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正在显示第 1 - 10 项,共 45 项条目
有 37 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 165.5 小时 (评测时 163.2 小时)
TL;DR: Pleasant artstyle, character designs & music; nonsensical story, bloated & powercrept gameplay mechanics. Watch the EP songs on YouTube and stop there if you don't want to be left disappointed.

I had my time with this game and even enjoyed it a fair bit up until the finale of Main Story's first season or volume or whatever else those are usually called in gacha games, which left rather big elephant in the room unadressed which felt so baffling that I lost interest in continuing.

To put it short, game's plot revolves around reoccuring calamity called Storm that kills all people on Earth and then rewinds time backwards. A number of magic-weilding wizards arcanists - our protagonists & other characters that we collect - have means to avoid it and try to stop it while periodically being dragged by it back in time. This happens twice during 1st volume, but after the second one we arrive not further back into the past but into the future - from 1914 into 1990. And here's the elephant in the room. 1990 we arrive at looks as if mass extinction event that we witnessed twice before in the past, relative to the point in time we arrived at, never happened. And NOBODY questions nor addresses it, not even Regulus who is supposed to be in the same boat (hehe) as us, the player, in regards to knowledge about the Storm. It's such an obvious question - why does 1990 after (almost) all humans died in 1914, looks the same as 1990 if it didn't happen? Who made the technological progress possible, who repopulated the Earth, why isn't that event recorded in history and so on. But instead of seeking answers, we are sent to investigate magical hippy market with San Francisco biker gang.

A couple other minor gripes I have are that unconventional character designs which this game was/is being praised for are really limited to 5-star characters, whom you will simply not use after getting a bunch of highest rarity 6-star ones, whom at first included a few outliers, but nowadays are either a beautiful lady, a cute girl or a handsome guy - just like in other gachas. After all, it is waifus and husbandos that sell, not weird stuff like ghost who lives in TV or literal Sputnik. Another one is the gameplay, which was simple yet satisfying at first, but over time have stacked pages and pages of flavor texts and modifications that are a headache to keep in mind and play around.

I wish this was not a gacha game, because what IS there - concepts, characters, world, art - could be pretty great, but it all gets brought down so much by usual shortcomings of this "genre" such as dragged out story with barely any real stakes and a constant need to reiterate in order to sell new characters.

P.s. Semmelweis best girl, Marcus best daughter, Mysterious Voice up until chapter 5 best guy (RIP).
发布于 3 月 26 日。
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1 人觉得这篇评测有价值
总时数 2.3 小时
I'm a Millennial who grew up on the Internet and played Danganronpa, the humor in this game appeals to me specifically
发布于 2 月 19 日。
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1 人觉得这篇评测有价值
总时数 124.6 小时 (评测时 61.5 小时)
Arc Raiders is a game like no other that took me by surprise and have taken over the spot of my go-to multiplayer game.

The one other game I believe Arc Raiders can be compared to is Hunt:Showdown which I've also played and enjoyed a lot. Arc inherits multiple acclaimed elements of Hunt like immersive audio design, tight gunplay and slower paced, more tactical combat combined with macro decision making, while at the same time elevating player interactions beyond traditional competitive multiplayer FPS. There is no single, set in stone 'win condition' or goal shared by everybody, which leaves the 'competitive' part entirely up to players. Choosing to cooperate with others instead of attacking them, to hide or to run away doesn't necessarily equates to losing or being at disadvantage. This leads to more diverse and unique interactions between players like spontaneous alliances, fragile truce, bitter betrayal, cautios deescalation or miraculous rescues. Together with solid, satisfying gunplay, dynamic but intuitive movement and a vast arsenal of various tools at you disposal, the game excels at arranging exhilarating, memorable moments that you'd want to clip & share in group chat.

The time spent in-between those special moments is engaging as well. Environment & world of Arc Raiders are fun to explore. The maps are vast, but have a fair bit of verticality to them and are full of points of interest. The game's quest system incentivizes you to search and discover hidden locations and unorthodox paths on your own. At the same time, the world feels alive because you constantly hear all sorts of things happening all across the map. And you can actually decode these sound cues and tell what is going on, be it on the other side of the map or in a room next to you - a fight between Raiders, a mini boss attacking an unfortunate player or an escape hatch opening. At the same time, every action you perform can be heard by others as well, from simply climbing the stairs to looting a container. Together with lighting, which gets very dark in certain areas or maps, this allows for an immersive, emergent stealth gameplay. Hearing a thing in this game is as important, if not more, than seeing it. Like the audio director Bence Pajor said in developer's documentary - "it's a game about listening for things".

I view this game as an immersive social sandbox where you're free to interact with the game world and other players as you want. Whether you seek the thrill from outsmarting and taking down other Raiders or the warm fuzzy feeling akin to receiveing a like in Death Stranding from helping them out, Arc Raiders can deliver.

