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报告翻译问题

Limousin, France
bind "..." "bind mwheelup +jump; bind mwheeldown +jump"
bind "..." "bind mwheelup +attack; bind mwheeldown +attack"
unbindall
unbind "..."
bind "..." "use weapon_c4;drop"
alias "disablevoice" "voice_chat";
alias "voice_chat" "chat_1";
alias "chat_1" "voice_enable 1; playvol buttons\blip1 0.5; alias voice_chat chat_0";
alias "chat_0" "voice_enable 0; playvol buttons\blip2 0.5; alias voice_chat chat_1";
bind "..." "disablevoice"
alias showdamage showdamage+;
alias showdamage+ "alias showdamage showdamage-; con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5;";
alias showdamage- "alias showdamage showdamage+; con_filter_enable 0; developer 0; playvol buttons\blip2 0.5;";
bind "..." showdamage
alias "+jumpthrow" "+jump;-attack";
alias "-jumpthrow" "-jump";
bind "..." "+jumpthrow"
alias +knife slot3
alias -knife lastinv
bind q +knife
2. mm_dedicated_search_maxping (50)
3. mat_monitorgamma (1.6)
4. cl_hud_playercount_showcount (0/1)
5. cl_hud_color (0-10)
6. cl_righthand (0/1)
7. cl_hud_radar_scale (0.8-1.3)
8. cl_radar_always_centered (0/1)
9. net_graph (0/1)
10. bind "Your key" "buy flashbang;buy hegrenade;buy flashbang;buy smokegrenade"
This is the command I use very often!
cl_crosshairalpha "255"
cl_crosshaircolor "1"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairscale "0"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
Мой новый прицел:
cl_crosshairalpha "200"
cl_crosshaircolor "1"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairscale "0"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1
cl_radar_scale 0.3 and 0.4 - map size.
cl_radar_icon_scale_min 0.7 - the size of the players points on the map.
This is my setup radar.
cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000"
cl_bobcycle "0.98"
The minimum hands are shaking when running.