:2017 年 8 月 28 日 上午 3:23

Nothing like the board game. No CRD-3R Crusaders either so I'm sad. :(
Faction play is very clan-lobsidded as their mechs take up less room for equipment and weapons, that are often lighter too, and have the omnipods to make them extremely adaptable all-be-it expensive. (I'm telling you though, CRD-3R would muck them up).
The heat spike is far too much. I get overheating from firing weapons that would cause far less heat issues in the board game (Such as firing a large constantly while I have 4 additional double heat-sinks with my main 10).
LRMs not needing LoS (I understand this is from expanded rules) despite the lore stating in the original book that LoS weapons have been adopted and 'fire and forget' systems have been completely done away with. I use LRMs myself out of my love for them, not the game mechanics of them.
Light mechs take too many hits, come on, they are light mechs and a Pheonix hawk should chew them up and spit them out while taking their hits enough to do well.

However, the mechanics of the game do have some impressiveness. The abilities of smaller mechs makes them fair to play against larger mechs (as apposed to the board game's only reason to take a light mech, to have something cheap in tonnage). I quite enjoy the sensor mechanics, although I'd wish they were a bit more capable to recognise enemies I'm looking at in a distance.
I have come to love some available mechs which I have modified, such as the original Pheonix Hawk and the Warhammer, although as I have said the heat problems need fixing (possibly the firepower mechanics alongside it too. Light mechs should consider themselves lucky to get shot in the arm and lose it to a large laser, nevermind survive one alongside 2 mediums and still have armour).
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3 条留言
Shadow of the SPQR 2017 年 5 月 4 日 上午 6:52 
Like every other mech game, eh >.>
Grizzk 2017 年 3 月 31 日 上午 8:18 
Cheers for that.
Jawa 2017 年 3 月 30 日 下午 11:08 
Hopefully the upcoming BT game will bring up those TT memories.