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尚未有人觉得这篇评测有价值
总时数 32.0 小时 (评测时 18.6 小时)
抢先体验版本评测
Very Nice game, i like the Design, Pixelart and just the Idea aswell.

Just a bit of Critique tho:
it needs a bit of Polish, in terms of how menus are Closing,
for example a open Menu does not close when you click somewhere else,
the upgrade Menu of the farmers for example should maybe have the upgrade buttons directly embedded instead of opening in a extra window
发布于 2025 年 12 月 6 日。
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1 人觉得这篇评测有价值
总时数 109.1 小时 (评测时 26.0 小时)
Ein Paar Sachen wie die Kamera (Winkel Limit und beim Gegnerfokus) könnte man noch verbessern,
aber alles in allem ein tolles Spiel mit einer schönen Welt, einiges zu erkunden und viel Zeit die man in das Spiel investieren kann so fühl es sich zumindest zurzeit an.
Auch wenn der Preis etwas "happig" ist, lohnt es sich meiner Meinung nach voll,
für mich persönlich mal wieder eine Abwechslung.
发布于 2025 年 5 月 20 日。
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总时数 383.3 小时 (评测时 92.7 小时)
抢先体验版本评测
Had to Switch my Steam to my SSD, because unrelated to where the Game is Installed, Changing the Item in the Hotbar would result in Heavy Framedrops and Freezes, that was the bad Part of my Experience,

Generally Short: Nice Game, i advertise it to not Play it alone but with friends for more Fun.
发布于 2024 年 9 月 1 日。 最后编辑于 2024 年 9 月 14 日。
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有 3 人觉得这篇评测有价值
总时数 126.6 小时 (评测时 35.8 小时)
抢先体验版本评测
So far the Game is still very enjoyable, and i see a lot of Potential, there

i rarely take this much Time for a Review,
but i always get a Ton of Ideas, this time i decided Writing most of them Down, since i belive they may be Helpfull,
i also added a Rating [/10] depending on how sure i am about the Idea or how important they are to me.


!THE FOLLOWING ARE JUST (a few COUGH) IDEAS FOR IMPROVMENTS!

  • GENERAL ------------------


  • Movement
    • (2/10) Climbing => Easier Exploration
    • (3/10) Walljumps => Saw some Games With Double and Multijump on Walls as an Addition which made Climbing Higher Places Enjoyable

  • Bug alike
      (3*) Full Workbench Inventory => When they are Full it feels that they bug out a bit when trying to Craft and a Prompt that it cant pull Items in due to Inventory lack would be Nice

  • Shopmechanics
    • (6*) Preperable Events => letting one Worker Plan Certain Events, Like Salesdays, Advertisement Rushes, etc. Loved this Stuff on Kairo Games on Phone
    • (2*) Expandable Area => Expanding the Shops Plot across the later Levels of the Shop, would be interesting to have whole Malls even.
    • (7*) Free Plots => I Wonder why theres Plots and why you arent just Claiming an Area, maybe for Technical Reasons, but would be Cool to have the Freedom to just Choose a nice Location whereever you Want.
    • (6*) Employes Quickswitch => Fast Switching Between Employes by Arrows for Example.
    • (8*) Buy Itemstack => Allow Items to be bought in larger Amounts, either Through holding Shift or Buttons to buy 5/10 or holding for longer than 2 Seconds.

  • Runes
    • (5*) Runes UI => it seems they dont Consume but are more like `leveling`, maybe reflect that more in the UI
    • (3*) Skilltree => Runes may allow Unlock Special Skills in a Skilltree instead
    • (5*) Backpackinventory => Maybe getting whole Rows of Inventory Space by Special Drops of Bosses etc. that Acts as a Permanent Upgrade for the Backback Item instead, making it an Extra Collectible

  • Visual
    • (4*) Player Death Chest => make it more Glowing maybe
    • (1*) Brigher Night => Maybe make the Night very Dark but not Pitch Black

  • COMBAT ------------------

  • General
    • (9*) Less Stunlocks => don't make the user feel like they're losing Control + punish differently
    • (6*) Responsive Controls => Slow movement while in a hit animation to not feel Freezed
    • (5*) Defense Knockback => Slow Enemies Attack a bit when Blocking, allowing to Fight with Slow Weapons more


  • Charging
    • (3*) Quicker Charge Release => for more direct feedback on the user's actions
    • (4*) Charge Attack Bonus => Extra Damage when Charge is released" + "add a Animation when fully Charged

  • Mob Mechanics
    • (2*) More Red Fields => Attack Fields (donut, line, and cone attacks) to dodge, as like the Grenadelauncher

  • RESSOURCES ------------------
    • (2*) Regrowing Bamboo => Basically Allow Playing Bamboo Once and Allow Refarming
    • (4*) Very Large OreNodes => Just very big Nodes that may Appear sometimes when Lucky and Drop 10 Times more than a Regular Rock.

  • BUILDING ------------------

  • Controls
    • (5*) Placementmodes => for Easier Building, for example Hold and Release to Place a Line of max 10 Elements or so.
    • (7*) Repair Hammer => Make it so it Repairs in a Range like the Mop works for Cleaning.
    • (7*) Shopfields => Make E a Set Key and add Keys to Switch which mode to set to, this will make it much easier to Set what type of Field (Shop, Needs, Undefines, Employes Only...).

