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Bovril Brigadier 最近的评测

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有 2 人觉得这篇评测有价值
总时数 25.2 小时
If you are having performance issues try running on DX12 mode. First time you do the menus will be ridiculously slow but after that it should be a much smoother experience.

Anyway saying no to this game as it is just simply disappointing compared to the first. The mission design is often very bland, boring and quite bad. The locations manage to feel a little dull and somehow feel smaller than the first game with the first time you are being alerted about breaking the map boundary is when it is too late and then forced to revert to a saved location. Dialogue is full of forced humour and forth wall breaking that is a massive step down from the first game.

Game did have a few enjoyable moments and a few sensible chuckle situations but even then didn't stop some bits being a chore to get through. Overall would say if going to get it, get it on sale and don't go into the game with high expectations.
发布于 7 月 6 日。
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总时数 0.2 小时
5.7 / 10
发布于 2 月 22 日。
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总时数 11.2 小时
Worth a single playthrough at least.
发布于 2024 年 11 月 29 日。
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1 人觉得这篇评测有价值
总时数 6.7 小时 (评测时 5.9 小时)
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Fun little game to kill time when you are bored and don't know what to play.
发布于 2024 年 10 月 20 日。
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总时数 188.7 小时 (评测时 188.5 小时)
Would you like to lag more?
发布于 2024 年 10 月 11 日。
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有 3 人觉得这篇评测有价值
总时数 52.9 小时
This a game with a lot of attention to visual detail, however the person who is in charge of gameplay must be a fan of ♥♥♥♥ and ball torture. There is no other way to describe some of the balance decisions that have been allowed to take place.

There is still the glaring problem that the majority of weapons are no fun to use so you are shoehorned into using a small selection of the arsenal available; not because said weapons are overpowered but because everything else is so laughably underpowered that you may as well be firing blanks or hitting enemies with nerf bats while using them. Bolters especially are so garbage because they combine doing poor damage with limited ammo alongside huge recoil and poor accuracy that there is really no reason to use them aside as a from of self torture, which when a good chunk of your weapons in game are Bolter derivatives means a lot of self flagellation options.

Somehow melee has gotten worse where it has managed to become even clunkier and less responsive where if you don't time your parrys to the correct millisecond you end up stunlocked and losing virtually all your health especially against Tyrannids, which speaking seem to have been made far tankier bullet sponges that has made them a chore to fight.

Overall the newer updates have made the game progressively worse leaving it more frustrating than fun to play and devs are showing no signs of wanting to reverse course despite having plenty of opportunity to do so. The game is still worth a playthrough of campaign and operations but you'll not be left wanting to go through it a second time.
发布于 2024 年 9 月 8 日。 最后编辑于 3 月 3 日。
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总时数 10.0 小时 (评测时 1.7 小时)
Bugger me are the co-op mission servers a lot of fun!
发布于 2024 年 3 月 12 日。
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有 1 人觉得这篇评测很欢乐
总时数 20.4 小时 (评测时 0.3 小时)
This game can now be considered a historical documentary.
发布于 2024 年 3 月 7 日。
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有 2 人觉得这篇评测有价值
总时数 5.8 小时
If I was to sum up this game in one word it would be "unfair"

There is far too much RNG and bugs that completely break a run that losing really isn't the fault of anything down to the player doing anything wrong which in the end leads to a lot of unnecessary frustration. The difficulty spike when you reach sector 2 is outright punishing where the game can be best described in that it turns into what is essentially a juggling act where you are juggling live chickens while wearing a blindfold riding a unicycle hoping you get worthwhile loot to progress. The unlock mechanic is just there to gatekeep you from progressing and having fun, there is no other words to describe it as it becomes frustrating when you realise your defeat was essentially not having the tools unlocked to do the job.

If you want a more detailed list of issues though:

UI

Its basically impossible in most cases to tell who is who on screen especially in the chaos that happens. Even with the different colours really is hard to make out who is who.
Primary reason for this is the game has it so you unlock characters with specific skill sets as you progress in rank. The problem is since you only have two gun you find a lot of people often using the same characters especially when new as you only have certain options available to you. This means you can get absolutely lost who is who if people are using the same character which can be mitigated by wearing hats which of course you only unlock by leveling up but with the caveat they can be knocked off characters and despawn which again means back to square one. I have honestly no idea why the devs didn't see the obvious solution to make player characters avatars only and separate the stats as possible classes/presets.

Second in terms of UI it suffers from that issue of "press use for everything" button which becomes annoying if say someone has put a repair kit down and you want to pick it up but cause it is so close to the gun you end up on the gun instead.

Third could attribute more to a bug but generally some events you frankly have to squint to make out where you need to go as either the area you need to go again blends into the background.

Bugs

To sum up there are some gamebreaking bugs, most notable is what appears to be a desync bug where you cannot use any item at all. You basically can float around with a repair kit unable to do anything till the event is over and you go to the next sector. This can cause you to lose and it is deeply unfair.

Second is a more hilarious one that if you get boarded by enemies they'll run around reloading your guns and repairing your ship. It was shocking how much better the game was when we had that additional crewman running around helping us out. This game in the present state feels like it's made for 5-6 player co-op to deal with the bull it throws your way and the improvement to the game flow from this bug I'll argue as proof of this.

Balance

To put it simply, there isn't any.

Was playing in co-op and our run felt really down to luck than skill. Getting trash rewards can make or break a run. Some weapons are just so godawful to the point they are unusable while others at the end effectively increased our damage twelvefold. Because only a handful of weapons are effective you are too scared to experiment and try different tactics since you know more than likely its not going to work. This is of course even touching on the unlock system where a lot of what feels like essential equipment and upgrades are artificially locked behind a rank/achievement system.

Enemy scaling is absurd where we gave up playing on Normal as the enemy ended up with such ludicrous amounts of health, firepower and crew that we basically could do nothing to do them. Even on Easy it still had these caveats to deal with. There is very little strategy involved when the enemy basically has the ability to pound you with 5 guns constantly, not worry about the same damage mechanics you have to deal with and essentially spams its way through engagements. From screenshots the developer looks like only playtested with cheats enabled.

Anyway could point out a lot more flaws but I am getting towards character limit. Got this game on sale, completed finally a playthrough with friends, would not recommend it unless the developer seriously does a major rebalance patch in future that tries to make more ways to play viable, cuts down on the RNG and frustration, and more importantly looks into ways to make it more fun.
发布于 2024 年 1 月 10 日。
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总时数 6.8 小时 (评测时 3.2 小时)
抢先体验版本评测
Lacks homoerotic beach volleyball
发布于 2023 年 11 月 26 日。
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正在显示第 1 - 10 项,共 53 项条目