Filthy Mickey
Zach
United States
I exist, therefore I am correct. QED

trade URL: https://psteamcommunity.yuanyoumao.com/tradeoffer/new/?partner=277297224&token=Ny11DXgT

I just played your game and I'd like to say it was the most annoying thing I ever played. It had its cool moments but overall the experience was only of annoyance. The problem is that it does not touch the heart of people. It's a very emotionless game.

Did you ask any girls to try out your game? I ask because they are blissfully less logical than us guys. I am very logical myself, but also very emotional, so it was easy for me to find the game annoying.

What happened is that your game frustrated me. I felt like I was being taken into someone else's hallways, doors and plans, to deliver me an experience that didn't touch me. And worst of all, I had absolutely no free will in the game, no way to change anything, no impact, no power, I accomplished nothing.

People play games because of what they can do inside them, and your game is very good at letting them know they can't do anything. Other things I didn't like were the amount of narrator dialogue too much, and that "Stanley" is repeated all the time by the narrator.

Overall... Your game is on a good path! I think. Good luck with it and best regards,
-Raphael
I exist, therefore I am correct. QED

trade URL: https://psteamcommunity.yuanyoumao.com/tradeoffer/new/?partner=277297224&token=Ny11DXgT

I just played your game and I'd like to say it was the most annoying thing I ever played. It had its cool moments but overall the experience was only of annoyance. The problem is that it does not touch the heart of people. It's a very emotionless game.

Did you ask any girls to try out your game? I ask because they are blissfully less logical than us guys. I am very logical myself, but also very emotional, so it was easy for me to find the game annoying.

What happened is that your game frustrated me. I felt like I was being taken into someone else's hallways, doors and plans, to deliver me an experience that didn't touch me. And worst of all, I had absolutely no free will in the game, no way to change anything, no impact, no power, I accomplished nothing.

People play games because of what they can do inside them, and your game is very good at letting them know they can't do anything. Other things I didn't like were the amount of narrator dialogue too much, and that "Stanley" is repeated all the time by the narrator.

Overall... Your game is on a good path! I think. Good luck with it and best regards,
-Raphael
当前离线
最新动态
总时数 93 小时
最后运行日期:3 月 27 日
总时数 390 小时
最后运行日期:3 月 27 日
成就进度   38 / 38
总时数 2.8 小时
最后运行日期:3 月 21 日
留言
rAF 2023 年 5 月 24 日 下午 12:02 
-rep tries
rAF 2016 年 10 月 4 日 上午 11:44 
Hi, Filthy Micky

I am sorry to hear you are dissatisfied with our func_details. Here at func_detail corp, customer satisfaction is our number one priority. I am aware that you are having issues carving and displacing our func_details. First of all, I have no idea why you are having trouble with displacement. You are probably just dumb as ♥♥♥♥. Secondly, Hammer provides a simple solution to all func_detail related issues. You must simply convert the func_detail to a non-entity by using the "Move to World" function. This can be acheived by simply selecting your func_details and pressing Ctrl+Shift+W. Please feel free to contact me if any further issues arise.

Thanks,
Rad
Customer Service Representative
func_detail corp
Nick GliZzY Gobbler 2016 年 5 月 19 日 上午 8:35 
+rep good trader with/for keys