Emperor Otto III
大塚 礼陽
Abashiri, Hokkaido, Japan
Don't worry, boy. Do what you like

こっちみんな
(゜д゜)
Don't worry, boy. Do what you like

こっちみんな
(゜д゜)
当前离线
最新动态
总时数 152 小时
最后运行日期:5 月 1 日
成就进度   167 / 651
总时数 9.3 小时
最后运行日期:4 月 8 日
成就进度   24 / 35
总时数 532 小时
最后运行日期:4 月 6 日
2025 年 11 月 8 日 下午 5:09 
🔝😵
2025 年 7 月 30 日 下午 12:22 
🐹🐭
2023 年 10 月 2 日 上午 10:44 
Ah, I see!
Well, its a mix of various things, sometimes partially inspired by recent dreams, other times its inspired by older weird tf2 maps like Xenons harbl_hotel and mario_kart maps.

Theres not too much meaning behind the maps, but I do tend to put a lot of thought into it while making it, despite its unorganized nature (planning, drawing, picking out images that mean something to me or is funny to me, music I like, etc)

It just feels right and nostalgic to make, sorta like an outlet of unfiltered creation.

I would say my style originates a lot from some of my favorite manga such as "Blame!", which has a lot of huge structures and weird architecture, and just "strange, weird and abstract" things, which I am a big fan of in level design and environment art.

Hope this answer helped a bit! Feel free to ask if there was anything else. :steamthumbsup:
2023 年 10 月 2 日 上午 10:12 
Oh! I was curious about the meaning/inspiration behind why you make your maps and the origin of your artistic style!
2023 年 10 月 1 日 上午 4:50 
Hi, for some reason your comment isn't coming through on my profile, what was the reason for adding me?
2018 年 11 月 30 日 上午 10:34 
Apologies. :|