安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

Pickups are purely deterministic (based on the time they spawn), so they're pretty easy to manipulate, at least for bosses. For regular levels you can just wait until it changes to the one you want if you can't manipulate it out. Nothing in the game is RNG-based.
The weapon swap controls seem fine to me, and the swap is telegraphed by a distinct animation and sound, so I don't know what else you want there. It isn't hard to know which mode you're in if you're not just spamming swapdodges, a mode indicator would be unnecessary UI clutter.
The aesthetic and camera options don't affect your score validity. Only the four gameplay options do (AI, VPC, dupe chars and megas), for obvious reasons.