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总时数 89.7 小时 (评测时 0.5 小时)
Performance is pretty terrible, guess all games are like this now… lookin at you monster hunter wilds.
发布于 9 月 12 日。
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总时数 27.5 小时 (评测时 14.3 小时)
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The concept while simple is just extremely fun, sure there is a bit of jank and bugs and things could be more optimized or user friendly, but with the current gameplay I am willing to wait. This could be huge.
发布于 7 月 28 日。
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总时数 48.7 小时 (评测时 10.6 小时)
Return to form back to the old Halo 3 days, aside from sprinting and sliding which are welcome additions. The equipment are also a fun addition having spawn locations throughout the maps instead of being loadout based, of which there are none, which I personally prefer. Power weapons (special weapons with unique strengths) spawn in set locations throughout the maps, on set timers based on how many exist currently on the map. These timers are well displayed in regular gameplay when physically near a spawn location, giving you a good way to consistently contest or grab these weapons and wreak havoc upon your enemies.

Loving what this game has to offer so far, didn't feel like writing a massive review for only 10 hours played so far.

Hyped for when the forge mode is available, that's the bread and butter as long as they don't f it up.
发布于 2021 年 11 月 19 日。
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总时数 11.0 小时 (评测时 8.9 小时)
Fun game to play with friends if you can deal with it freezing and having to start over sometimes.
发布于 2016 年 1 月 3 日。
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总时数 2,407.1 小时 (评测时 1,004.9 小时)
Probably the most fun I'ver ever had in a moba, the community isnt ♥♥♥♥ like most of the others (I'm looking at you LoL). It also differs in mobility, as the game is a 2d sidescroller as opposed to 3d top down, so platforming becomes an important skill to master whether chasing down opponents or making a hasty escape.
发布于 2012 年 12 月 22 日。
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