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过去 2 周 0.0 小时 / 总时数 4.5 小时
发布于:5 月 25 日 上午 11:23

It's like if Slay the Spire had a baby with Yahtzee. Only this kid sometimes forget its own rules mid-game.

What at the start felt like a fresh twist on roguelite deckbuilding genre, I quickly realized that it got stinky quite quickly. While core gameplay is satisfying, especially the rewarding of smart planning over pure luck is a pure chef's kiss, Everything besides that is quite shallow, as all in all it is just "stack attack dice and hope". Run variety is shallow even with different heroes and trinkets, enemy designs are repetitive, and lastly hard more is useless with impossible RNG.

While I recommend you to grab it for few bucks, as this 'fresh' concept with some bones on it would be worth worthwhile, it will barely keep you hooked for more than few runs, which simply is not worth the money.
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