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发布于:2025 年 3 月 31 日 上午 9:39

Unlike classic roguelikes, Peglin is punishing player for progressing.
At first the debuffs you get are mild, but later on it gets so bad, losing doesn't come as learning experience, instead it leaves you filled with frustration.

To clarify for those who haven't bought this game yet, the only means of progression is for you to increase the Crucible level, basically difficulty.
Unlocking 3 additional classes is a thing you can do, and all of them have their own benefit during the run, but at the end, you're unlocking higher difficulties.
Each class has to unlock it's own Crucible level, so if you're playing the default class, the other ones won't progress at the same time.

At higher levels you will lose more than 20 runs, sometimes even 40 in a row, (runs that can last up to 30 minutes) because RNG didn't bless you with specific items that stay relevant in your traversal.
A lot of orbs become irrelevant, but if you do want to make them efficient, good luck getting them AND relics through RNG. Not only that, constant need in healing and upgrading the starter orbs to have some chance of survival will leave you with a small amount of gold.
Not only that, game gives you more junk into your bag, more default pebballs and 2 literal trash orbs to interrupt your deck queue.

If you do want to give yourself more chances of winning, exploit the save reload. It will start the latest battle or event from beginning, so if you were about to die, there's your chance.

I started doing this after Crucible 16, because losing 20+ runs was too much.

Close on reaching Crucible 20 with Spinventor, so far I have a grudge against this system and I just want to see what an ultimate form of sadism looks like.

Do I like this game? Yes, it's about numbers going up, but do I recommend it? Not for everyone, however, you can still play on previous difficulties, no one is stopping you.
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ChebyPattern 2025 年 4 月 20 日 下午 7:36 
It just feels like the only way of progression to me.
Unless we also talk about Custom Game, then it could also be considered a form of progression, since you unlock more stuff to play around with. I completely agree with what you're saying.
DuRag 2025 年 4 月 20 日 上午 8:20 
Yeah I mean the higher cruciball difficulties are not so much "progressing" as they are simply bonus content. Beating the game on cruciball N/A is beating the game. I don't think it's right to talk about hardcore bonus content in terms of "past a certain point it's hard to progress", you already progressed to the end when you beat the game at cruciball N/A, the whole point of hardcore content like ascension / cruciball is that the vast majority of people will hit a difficulty sweet spot somewhere in the middle and never wish to turn the dial all the way up to maximum. It's like a stereo volume knob right, some people want it louder, others quieter, but turning it up to max volume isn't exacfly an objective or anything, that's just literally the highest it will go.