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Shock 最近的评测

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总时数 14.0 小时
OFF was a game I quickly fell in love with it when I first came across and played it, everything from the story to the visuals stuck with me for years and inspired my own art and writing. To this day, it remains one of my favorite video games of all time.

So, naturally, when the remaster was announced, I couldn't have been more excited. Although it's not perfect and I do have my own complaints (ones you've probably read in other reviews), it's still a great way to experience the game and gave me a perfect excuse to replay it.

As for the soundtrack, since I know it's a controversial topic. I think it's hit-or-miss, there are some tracks such as Japhet's that I would say match the originals, but others I definitely feel are inferior and don't complement the atmosphere as much as they should.

Also you can beat a terminally ill child to death, 10/10.
发布于 2025 年 11 月 25 日。
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总时数 9.3 小时 (评测时 8.9 小时)
She just like me fr
发布于 2025 年 1 月 30 日。 最后编辑于 2025 年 1 月 30 日。
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fish
发布于 2021 年 5 月 2 日。 最后编辑于 2021 年 5 月 2 日。
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总时数 49.5 小时 (评测时 49.4 小时)
Undertale is a role-playing video game created by American indie developer Toby Fox. Players control a child who has fallen into the Underground, a large, secluded region under the surface of the Earth, separated by a magic barrier. The player meets various monsters during a quest to return to the surface, mainly through the combat system; the player navigates through mini-bullet hell attacks by the opponent, and can opt to pacify or subdue monsters in order to spare them instead of murdering them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.
发布于 2019 年 2 月 26 日。
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总时数 21.5 小时 (评测时 14.9 小时)
Cave Story (洞窟物語 Dōkutsu Monogatari) is a Metroidvania platform-adventure video game released in 2004 for Windows PCs. It was developed over five years by Japanese developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as Metroid and Castlevania (both from 1986). After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, like its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-man development team and influence on the gaming world.[1][2]

Independent developer Nicalis worked with Amaya to port the game to WiiWare and DSiWare in 2010. An enhanced version, Cave Story+, was released for Steam in November 2011, and for the Nintendo 3DS in October 2012. A 3D remake of the game, titled Cave Story 3D, was developed by Nicalis and published by NIS America for the Nintendo 3DS in November 2011. A port of Cave Story+ for the Nintendo Switch was released in June 2017.[3]

The fast-paced gameplay of Cave Story revolves around Quote, a robot who wakes up suffering amnesia who must explore and blast his way through cavernous areas in order to figure out who he is and what he is and his backstory. The character gains access to new areas as he powers up his weapons and solves various platforming puzzles. Quote speaks to non-player characters scattered around the game world in order to learn more and more about the world and its inhabitants
发布于 2017 年 11 月 14 日。 最后编辑于 2019 年 12 月 3 日。
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