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总时数 8.5 小时
This is undoubtedly one of the best games I've ever played. Masterfully illustrated, quirky in its game play execution, twisting in its story line, and, most importantly, full of heart.
发布于 2025 年 11 月 2 日。
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总时数 1.5 小时 (评测时 1.1 小时)
Loved this collection but Gallerie was the most stupid, piece of ♥♥♥♥, pretentious piece of garbage I've ever played.
发布于 2025 年 10 月 14 日。
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有 2 人觉得这篇评测有价值
总时数 27.5 小时 (评测时 10.7 小时)
抢先体验版本评测
This is easily one of the most frustrating and obnoxious rogue-likes I've ever played. But the humor and Newgrounds flavor keep me coming back for more. It's a niche title but I'm part of the target demo. You may be too.
发布于 2025 年 3 月 1 日。
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有 6 人觉得这篇评测有价值
总时数 11.7 小时
This is undoubtedly the best Michalski game. If you've played the trilogy beforehand, even though it's not necessary, you'll appreciate the nods to past games and similar presentation. Especially The Cat Lady.

Angie's story is completely heartbreaking and the horror elements of this game complement her struggle perfectly. Additionally, the puzzles never come off as esoteric or so dense that a guide would be needed. In fact, after my first play through, I got a bad ending but I immediately realized some of the steps I could take to prevent it.

I'd highly recommend playing through Downfall, The Cat Lady, and Lorelai first, but mostly to support the dev's hard work over the years. You'll appreciate this game even more knowing that it's the culmination of all the Michalski Brothers' hard work.
发布于 2025 年 2 月 3 日。
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总时数 451.5 小时 (评测时 87.8 小时)
When I bought this game, I had severe depression. Now I have even worse depression. Thank you, Balatro!
发布于 2024 年 6 月 2 日。
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总时数 8.0 小时
This is undoubtedly one of the best collections in the series. The games themselves are entertaining, leaning heavily on 3D platforming and Playstation 1/Sega Dreamcast era aesthetics. The overworld puzzles were all great too. They were simple, breezy, and got me back into the the games as soon as... well... I could get through the overarching story. I'll be blunt:

The story of this Collection is absolute garbage.

Leo and Prometheus' dialogue slows down your movement speed in the overworld and I found myself skipping through all of it just to get to the next game or puzzle more quickly. I'm grateful for the skip dialogue button but I feel like the whole Collection would be better off without the Leo and P snarkily trading quips after every game. These two characters completely ruin every bit of horror and tension with their on-the-nose and tongue-in-cheek quasi-satanic banter. What bothers me most is that they get away with it because it's "their little game".

Get this Collection but skip the smug hobnobbery between the games by mashing the spacebar.
发布于 2023 年 10 月 29 日。
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总时数 2.5 小时
An excellent atmospheric puzzle game that's not fiendishly hard or obtuse. The Room has a really unique way of keeping you engaged with its puzzle box design and lens mechanic that keeps you exploring each segment for more clues, switches, and gears.

I really enjoyed this lil' game and I'll definitely be buying the sequel.

(Sidenote: I read all of the in game notes in Tommy Wiseau's voice which made it even better.)
发布于 2017 年 6 月 27 日。
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总时数 17.3 小时 (评测时 8.7 小时)
Not A Hero is an incredibly fun little cover based shooter with challenging, but fair, missions and side goals. The game is full of violence and racially insensitive stereotypes, so if you're a bastard like me, you'll get a kick out of this game's unique energy and somewhat sadistic humor.

As far as the storyline goes, I was more invested in the politics in this game than in the current US election. I'd like to think that BunnyLord is a hyperbolic, hopped-up (pun intended), lagomorphic Trump parody with a "hands-on" approach to stopping crime.

I loved all the playable characters, if not only for their quirky personalities, but as the game progressed, I found myself neglecting some of the ones unlocked early on in favor for the later characters. Clive and Mike are just simply superior to Samantha and Cletus for most levels. If you go for all the side goals in each mission, you'll unlock better characters incredibly quickly, rendering the rest of the game a breeze. If this game gets a sequel, I'd love to see stages or challenges later on that are better suited for some of the starter characters.

