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过去 2 周 0.0 小时 / 总时数 2.3 小时
发布于:2025 年 6 月 22 日 上午 11:09
更新于:2025 年 6 月 30 日 上午 3:56

After having to bug the publisher to fix the game, playing this and getting all of the achievements... my review is very barely "recommended" and I'll try to explain why.

The game itself isn't bad; it's a serviceable nonocross engine, though it has its quirks with how it marks completed lines and filled in numbers. And for some reason, 15x15 puzzles are arranged in 4x4 blocks, instead of the more common and understandable 5x5 blocks? Weird design choice...

But the biggest issue lies in the puzzles themselves: They are not stored in the game itself. Instead, the game pulls 3D models from some servers using an external API system, downloads them, renders them, then creates a 5x5/10x10/15x15 puzzle based on those models. And that... is a big problem.

Owners of this game spent several months in 2025 unable to progress past the THIRD puzzle in the game because it kept failing to download the model. After complaints, the puzzles were fixed... but broke again soon after. Some more complaints to the publisher finally got them to fix the game, and it's still kinda broken. Users were now able to complete the "built in" puzzles, but they will still fail to download randomly.

There's also an "Endless" mode where you can choose a puzzle size, enter a search term, then search to get a list of models from that external API. You choose a model, it downloads it, then the game creates a puzzle from that model, when you clear it then you get a picture of the model with animation, if it has any.

And as I said before, that's the biggest problem here: Why is this game not shipping with any puzzles included? Why does it rely on an external service to download 3D models and use them to calculate and create a puzzle? The game itself is like 200 MB so it's not a matter of file size. At the very least it should include the puzzles for the "curated" mode, so they can be played offline. But every puzzle is loaded from the cloud.

The other issue with this game is the actual creation of the puzzles. When it downloads the model, it takes an internal snapshot of it then generates a puzzle based on it. The problem is that if the model is too detailed, or too deep (in 3D size)... the puzzles will glitch, and it'll render very easy puzzles. I had multiple puzzles generated where the only thing I had to fill in was a single box in the upper left corner. Other times it was just a few filled in lines. I DID get some good ones at random, but too many were glitched.

The fact that the game relies on external API to get puzzles means that one day this game will just not work anymore, and that's unacceptable. Using the API to download models and generate puzzles is a good idea, but it shouldn't be the only option available.

On the plus side, the achievements are not broken. They all popped as they should have.

But I still don't think you should pay much for this game. So while it's functional, it'll still have issues in the future, and you might end up with a broken game in the near future.
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