    • Beauty
      • (5*) Beautyboost => Instead of just "+", show how much an Items Affects the Tiles around it
      • (6*) Boostamount => Show the Beauty Boost on Shop Item Displays when Looked at or Opened

      • Lanterns
        • (3*) Ceiling Lanterns => maybe on a Hook or Something
        • (2*) Lantern String => Allowing a Curve to Place that hangs down and Allows the Placement of Lanterns on it Freely

      • Shop
        • (5*) Jeweler => Glass Showcaseboxes, Clockworking and Accessiories, Gems, etc, maybe an Extra Itemslot in the Inventory aswell.
        • (6*) Fisher => Smoker, Fishingboat, different Fishtypes, Rare Weapons Recepies, Obtainable by Fishing

      • Themes and Structures
        • (4*) Trains => Trainstation Structures and Functional Trains
        • (5*) Marble and other Stone Types
        • (5*) Improve the Glass Visibility / Shading, may Add Normalmaps for imperfections

      • Craftingbenches
        • (7*) Crafting Speed Based on Rarity
        • (5*) Larger and Better Craftingbenches (Furnace, Saw etc.) that are Quicker

      • INVENTORY ------------------

      • Looting
        • (3*) Sort To Rows => Sorting by Type into Multiple Rows for better readability
        • (7*) Loosing Weapons Accidentally => Maybe not allow Dropping Weapons from the Hotbar without Warning
        • (5*) Loot Nothing New => Button to Loot Items you already have in the Inv

      • Crafting
        • (2*) Autopulling Ressources From Chests around would be Great

      • ITEMS ------------------

      • Backpack
        • (2*) Backpacks => i read its an Easteregg Thing, but it feels like a misleading Item that causes confusion
        • (1*) Backpack Consumables => Maybe make it add Slots quick Quick Consumables that get an Extra Button or what i suggested at the Runes Sections

      • Ranged
        • (3*) Guns Attatchments => having a few Modifications, boosting Damage,Salveshooting, Stability, Magazine, Zoom
        • (2*) Rocketlauncher => Staight Flying Rocket with AOE
        • (2*) Boomerang => Flys Quick and Short, Charged will Fly longer Distance"

      • Meele
        • (3*) Scythes => Different Scythes, Small Fast, Slow Large AOE, Other Materials than just Bamboo
        • (1*) Hammers => Knockback, slow but High Damage and maybe Armorbreaking Debuff
        • (3*) Whips => Indianajones Mode Activated, Tangle Enemies, Pull them, Smack

      • Special Stuff
        • (3*) Harpoon => Pieces, when Charges Pulls Enemies Towards you and Stuns a Short Moment
        • (1*) Tasergun => Stuns and Damages like the Stonesword, stops working for a While on the same Enemie


      • UI / HUD ------------------
        • (2*) Interaction Target => Sometimes its hard to Target the Correct Object for Example an Item below an NPSs Feet.
        • (5*) Show Loot Title => Show a Text above Drops/Lootchests if containing Rare Items and show all, when Holding Alt or smth.
        • (3*) Show HealEffect => Display how much an Item Heals, when having it in the Hand

      • MINIMAP ------------------

      • Icons
        • (5*) Minimap Playerarrow => Should above Everything, Smaller or Wireframe to also not Cover Stuff
        • (2*) Extra icons => for Discovered Placed/NPCs maybe?

      • Pins
        • (3*) Saved Pins => make Pins a Permanent Markers with Names or different Symbols and Color
        • (4*) Visible Pins
      发布于 2024 年 7 月 29 日。 最后编辑于 2024 年 8 月 3 日。
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      总时数 21.3 小时
      Bought the Completepack which "containes all released DLCs" and i am missing 2 DLC... i told the support they may rework their description of the Package, but they just ignored me...

      The game is Fun in the Beginning but the Variation of Enemys and content is a bit too small,
      Houses and Places start to look very much the same and benefitial Features are locked behind DLCs...
      发布于 2023 年 1 月 17 日。
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      尚未有人觉得这篇评测有价值
      总时数 72.3 小时 (评测时 67.5 小时)
      Account seems to be deleted, tried finding any Mails i missed regarding the Transfer but they dont even try Notifiying you properly, and the Time Window was also short,

      Spend a good amount in the Game but now all gone, dont waste you time with this game.
      发布于 2022 年 10 月 25 日。 最后编辑于 2025 年 5 月 14 日。
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      总时数 3.7 小时
      Richtig Nices Game, ist aufjedenfall mal was anderes
      发布于 2022 年 8 月 14 日。
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      尚未有人觉得这篇评测有价值
      总时数 7.2 小时 (评测时 0.7 小时)
      抢先体验版本评测
      Lets make this game big together!
      发布于 2022 年 7 月 27 日。
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      1 人觉得这篇评测有价值
      总时数 0.0 小时
      If they add:

      Layers
      Changable Grid sizes
      Brushtypes

      it could be a good piece of Software,
      its just these small but sooo dam important features its misses...

      im also programming and i cannot understand why they not fixing the major issuses...
      发布于 2021 年 11 月 2 日。
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      总时数 231.7 小时 (评测时 132.9 小时)
      Support wasnt that helpfull and gave me confusing Information,
      however you may look into the game, but my recent experiency was bad.
      发布于 2021 年 7 月 26 日。 最后编辑于 2021 年 7 月 27 日。
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