All in all, I highly recoomend this game and I'm savoring my milkshake, waiting for someone to sign a sequel. #BunnyLord2016
发布于 2016 年 5 月 2 日。
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总时数 1,474.0 小时 (评测时 46.8 小时)
"We've got to do the 'Jacob & Esau' run again!"
"...But we already did it. It took seven hours, but we did it. It's done."
"Yes, but we've got to kill Esau from different angles again and again...and again and again and again!"
发布于 2014 年 11 月 24 日。 最后编辑于 2021 年 10 月 20 日。
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总时数 51.7 小时 (评测时 49.7 小时)
I've been putting this review off for such a long time that the .txt file on my desktop has been gathering dust. But that's just the thing: This game, despite my utter hatred for it, still left a deep impact (or stab wound rather) on me and it has become essential for me to voice my opinion.

What is there to say that hasn't already been said about the controls? They're downright awful. Lemeza floats like a butterfly when he jumps, but carries the momentum of a cannonball when you flutter over to the next screen. Often times, this led me to smash the arrow keys in the opposite direction in a futile attempt to correct my ever so graceful jump and avoid unforseen hazards. Unfortuantely for Lemeza, he would only look the other direction as he was flung into a lava pool or spike pit.

However, strangely enough, if you jump straight up into the air, then use WASD mid jump, you become liberated from these cruel forces of momentum. Apparently, Nigoro wasn't going for realistic jump physics then, so what's the point of punishing the player for taking mandated leaps of faith?

I could go on about the controls (frequently, I would reset from my last save point than try to get out of water or lava. It was just simpler than trying to jump out of the liquids) but I need to talk about the actual origin of this game. You see, I'm with Nigoro for bringing back challening, MSX-era puzzle platformers. I love games like this. However, if you want to resuscitate the genre (and do a remake no less!), there's no need to keep primitive controls, limited save points, unforgiveably bad physics, and, possibly the worst offender, long walks back to boss fights. When I lose to a boss, I want to get right back into the fight, not drag my knuckles in shame across seven screens (Usually taking damage before the fight, and maybe failing a few platform jumps) to have another go. There is so little polish in these details that it's offensive. They are hideous warts on an already dead and bloated frog.


As long as I'm talking about boss fights, why is it that they feel so unrewarding? Most games of this genre will offer you a new weapon or health upgrade after sticking it to one of these big baddies. What's the usual boss reward in La-Mulana? An unlocked door in a far flung corridor, or a shortcut leading to somewhere you've already been. Not to mention that nearly every boss in this game is a variation on "Equip best weapons and whack them in the face". Sure, the bosses are visually appealing and they terrifyingly tower over Lemeza, but when I can scour the ruins for all the health ups (or just use the ♥♥♥♥♥♥♥ gun! Why on earth would you include a super powerful weapon like this? Once the player farms money, they can pay their way through boss fights!) and fling myself over and over at the guardins until they submit, it doesn't feel rewarding in the least. In fact, it proves again how little polish went into this game.

I don't want to talk about the puzzles in the La-Mulana too much; The game itself certainly doesn't address them. If you want to solve most of these esoteric and far fetched enigmas, you're probably going to wind up on the FAQ, which, in adventure games, I consider to be the equivalent of inviting a sweaty man from the internet come over and help you pee. It IS indeed an apt comparision because puzzles should flow naturally into the game, not impede you until you figure out the solution. I get that this was common in past eras of gaming, but we've since grown up. It's another blemish on the bronze aged face of gaming that can remain in antiquity.

And when you do cave to use the FAQ, the solution to the puzzle in your way will cause you to exclaim one of two things:

"That's so simple, how could I not figure that out!?"

Or

"How are you supposed to know this!?"


All in all, La-Mulana will make your blood boil and fill your swear jar. It's not a game: It's a chore. A highly complicated chore that just doesn't feel worth doing. Like giving a playground bully an emergency appendectomy only to have him kick sand in your eye afterwards.

Play the original game on an emulator; You'll conserve a lot of time and frustration by using save states. Not to mention that the original has throwback graphics and 8 bit music. These are the things from old gaming that have actually aged well. And get this: With simplistic graphics, some of the puzzles are actually easier in the original version since there's less clutter. They're still hard, but at least you'll feel like you're walking through a piece of history than play this version.


发布于 2014 年 10 月 2 日。
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正在显示第 1 - 10 项,共 14 项条目