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Crowley XIV 最近的评测

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总时数 3.0 小时
It's pretty neat, and they thought about controller players.
发布于 7 月 11 日。
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总时数 149.4 小时 (评测时 147.8 小时)
I dunno, 140 hrs in a week. Guess it's pretty good. Get it. Or don't. I'm having fun.
发布于 3 月 26 日。
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总时数 12.5 小时 (评测时 3.8 小时)
It's janky, but charming. It's got some interesting ideas and different mechanics that stand out amidst the sea of Stardew Valley clones.
发布于 2024 年 6 月 15 日。
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总时数 67.8 小时 (评测时 19.3 小时)
I barely got off the starting beach and already had ten more playthroughs planned out in my head as I lovingly stomped a waffle print into Squidward's voluptuous cartilaginous cranium.
发布于 2023 年 8 月 11 日。
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有 12 人觉得这篇评测有价值
总时数 3.8 小时
TL;DR
I have passing knowledge of Gloomhaven from living next to a shop that sells and runs it. I came in rather fresh, did the hour long tutorial, and was demolished by the first mission of the campaign on easy. This has killed any interest I had in Gloomhaven on steam and on the table.

I know the game is hard, but I went through the first mission of the campaign three times on easy and was absolutely wiped out with no feeling of progress. After going through an hour long tutorial to learn the basics and then hitting that kind of brick wall I was not interested in wasting more time on it. Video games are a leisure activity for me and I'd rather learn by doing on a lower difficulty with the basic mechanics and work my way up through the harder difficulties. This isn't isn't even Souls-like, because at least there I learned something every time I died. Hard pass.
发布于 2021 年 11 月 15 日。
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