P.s. Do not to trust social media like Reddit or Steam Discussions about the state of the game. No, the game is not filled to the brim with campers or deceivers who will shoot you in the back. And no, solo lobbies are not all peaceful herbivore PvE Kumbaya parties. Whenever any message like these receives a lot of endorsement, it is simply loud minority speaking.
发布于 2025 年 12 月 2 日。
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尚未有人觉得这篇评测有价值
总时数 1.1 小时
Vampire Survivors but yuri
发布于 2025 年 10 月 20 日。
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有 6 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 22.6 小时 (评测时 5.7 小时)
Despite having a number of positive things to say about this gacha game, I cannot recommend it in good faith.

The reason for that is that I found the goals it sets for you to be too time consuming. To elaborate:
I've played through Career mode 7 times.
Each run took 1-2 hours to complete.
Completing Career mode is one of the daily tasks in the game, so to claim these rewards would take from 30 minutes to 1 hour of playing each day, considering that subsequent Career mode runs become shorter due to skipping repeating events that you've already seen. Add to that playing other modes which is also required to complete daily missions, and you're looking at around 1 hour of gameplay daily.
To add to that, there is an ongoing event that offers numerous rewards, the most notable being an SSR rank support card. To earn that card you have to accumulate 290 000 event points. After playing through Career mode 7 times, the number of event points I have is around 21 000. Doing the simple math, the number of completed Career playthroughs to earn an event reward goes up to and beyond 70, which, in best case scenario, amounts to 35 hours of gameplay. And said SSR support card is not even the final event reward. The list of rewards goes all the way up to a 1 500 000 points and I'm scared to think about how much grinding it requires.

Yes, technically you could ignore daily missions, ignore events, detach from the community surrounding this game and enjoy it at your own pace, but doing so requires willpower which I - a person susceptible to fear of missing out, do not possess.
发布于 2025 年 7 月 10 日。
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尚未有人觉得这篇评测有价值
总时数 33.1 小时 (评测时 30.7 小时)
A native islander's body ragdolls into pieces 0.5 seconds after he appears in a headlights of our off-road golf cart as me & the boys drive through the night blasting hardbass while high on energy drinks.
发布于 2024 年 5 月 7 日。
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1 人觉得这篇评测有价值
总时数 0.7 小时 (评测时 0.7 小时)
100% Orange Juice with Booba but without comprehensible User Interface
发布于 2024 年 4 月 22 日。
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尚未有人觉得这篇评测有价值
总时数 12.8 小时 (评测时 3.8 小时)
抢先体验版本评测
SsethTzeentach-ass game
发布于 2023 年 11 月 24 日。
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1 人觉得这篇评测有价值
总时数 13.4 小时 (评测时 8.1 小时)
ghostpia is a beautifully illustrated and animated kinetic (linear) novel featuring flawed but likable characters and a fair bit of a morbid humour.

Set in a small winter town of eternal night, portrayed with cute pastel artstyle, the game evokes cozy and melancholic feelings. On the other hand, it features a decent amount of action sequences and doesn't shy away from graphic portrayal of violence. Such contrast works well to deliver the aforementioned dark, slapstick humour, so that many scenes look like they would fit just right in Tarantino movies. The soundtrack does a fine job signifying and elevating impactful events and turning points in the story - be it a triumph over an adversary, a shared moment of happiness or the disengagement of tense atmosphere by a comedic occurrence.
On a little more personal note, I found the protagonist's struggle with self-doubt and excessive self-awareness around other people to be relatable.
The game has episodic structure, with every episode featuring an intro, intermission(s) and credits sequences, and the plot of each one being self-contained to an extent, so it feels like watching a TV series.
The first 2 (out of 5 total) episodes are available to play for free as a demo, with saves carrying over to full version.

https://www.youtube.com/watch?v=qA2pLrfEZAk
发布于 2023 年 11 月 3 日。 最后编辑于 2023 年 11 月 3 日。
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尚未有人觉得这篇评测有价值
总时数 109.5 小时 (评测时 74.1 小时)
Believe people when they call this a fighting game. Skill ceiling is so high that without looking up a fair amount of tutorials about ambiguous interactions and mechanics as well as performing combos and then practicing it in training mode for hours you're very unlikely to improve naturally.
This complexity wouldn't have been something to complain about in a review were it not for a complete lack of a skill-based matchmaking. Every match you have not only numerous bot players who ALWAYS perfectly parry your heavy attacks fighting against you but also high level players whose performance may appear incomprehensible for a casual player. Once in a ranked game I, while being in the lowest Bronze bracket, was killed by a player from top-25 of EU server. Looking at a player count for this game, which ticks well above 100,000 daily, one would have expected it to have big enough playerbase for this issue to be non-existent, but alas. It might be that player count is inflated.

It is also worth noting that in late 2022 game's female character designs were subject to censorship the likes of which are usually performed to appeal to modern western sensibilities (cleavage and thighs covered, breasts physics disabled). I don't find self-censorship acceptable and wouldn't want to support developers who practice it.
发布于 2023 年 8 月 21 日。
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